campweed
11th March 2007, 19:19
Hey.
I followed the tutorial on how to edit the vmf files to add transparency (Which can be found here http://www.mpcforum.com/showthread.php?t=152879 (here) ). I then decompiled the map breakfloor (which uses the concreteceiling001a texture) and used this in it.
"unlitGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "Concrete/concreteceiling001a"
"$surfaceprop" "glass"
"$translucent" "1"
"%keywords" "c17downtown,c17industrial"
}
I then made a folder in the cstrike\materials directory called "breakfloor". I tried the map, but it didn't work. So I also tried just placing the the edited vtf and vmf in the materials directory, which didn't work either.
I found the texture file in source materials.ccf under materials/concrete . Since I didn't find it in the CSS gcf, would that mean that it isn't compatable?
If any of you would know what I'm doing wrong, please tell me. Thanks.
I followed the tutorial on how to edit the vmf files to add transparency (Which can be found here http://www.mpcforum.com/showthread.php?t=152879 (here) ). I then decompiled the map breakfloor (which uses the concreteceiling001a texture) and used this in it.
"unlitGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "Concrete/concreteceiling001a"
"$surfaceprop" "glass"
"$translucent" "1"
"%keywords" "c17downtown,c17industrial"
}
I then made a folder in the cstrike\materials directory called "breakfloor". I tried the map, but it didn't work. So I also tried just placing the the edited vtf and vmf in the materials directory, which didn't work either.
I found the texture file in source materials.ccf under materials/concrete . Since I didn't find it in the CSS gcf, would that mean that it isn't compatable?
If any of you would know what I'm doing wrong, please tell me. Thanks.