View Full Version : Bypass Time Stamps
ELITE_eNergizer
3rd April 2007, 01:27
I play a game called Digital Paintball 2. On most servers there are anti-speed hacks. It measures the time between the client and the server. Is there some way i can bypass this stupid timestamp thing?
learn_more
3rd May 2007, 23:10
I play a game called Digital Paintball 2. On most servers there are anti-speed hacks. It measures the time between the client and the server. Is there some way i can bypass this stupid timestamp thing?
you could try this:
just speed up the game like you do normal,
but instead of just breaking the game's time frames
create a local copy of it (and keep incrementing it at the speed the game did
now when the game is going to send the data back to the server,
add your time copy instead of the one used by the game
ELITE_eNergizer
30th May 2007, 06:32
I understand that i should probably have 2 copies running at once with the hacked one sending it's info from the non-hacked copy, but how can i do that? What you mean mean keep incrementing it? In what way?
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