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jrcrisologo
29th April 2007, 04:40
I have been looking through the .txt's in Openkore, but I have not yet managed to figure out how to prevent this from happening...

yags
29th April 2007, 13:21
edit in the mon_control.txt

jrcrisologo
30th April 2007, 09:44
Doesn't that mean that I would have to edit it for every single alchemist that summons a plant? After all, the plant summons take on the name of the player that summoned it.

yags
1st May 2007, 22:15
how does the bot recognized the plant?is it with the summoner's name?

bookcase
3rd May 2007, 10:04
on most (infact all i have been in), the summoned plants do not ahve their summoner's name on it. so the bad thing is, if u wanna not atack the summoned plants, u wont be able to attack those that spawns in that map as well.

but if it takes on the name of the summoner, then i think you wud have to actually delete 'all' ( monsters.txt), and add names of those monsters u want to kill.

any pros have two ways to it?^^

(LoverBoy)
7th May 2007, 04:06
all monsters have corresponding ID, put these in your mon_control.txt , mine is working fine.

##### Alchemist Summons ####
# Summoned Parasite
1555 0 0 0

# Summoned Flora
1575 0 0 0

# Summoned Hydra
1579 0 0 0

# Summoned Mandragora
1589 0 0 0

# Summoned Geographer
1590 0 0 0

bookcase
7th May 2007, 08:06
in other words, u just need to put the codes into monsters_control.txt, wud u mind showing how? do you have to put the names or codes into the monsters.txt like an update?