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View Full Version : Problem with vmf hacking.


campweed
11th March 2007, 19:19
Hey.

I followed the tutorial on how to edit the vmf files to add transparency (Which can be found here http://www.mpcforum.com/showthread.php?t=152879 (here) ). I then decompiled the map breakfloor (which uses the concreteceiling001a texture) and used this in it.
"unlitGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "Concrete/concreteceiling001a"
"$surfaceprop" "glass"
"$translucent" "1"
"%keywords" "c17downtown,c17industrial"
}

I then made a folder in the cstrike\materials directory called "breakfloor". I tried the map, but it didn't work. So I also tried just placing the the edited vtf and vmf in the materials directory, which didn't work either.

I found the texture file in source materials.ccf under materials/concrete . Since I didn't find it in the CSS gcf, would that mean that it isn't compatable?

If any of you would know what I'm doing wrong, please tell me. Thanks.

charlie
11th March 2007, 20:21
i don't think breakfloor concrete texture is original, so there's no need to create a folder for it, as you said you got it from materials/concrete, create the folder concrete and put it there

any luck?

(i have never edited materials btw :nervous: )

campweed
11th March 2007, 21:02
Thanks. That worked...sorta. The fullbright materials worked, but for some reason it wasn't transparent.

charlie
11th March 2007, 21:26
Put both files in the new directory.

campweed
11th March 2007, 21:40
that's what i did first.

Cosmic24
12th March 2007, 13:44
I've got the same problem. Halp halp!

campweed
14th March 2007, 02:33
I couldn't figure out what I was doing wrong, so I just found some glass materials in the "counter strike source shared.cgf" file, renamed them to concreteceiling001a.vtf and concreteceiling001a.vmf which worked perfectly.

Icekold
15th March 2007, 09:29
rofl

plz close this thread
this puts vmt hackers into a bad light