View Full Version : [REQEUST, HELP] Ranged Demi
VinnY B.
19th March 2007, 22:07
it sounds stupid but i'm looking for ranged demi for my friend.
normaly with demi u see monsters just walk normal but u will always hit them,... but with sin, archer etc. u dont shoot or trow but u hit normal. u understand? so u hit with ur claw instead of ur stars. i tried to change some numbers in the script but i totaly ****** it up.
can any1 help me with it cause i know ranged demi is possible.
P.S. maybe it already exist but i dont know then cause i couldnt find it at search.
saarsinai
19th March 2007, 23:35
it's exist...
but i think no one translate it to eMS.. i saw it lots of time in gMS... in CEF..
i'm to lazy to translate it.. but it's very easy..
u dont need to translate many addresses..
i think only two..
good luck.
VinnY B.
19th March 2007, 23:48
it's exist...
but i think no one translate it to eMS.. i saw it lots of time in gMS... in CEF..
i'm to lazy to translate it.. but it's very easy..
u dont need to translate many addresses..
i think only two..
good luck.
thats the point, if i knew how to translate i did it long time ago,.. but no one ever learned me how to do it ill look tommor if its explained somewhere
VinnY B.
20th March 2007, 17:40
is there a tut about tranlate adresses from Ems to Gms?
cuteharez
20th March 2007, 18:06
Well 1st u need to have get the arrays of bytes for DEMI. Then search for address on EMS change the address pointer, jmp and call in the script can't help as i don have an EMS client.
VinnY B.
20th March 2007, 18:49
are the arrays of bytes the same for an adress in ems and gms?
cuteharez
20th March 2007, 19:28
Yes that why u can take the array of GMS to use it on EMS. Array of bytes is the same for all except Msea.
VinnY B.
20th March 2007, 20:21
Yes that why u can take the array of GMS to use it on EMS. Array of bytes is the same for all except Msea.
im on my way to learn it this is what i did.
i first attached my engine to maple dont know if u need.
then i went mem vieuw
at the green text i right clik and did find ... (ctrl+f)
i ticked AOB
i entered an AOB from anoter forum
this tut is what i used >> http://www.mpcforum.com/showthread.php?t=184581
the AOB what i used are from here http://www.mpcforum.com/showthread.php?t=184190
but when i press ok, its gonna search. then a i get the message ''nothing found ...''
cuteharez
20th March 2007, 21:11
Well thats mean the AOB u get maybe wrong. Try reduce the sets of array and search. Well do you have a demi script for EMS i can try to rescript it for you then not but 100% sucess.
VinnY B.
20th March 2007, 21:42
Well thats mean the AOB u get maybe wrong. Try reduce the sets of array and search. Well do you have a demi script for EMS i can try to rescript it for you then not but 100% sucess.
even if u dont sucseed it ty for trying heres the demi script
[ENABLE]
registersymbol(dvtype)
alloc(dv,100)
alloc(uvx,100)
alloc(uvy,100)
alloc(dvtype,4)
label(normalx)
label(normaly)
label(endx)
label(endy)
label(backdv)
label(backuvy)
label(backuvx)
label(dvzero)
label(dvone)
label(uvzero)
label(uvone)
dv:
mov eax, [6DE2E4]
push eax
mov eax, [eax+344]
mov [ebx+38C], eax
cmp [dvtype], 0
je dvzero
cmp [dvtype], 1
je dvone
sub eax, 100
jmp dvzero
dvone:
add eax, 100
dvzero:
mov [ebx+384], eax
pop eax
mov eax, [eax+348]
mov [ebx+384], eax
mov [ebx+390], eax
jmp backdv
uvx:
push ecx
mov ecx, [6DE2E4]
add ecx,344
cmp ebx, ecx
je normalx
mov ecx, [ecx]
cmp [dvtype], 0
je uvzero
cmp [dvtype], 1
je uvone
sub ecx, 100
jmp uvzero
uvone:
add ecx, 100
uvzero:
cmp [ebx],ecx
je endx
normalx:
mov [ebx],eax
endx:
pop ecx
mov edi, [ebp+10]
jmp backuvx
uvy:
push ecx
mov ecx, [6DE2E4]
add ecx,348
cmp edi, ecx
je normaly
mov ecx, [ecx]
cmp [edi],ecx
je endy
normaly:
mov [edi],eax
endy:
pop ecx
mov ebx, [ebp+14]
jmp backuvy
4DEAF5:
jmp dv
nop
backdv:
601817:
jmp uvx
backuvx:
60187C:
jmp uvy
backuvy:
[DISABLE]
4DEDF5:
mov [ebx+390], eax
601817:
mov [ebx],eax
mov edi, [ebp+10]
60187C:
mov [edi],eax
mov ebx, [ebp+14]
dealloc(dv)
dealloc(uvx)
dealloc(uvy)
dealloc(dvtype)
unregistersymbol(dvtype)
goodluck (don't forget it's about getting it ranged
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