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View Full Version : Trouble making Half-Life trainer


gir489
29th June 2007, 03:25
I'm trying to nop anything with mov [edx], ecx

But the address of where IDA is finding it, always differes from where it is in the memory.

I know Half-life uses a DLL injection method, to load its game, and that also throws it off some.

But I found exactly what I want to nop.

.text:1001CE12 mov [edx], ecx

FUNCTION: sub_1001CCC0

START ADDRESS: .text:1001CCC0

END ADDRESS: .text:1001CE8C

How can I predict what address it's going to be stored at in the game? Thre is also 2 other instances of this mov [edx], ecx. It's for the appache, and something for a CThink function.

EDIT: Actually, how do I just nop anything with mov [edx],ecx? Because I see that different weapons have different ammo handeling systems.

I'd ask Kalvin, but he's not online.

B33lz3bub
15th July 2007, 20:49
you cant really predict it, you should defeat the dma memory by using t-search autohack function...