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View Full Version : CAL question relating Disputes!! help!!



i R neW
6th March 2007, 22:01
i got disputed in a CAL match and all i used was colored models in the match, however, while recording i did what you have to do to get clean screenshots, which is alt tab out and delete the materials folder, take the ss's, and then alt tab out again and put the materials folder w/ the colored models into my cstrike directory..the only problem is that when i did that, in console it said something like "cdemo filed opened" but now that i watched the demo back, it didn't say anything in console....

so my question is: can CAL ac admins tell if i did something related to the materials folder?

Thanks for the help in advance!!

Lopaz
6th March 2007, 22:22
yes they can, but if its cal open dispute they wont care, they dont even watch demos if its before cal-open playoffs

i R neW
6th March 2007, 22:40
w8..so how would they be able to tell? is there like some kind of command?

because when i watched the demo back, there was nothing wrong it, and that "cdemo file opened" thing wasn't there..

please someone help!!! i have to send them in really soon!!!

leethacker
7th March 2007, 00:52
They tell, with screenshots.

But don't use colored models in CAL thats funny. Don't cheat in leagues and you won't get caught "Cheating" simple.

8-bit
7th March 2007, 00:56
The hacks i have unhook when a screenshot is taken.

Im trying to figure out how to put this into my tX Hack, itll make it better for scrims and cal xD

i R neW
7th March 2007, 01:25
They tell, with screenshots.

But don't use colored models in CAL thats funny. Don't cheat in leagues and you won't get caught "Cheating" simple.

i already said that i alt+tabbed out and deleted the materials folder, so the screenshots came out clean...i just need to know if its is possible for something to come up in the demo (by using a command or whatever) that says i messed around w/ the materials folder..

and if you think people don't cheat in CAL/every other online league, you're sadly mistaken...lol


The hacks i have unhook when a screenshot is taken.

Im trying to figure out how to put this into my tX Hack, itll make it better for scrims and cal xD

would you mind sharing those with me? or at least your method on how you get your materials to toggle on/off when taking the ss?

8-bit
7th March 2007, 01:45
im working on it now. I dunno when they'll be done though.

hacksy
7th March 2007, 04:05
Rather than alt+tab'ing at all, just use a simple cl_minmodels bind.

E.g. http://www.mpcforum.com/showpost.php?p=1699376&postcount=3

i R neW
7th March 2007, 04:31
Rather than alt+tab'ing at all, just use a simple cl_minmodels bind.

E.g. http://www.mpcforum.com/showpost.php?p=1699376&postcount=3


I tried that, but it didn't seem to work for me, it only changed the character type, not the color of the models (unless i did it wrong, which i probably did :P)

But anyway, i really need to know if i can get caught or not by sending in this demo!!!

sLaYeR-eS-Me
7th March 2007, 04:36
you did it wrong.

you need 1 set of clean models and 1 set of red-blue(or w/e u have the colored as) and they need to correspond with the script.

UltraFreak
7th March 2007, 04:57
I tried that, but it didn't seem to work for me, it only changed the character type, not the color of the models (unless i did it wrong, which i probably did :P)

But anyway, i really need to know if i can get caught or not by sending in this demo!!!

You can send it in savely if the screenshots are clean :D

rand0m
7th March 2007, 11:24
If you used colour models while recording a demo, chances are when you try to play it back without the coloured models, it will say something like


"Missing gign.<whatever>"

I had this when I tried to play back a demo of someone else when he was using custom skins.

So if the CAL admins watch back the demo and its asking for the skins, then yes they will be suspicious.

charlie
7th March 2007, 15:24
Cheating in leagues is risky. Cheating in money-related leagues is what I call "real cheating". You couldn't do any worse.

i R neW
7th March 2007, 15:32
Cheating in leagues is risky. Cheating in money-related leagues is what I call "real cheating". You couldn't do any worse.

I wouldn't cheat in CAL if i was 100% sure that most of the players are cheating as well...i've been main a couple of seasons and have used REAL cheats in the matches until now...but i play legit in cevo and i lan..and trust me, kids play TOTALLY different on lan :X


you did it wrong.

you need 1 set of clean models and 1 set of red-blue(or w/e u have the colored as) and they need to correspond with the script.


i have one set of clean and one set of red and blue, however i'm still not sure what i would have to do to use both sets in that script.. (sorry, i'm not used to doing this kind of stuff!)

XxSystemxX
7th March 2007, 21:24
CAL = no anticheat for source. Demo's and a ss round only. There for - no, they can't tell you was using a colored model. They probably disputed you cause you rolled them badly, its what scrubs in cal-o do.

RedBird
10th March 2007, 18:38
i got disputed in a CAL match and all i used was colored models in the match, however, while recording i did what you have to do to get clean screenshots, which is alt tab out and delete the materials folder, take the ss's, and then alt tab out again and put the materials folder w/ the colored models into my cstrike directory..the only problem is that when i did that, in console it said something like "cdemo filed opened" but now that i watched the demo back, it didn't say anything in console....

so my question is: can CAL ac admins tell if i did something related to the materials folder?

Thanks for the help in advance!!

Ok, here's the scoop: you don't have to worry. Nothing suspicious will show up in your demo file... if there are a few strange commands.... missing models or something, that stuff will be ignored. 1) It's not conclusive evidence of anything other than CS being random, and 2) CAL-AC admins use a demo stripper to view demos that cuts out all the crap and leaves just the stuff they think it important.... namely, +/-jump and attack commands and a few other things such as jpeg, and the like.

CAL-AC has very specific procedures for how to review everything, so "sneaky" stuff that leaves odd but indecipherable clues behind are going to be a-ok. Just make sure you don't change any graphics CVARs after ss round, your ss are clean, and your in-game play isn't too suspicious and they will never nail you for anything.

Some people here seem to have no idea just what CAL-AC can and cannot find, so i'll give you a brief refresher. (NOTE, this isn't stuff they will "look" for when they watch the demo, this is conclusive evidence left in the .dem file itself)


Stuff CAL-AC can catch in demos:

1. Any kind of auto-fire
-This includes triggerbots, autoshoot, bot.shoot 1, any aimbot that fires as soon as it is aimed. (unless you have your aimbot key bound to +attack in in-game console)Reason why? Injection cheats like HL2hook inject the +attack commands directly into the game without going through the client, so in the demo you will fire, but no +Attack command will show up in console. CAL-AC admins look for this, and it will get you banned instantly.

2. Bunnyhop scripts
-Same thing as the triggerbot, CAL-AC can tell by stripping the demo and looking at the console that you just hold down spacebar and it bunnyhops for you, because instead of a bunch of +jump -jump commands there will just be one +jump command, followed by a -jump command when you finally let go of the spacebar and stop hopping.

3. Alternate key binds for aimbot
-So you have +attack bound to mouse1 and mouse2, but mouse2 also aims at their head. this way the +attack command still shows up in console, but they can TELL by stripping the demo that you are using mouse2 for certain shots and mouse1 for others. So now they just go "gee, let's look at every shot done with a "+attack242" instead of a "+attack241" and when they all hit the same hitbox they'll know.

But it doesn't matter. why you may ask? Because: .dem files have no hash check, so you can just edit them. Go download Hex Workshop, open the .dem files and replace everything incriminating with something innocuous. It's that easy, and there's no way for an AC admin to know you've done it. ta da!

also, works great for using materials exploits that require a graphics CVAR change after ss round to bypass zblock. just go into the .dem file, find the graphics CVAR changes in the demofile and change them to a console echo.

for extra credit you could change "cl_min_ct 2; cl_min_t 2" into "echo hey AC; echo bye!!" that way you leave them a message that pops up as they're watching the demo! good fun.