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View Full Version : [REQUEST] to material+sound modders ideas


charlie
10th March 2007, 15:01
Here are some suggestions that we could with editing which I am not sure have been done yet:

MATERIALS:

nade explosions and smoke should be invisible, that stuff that appears after it explodes for a few seconds
steam/smoke from pipes like on de_prodigy should be made invisible
the lights at the water of de_aztek, would be nice to turn them off
change the color of the tree leaves in de_militia (all white?) so they can easily be seen through
make all the shrubbery, bushes, hedges and small plantations that aren't solid (you can walk through them) invisible, like the ones behind the hostage shack on cs_compound

SOUNDS:

steam from pipes like on de_prodigy should be made silent
text clicking sound (clicks on every chat message recieved) should have a mod to turn that off
make the silenced m4a1 (cts gun) way louder but keep original sound, this MAY have been done already
receiving a chat message through steam friends sound should be able to be turned off
make hostage voices louder so when they are being rescued they can easily be heard
make bomb/item pickup sound louder


That's all I can come up with for now, hopefully most of them will pass sv_cosistency 1 but I guess you can figure that out.

Some may have been done.

Please try guru:chinese: modders :)

See signature for legal cheats thread for sort of things I'm talking about:

rand0m
10th March 2007, 17:26
receiving a chat message through steam friends sound should be able to be turned off


http://img338.imageshack.us/img338/7691/steameh1.jpg

;)

MatrX2006
10th March 2007, 20:39
Giv me thomthing?... babe aha, aha :ma: [/LIST]
Here are some suggestions that ya can go ahead and start to look after for me, while Im gonna relax:smoker: -"sure right away":

MATERIALS:

Q: make so explosions and smoke should be invisible, that stuff that appears after it explodes for a few seconds
]
A: Explosions are effects and therefore can't be edited from material thinking point of view... Smoke, well can you read between the lines on this post of mien right below, Anti...k

Q: steam/smoke from pipes like on de_prodigy should be made invisible
]
A: Again read between the lines, a grey link right below my post, is the answer...

Q: the lights at the water of de_aztec, would be nice to turn them off
]
A: not sure what even for, it most likely wont even lower the fps usage... but anyway if you need it then edit it yourself, go hunt down UltraFreak's FreakVision, it has got no sharp reflections on the water and the water is actually grey, lol? nevermind just go there write about this suggestion on colors and stuff lol

Q: change the color of the tree leaves in de_militia (all white?) so they can easily be seen through
]
A: lol do you even know what wallhack means? That not only walls are made transparent, but trees and other stuff too lol...download one wh and find those leaves yourself...

Q: make all the shrubbery, bushes, hedges and small plantations that aren't solid (those that you can walk through) invisible, like the ones behind the hostage shack on cs_compound
]
A: well what good would that do? First of all in cs_compound there is only grass, and even if there were bushes and we made them transparent how will you know where they are so you can hide behind them next time you are there with very low life LOOOL, what a cracker....

SOUNDS:

Q: steam from pipes like on de_prodigy should be made silent
]
A: In "cstrike\sound\ambient\tones" you'll find your answers to edit youself....or in "cstrike\scripts\soundscapes_prodigy.txt"

Don't have the files? Get GCFScape...

Q: text clicking sound (clicks on every chat message recieved) should have a mod to turn that off
]
A: Don't know yet, anyone? But still it has nothing with cheats to do.

Q: make the silenced m4a1 (cts gun) way louder but keep original sound, this MAY have been done already
]
A: ehh what?, anyway this sound has nothing with css cheats to do...

Q: receiving a chat message through steam friends sound should be able to be turned off
]
A: Ehh, daa, aa... Do you even use friends option lol, because if you did you would know that when you right click on one of your particular friends on your friend list, you choose "View user details" and you'll get you answers there mate... not that difficult to find is it?...

Q: make hostage voices louder so when they are being rescued they can easily be heard.
]
A: finally one useful thing that just might have somthing with cheats to do but still on very low level, have you any idea on how loud they must scream before a T would be able to hear this hostage being rescued...hehe lol, but anyway I am working on some sounds cheats now so this one I could look in to too, fx: make the hostage sound play like a music long enough in stead of louder enough, to find where ct and his hostages are at or going to...u know stuff like that...

Q: make bomb/item pickup sound louder
]
A: ok im not even sure if I could call this an answer but, WHAT in the heck's name should we do that for?

----------------------------------------------------------------------------------------------------------------

BUT I HAVE A VERY GOOD QUESTION THOUGH:

Have any of ya noticed that when a flash or he grenade are thrown near by you, you hear this very irritating "biiiiiiiiiiiiiip" sound and all other sounds for couple of seconds nearly impossible to hear like where is the shooting at, so after or even while that effect you can prepare or already start shooting in the right direction... And stand a better chance against your enemy...?
i believe this sound isn't made of wave or mp3 files but somthing else... any suggestions on that? :wht:

Holz
10th March 2007, 22:22
steam from pipes like on de_prodigy should be made silent
soundscapes_prodigy.txt:
"playrandom"
{

"time" "22,40"
"volume" ".1,.25"
"pitch" "80,100"

"rndwave"
{
"wave" "ambient/tones/pipes.wav"
"wave" "ambient/tones/pipes2.wav"


}

}



make the silenced m4a1 (cts gun) way louder but keep original sound, this MAY have been done already
game_sounds_weapons.txt:
"Weapon_M4A1.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.52"
"pitch" "PITCH_NORM"

"wave" ")weapons/m4a1/m4a1_unsil-1.wav"

}

"Weapon_M4A1.Silenced"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "1.4"
"pitch" "PITCH_NORM"

"wave" ")weapons/m4a1/m4a1-1.wav"
}

"Weapon_M4A1.Silencer_Off"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "95,105"

"wave" "weapons/m4a1/m4a1_silencer_off.wav"
}

"Weapon_M4A1.Silencer_On"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "95,105"

"wave" "weapons/m4a1/m4a1_silencer_on.wav"
}



make hostage voices louder so when they are being rescued they can easily be heard
I think the "Sound Pack" in the legal cheats thread already includes louder hostage sounds, else game_sounds_hostages.txt



make bomb/item pickup sound louder
I think the "Sound Pack" in the legal cheats thread already includes louder bomb sounds, else game_sounds.txt