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javierwww
14th April 2007, 18:02
I'm using this thread to collect attack packet on different private server version. If anyone able to sniffer attack packet post it here.

global attack packet
C1 07 11

.97 (old version MU) attack packet
C1 07 15

(99, 1.03A. Doesn't seem to work on 1.03N, only 1.03A)
C1 07 D9

lodipl
14th April 2007, 18:19
Global attack packet:
$C1, $07, $11, $00, $00, $00, $00

C1 - packet type
07 - packet length
11 - command
next 2 bytes - object ID
and what is next 2 bytes ???? direction? animation? or what?

please tell me

thank you!

sircid
14th April 2007, 21:03
Global attack packet:
$C1, $07, $11, $00, $00, $00, $00

C1 - packet type
07 - packet length
11 - command
next 2 bytes - object ID
and what is next 2 bytes ???? direction? animation? or what?

please tell me

thank you!

lodipl you have answered yourself.

C1 - packet type
07 - packet length
11 - command
next 2 bytes - monster ID
next byte direction
next byte animation

zergman
15th April 2007, 16:17
C1 07 15 04 1D 78 03
193 007 214 004 029 120 003

// Decrypted C1/C2
struct _OP11
{
BYTE op; // 0x15

_PDMC(creature_serial, 2, unsigned short); // victim's serial

BYTE unknown; // always 0x78
BYTE direction; // direction, in which the monster is located from character
};

PotatoChip_z
17th April 2007, 09:13
1.02i: Try to send C1 07 A7 2E 93 DE BE to the server and it will attacks mobs automatically like a raven. I always use that packets to kill mobs.

javierwww
17th April 2007, 15:22
doesnt seem to work, i send the packet nothing happen

ßïø
18th April 2007, 17:32
You need to check if the monster you are trying to kill is the same as the one in the packet ortherwise you'll be trying to kill something out of your screen.