JTSUX
5th May 2007, 21:11
_______ .___ ___. .______ __ .______ _______
| ____|| \/ | | _ \ | | | _ \ | ____|
| |__ | \ / | | |_) | | | | |_) | | |__
| __| | |\/| | | ___/ | | | / | __|
| |____ | | | | | | | | | |\ \----.| |____
|_______||__| |__| | _| |__| | _| `._____||_______|
_______ ___ .______ .___________. __ __
| ____| / \ | _ \ | || | | |
| |__ / ^ \ | |_) | `---| |----`| |__| |
| __| / /_\ \ | / | | | __ |
| |____ / _____ \ | |\ \----. | | | | | |
|_______/__/ \__\ | _| `._____| |__| |__| |__|
____ _ ____ _ ____ _
/ ___| _ ___| |_ ___ _ __ ___ / ___(_)_ __ | _ \ __ _| |_ __ _
| | | | | / __| __/ _ \| '_ ` _ \ | | | \ \ / / | | | |/ _` | __/ _` |
| |__| |_| \__ \ || (_) | | | | | | | |___| |\ V / | |_| | (_| | || (_| |
\____\__,_|___/\__\___/|_| |_| |_| \____|_| \_/ |____/ \__,_|\__\__,_|
By Oblivion
oblivion_ee hotmail.com
Version: 3.4
This is the custom civilization data, you can use this to modify your
civs and make them better!
NOTE: If you intend to fulfil hexing civs, you should save this document and
open it in notepad so you can carryout the quizzes.
================================================== =============================
0. - *Table of Contents*
================================================== =============================
0. Table of Contents
1. Why should I create my civs with a hex editor?
2. Update History
3. Warning regarding hexadecimal editing
4. FAQ Update History
5. Download a Free Hexadecimal Editor!
6. Cheating with Hex Civs (NOPE)
7. Civilization Bonuses Data Table
8. Examples and Quizzes
9. Answers to Examples & Quizzes
10. Copyright Notice
================================================== =============================
1. - *Why should I create my civs with a hex editor? (WSICMCWAE?)*
================================================== =============================
The main reasons are:
-Its more reliable than using the in-built game custom civ maker.
-Its much easier, it offers full customizable civ making.
-You can edit your civ whilst having Empire Earth running.
-Many experts use this method because its far more efficient.
Other reasons:
-You can edit or create civilizations without even having Empire Earth
installed.
-You can edit/trade your civilizations with your buddies.
-It's fun.
-You learn the basics of how to edit hexadecimals, whilst having fun.
-Because I'd like you to. :-) Which is why I made the guide.
-Something to do in your meaningless life.
================================================== =============================
2. - *Update History*
================================================== =============================
+ Newbie's can even try doing this | + Fixed the uneven ASCII titles
thanks to the instructions and | + Added the missing bonuses to the
improved layout of the table. | table.
+ Updated the Copyright and WSIMCMCWAE | + Added the "Hey, I'm going to cheat"
| section.
-What's new in 2.1?------------------------------------------------------------
+ Added tasks and example civs under | + corrected a few mistakes.
the table. | + instructions improved.
+ added hex editor details (to make | + EXAMPLES AND QUIZZES section added
sure you get the right one) | for beginners.
-What's new in 3.0?-(30th-April-2005)------------------------------------------
+ Empire Earth: Art of Conquest | + Correct several minor errors.
Special Power Data Table added! :) | + Pointed out that the latest version
+ Added Empire Earth ASCII, so we | is always on GameFaqs.com server.
know what game this is for lol!
-What's new in 3.1?-(04th-July-2005)-------------------------------------------
+ Modified/improved format of tables. | + Fixed some very bad mistakes (sorry
+ Updated some articles. | everyone).
+ Grammar/spellings corrected.
-What's new in 3.2?-(27th-September-2005)--------------------------------------
+ Reorganised updates section so it's | + Corrected stupid grammar mistakes.
smaller. | + Tables spacing is updated for
+ Added the EXAM, good if your a | easier reading.
beginner at editing civs. | + Many other updates!
-What's new in 3.3?-(04th-October-2005)----------------------------------------
+ There's 23 special powers in the | + All title words now start in upper
table, not 19! (stupid mistake!) :( | case.
-What's new in 3.4?-(27th-October-2005)----------------------------------------
+ We now know what the first 4 bytes | + Added some indents, generally
of .civ files are thanks to barkin. | made things more neat.
================================================== =============================
3. - *Warning Regarding Hexadecimal Editing*
================================================== =============================
If you attempt to create a custom civ from scratch, you run the risk of
messing up your PC, game or scenarios beyond repair. Use at your own risk. I
shall not be liable in any way for loss or damage of any kind resulting from
using the information contained in this document, this includes loss of
goodwill, game stoppage, game failure or any other type of malfunction.
Even though I've never experienced any problems/errors creating OR editing
my Civs, I cannot be held responsible in ANY way if you end up damaging your
pc/game or anything related to it. As far as I know, a lot of people do this
without encountering any problems at all. You shouldn't either as long as you
do it correctly.
================================================== =============================
4. - *Download a Free Hexadecimal Editor!*
================================================== =============================
1. You'll need a hex editor before doing anything else!
A free hex editor can be found at:
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm
Direct download link:
http://www.handshake.de/user/chmaas/delphi/download/xvi32_231.zip
________________________
|Info about XVI32 2.4 |
|(C) 2002 Christian Maas |
|chmaas[at]handshake.de |
|www.chmaas.handshake.de |
`------------------------`
Other Free Hex Editors:
http://www.hhdsoftware.com/hexeditor.html
For help on using the Hex Editor go to - C:\Program Files\Hex Editor\XVI32U.HLP
================================================== =============================
5. - *Instructions*
================================================== =============================
When you've got your free hex editor working;
2. Open up one of your pre-made Custom Civilizations e.g. Swordsman.civ
from the following folder:
C:\Sierra\Empire Earth\Users\default\Civilizations
If your editing an expansion Custom Civ, use folder:
C:\Sierra\Empire Earth - The Art of Conquest\Users\default\Civilizations
3. When you've opened your civ, the first value in the file I don't know what
it is. You then get 3 spaces, then your civ name e.g.
_______
Refer to B |bonuses
__|__ ____civ name___|amount
| | | |
V V V V
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|?| | | |S|w|o|r|d|s|m|a|n|?|
`````````````````````````````
B_________________________________________________ ____________________________
The first 4 bytes are an integer value, which tells the game how long your
civ name is (and thus where the name stops and where the bonuses start).
So for instance if you civ is called "HelloWorld" (10 bytes) then your file
would start with: 0A|00|00|00 (notice that the number 10 is represented in hex
as "0A"). - Contributed by barkin (barkin[at]sympatico.ca)
------------------------------------------------------------------------------
That name is the one that is shown when you LOAD the civ, so if you want
you can use a special trick to make your civ name invisible. Where your name
is, simply replace the CODE not the text with A0, this is ALT 0160 on the
keypad. Your civilization name only goes invisible when you have confirmed the
selection of your civilization. So the enemy cant see your civilization via
the tributes screen. :)
The value straight after your civ name, (?) above, is the number of
bonuses you have selected, so if you select civ pop, cit speed and bomber
speed then this value will be 03.
The values after the name are your civ bonuses, for example if you see 86
surrounded by zero's, press Ctrl F here, and type 8600 and it will search the
table for which bonus it is. Remember, if you just see a 2 digit bonus e.g.
44, just type in search 4400. The zero's always goes AFTER. When you have
found your values, just replace them with another value from the table.
-What order are the bonuses in?
The bonuses are in the order of which you picked them, so if you pick a
tank bonus, then a bombers bonus, the tank bonus will be the first bonus when
viewed in the hex editor.
================================================== =============================
6. - *Cheating with Hex Civs* (NOPE)
================================================== =============================
Wrong,
You cannot cheat by adding extra bonuses, if you overspend your 100
civilization points the game will simply reject the bonuses which you can't
afford when it loads it. And you'll end up with a crappy civilization.
Also if you hack the civilization (this can also done with a trainer) into
tricking the game that you haven't overspent your points, you will get a
message like this:
"Player 'YOURNAME' has a civilization named 'YOURCIVNAME.CIV' which is not
compatible with the server's ('YOURNAME')."
And your civilization will not load, at all.
So, don't even try it... Though it is rumoured that you can overspend your
100 points and play other players without that message being displayed, note
the word "rumoured". If anyone has any details on how to do this, drop me an
email.
| ____|| \/ | | _ \ | | | _ \ | ____|
| |__ | \ / | | |_) | | | | |_) | | |__
| __| | |\/| | | ___/ | | | / | __|
| |____ | | | | | | | | | |\ \----.| |____
|_______||__| |__| | _| |__| | _| `._____||_______|
_______ ___ .______ .___________. __ __
| ____| / \ | _ \ | || | | |
| |__ / ^ \ | |_) | `---| |----`| |__| |
| __| / /_\ \ | / | | | __ |
| |____ / _____ \ | |\ \----. | | | | | |
|_______/__/ \__\ | _| `._____| |__| |__| |__|
____ _ ____ _ ____ _
/ ___| _ ___| |_ ___ _ __ ___ / ___(_)_ __ | _ \ __ _| |_ __ _
| | | | | / __| __/ _ \| '_ ` _ \ | | | \ \ / / | | | |/ _` | __/ _` |
| |__| |_| \__ \ || (_) | | | | | | | |___| |\ V / | |_| | (_| | || (_| |
\____\__,_|___/\__\___/|_| |_| |_| \____|_| \_/ |____/ \__,_|\__\__,_|
By Oblivion
oblivion_ee hotmail.com
Version: 3.4
This is the custom civilization data, you can use this to modify your
civs and make them better!
NOTE: If you intend to fulfil hexing civs, you should save this document and
open it in notepad so you can carryout the quizzes.
================================================== =============================
0. - *Table of Contents*
================================================== =============================
0. Table of Contents
1. Why should I create my civs with a hex editor?
2. Update History
3. Warning regarding hexadecimal editing
4. FAQ Update History
5. Download a Free Hexadecimal Editor!
6. Cheating with Hex Civs (NOPE)
7. Civilization Bonuses Data Table
8. Examples and Quizzes
9. Answers to Examples & Quizzes
10. Copyright Notice
================================================== =============================
1. - *Why should I create my civs with a hex editor? (WSICMCWAE?)*
================================================== =============================
The main reasons are:
-Its more reliable than using the in-built game custom civ maker.
-Its much easier, it offers full customizable civ making.
-You can edit your civ whilst having Empire Earth running.
-Many experts use this method because its far more efficient.
Other reasons:
-You can edit or create civilizations without even having Empire Earth
installed.
-You can edit/trade your civilizations with your buddies.
-It's fun.
-You learn the basics of how to edit hexadecimals, whilst having fun.
-Because I'd like you to. :-) Which is why I made the guide.
-Something to do in your meaningless life.
================================================== =============================
2. - *Update History*
================================================== =============================
+ Newbie's can even try doing this | + Fixed the uneven ASCII titles
thanks to the instructions and | + Added the missing bonuses to the
improved layout of the table. | table.
+ Updated the Copyright and WSIMCMCWAE | + Added the "Hey, I'm going to cheat"
| section.
-What's new in 2.1?------------------------------------------------------------
+ Added tasks and example civs under | + corrected a few mistakes.
the table. | + instructions improved.
+ added hex editor details (to make | + EXAMPLES AND QUIZZES section added
sure you get the right one) | for beginners.
-What's new in 3.0?-(30th-April-2005)------------------------------------------
+ Empire Earth: Art of Conquest | + Correct several minor errors.
Special Power Data Table added! :) | + Pointed out that the latest version
+ Added Empire Earth ASCII, so we | is always on GameFaqs.com server.
know what game this is for lol!
-What's new in 3.1?-(04th-July-2005)-------------------------------------------
+ Modified/improved format of tables. | + Fixed some very bad mistakes (sorry
+ Updated some articles. | everyone).
+ Grammar/spellings corrected.
-What's new in 3.2?-(27th-September-2005)--------------------------------------
+ Reorganised updates section so it's | + Corrected stupid grammar mistakes.
smaller. | + Tables spacing is updated for
+ Added the EXAM, good if your a | easier reading.
beginner at editing civs. | + Many other updates!
-What's new in 3.3?-(04th-October-2005)----------------------------------------
+ There's 23 special powers in the | + All title words now start in upper
table, not 19! (stupid mistake!) :( | case.
-What's new in 3.4?-(27th-October-2005)----------------------------------------
+ We now know what the first 4 bytes | + Added some indents, generally
of .civ files are thanks to barkin. | made things more neat.
================================================== =============================
3. - *Warning Regarding Hexadecimal Editing*
================================================== =============================
If you attempt to create a custom civ from scratch, you run the risk of
messing up your PC, game or scenarios beyond repair. Use at your own risk. I
shall not be liable in any way for loss or damage of any kind resulting from
using the information contained in this document, this includes loss of
goodwill, game stoppage, game failure or any other type of malfunction.
Even though I've never experienced any problems/errors creating OR editing
my Civs, I cannot be held responsible in ANY way if you end up damaging your
pc/game or anything related to it. As far as I know, a lot of people do this
without encountering any problems at all. You shouldn't either as long as you
do it correctly.
================================================== =============================
4. - *Download a Free Hexadecimal Editor!*
================================================== =============================
1. You'll need a hex editor before doing anything else!
A free hex editor can be found at:
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm
Direct download link:
http://www.handshake.de/user/chmaas/delphi/download/xvi32_231.zip
________________________
|Info about XVI32 2.4 |
|(C) 2002 Christian Maas |
|chmaas[at]handshake.de |
|www.chmaas.handshake.de |
`------------------------`
Other Free Hex Editors:
http://www.hhdsoftware.com/hexeditor.html
For help on using the Hex Editor go to - C:\Program Files\Hex Editor\XVI32U.HLP
================================================== =============================
5. - *Instructions*
================================================== =============================
When you've got your free hex editor working;
2. Open up one of your pre-made Custom Civilizations e.g. Swordsman.civ
from the following folder:
C:\Sierra\Empire Earth\Users\default\Civilizations
If your editing an expansion Custom Civ, use folder:
C:\Sierra\Empire Earth - The Art of Conquest\Users\default\Civilizations
3. When you've opened your civ, the first value in the file I don't know what
it is. You then get 3 spaces, then your civ name e.g.
_______
Refer to B |bonuses
__|__ ____civ name___|amount
| | | |
V V V V
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|?| | | |S|w|o|r|d|s|m|a|n|?|
`````````````````````````````
B_________________________________________________ ____________________________
The first 4 bytes are an integer value, which tells the game how long your
civ name is (and thus where the name stops and where the bonuses start).
So for instance if you civ is called "HelloWorld" (10 bytes) then your file
would start with: 0A|00|00|00 (notice that the number 10 is represented in hex
as "0A"). - Contributed by barkin (barkin[at]sympatico.ca)
------------------------------------------------------------------------------
That name is the one that is shown when you LOAD the civ, so if you want
you can use a special trick to make your civ name invisible. Where your name
is, simply replace the CODE not the text with A0, this is ALT 0160 on the
keypad. Your civilization name only goes invisible when you have confirmed the
selection of your civilization. So the enemy cant see your civilization via
the tributes screen. :)
The value straight after your civ name, (?) above, is the number of
bonuses you have selected, so if you select civ pop, cit speed and bomber
speed then this value will be 03.
The values after the name are your civ bonuses, for example if you see 86
surrounded by zero's, press Ctrl F here, and type 8600 and it will search the
table for which bonus it is. Remember, if you just see a 2 digit bonus e.g.
44, just type in search 4400. The zero's always goes AFTER. When you have
found your values, just replace them with another value from the table.
-What order are the bonuses in?
The bonuses are in the order of which you picked them, so if you pick a
tank bonus, then a bombers bonus, the tank bonus will be the first bonus when
viewed in the hex editor.
================================================== =============================
6. - *Cheating with Hex Civs* (NOPE)
================================================== =============================
Wrong,
You cannot cheat by adding extra bonuses, if you overspend your 100
civilization points the game will simply reject the bonuses which you can't
afford when it loads it. And you'll end up with a crappy civilization.
Also if you hack the civilization (this can also done with a trainer) into
tricking the game that you haven't overspent your points, you will get a
message like this:
"Player 'YOURNAME' has a civilization named 'YOURCIVNAME.CIV' which is not
compatible with the server's ('YOURNAME')."
And your civilization will not load, at all.
So, don't even try it... Though it is rumoured that you can overspend your
100 points and play other players without that message being displayed, note
the word "rumoured". If anyone has any details on how to do this, drop me an
email.