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View Full Version : [release] Tremulous - THZ 2.0 Beta


Undergamer
12th August 2007, 09:09
Punchline: 10 out of 10 dretches.... dead.

THZ 2.5 released!
New Features in 2.5:
- ESP
- Wall detection for aimbot
- Prediction (set to 0.05 for good results)
- Z vec adjustments

Read readme file for install instructions etc...

New Features in 2.1
* Aimbot for windows AND linux
* Always see construction healthbar, even for enemy buildings.
* Enhanced Radar - See screenshot
* New CVARS - Type /n_ then press tab twice to see the list. You can control the size and location of the radar.
* Removed drunken effect caused by gas attack
* Removed the 'glue' effect when your attacked by the head-grabber alien.
* FOV for aimbot set to 30 degrees by default, change with n_fov.
* n_aimmode ... 0 = off, 1 = target aliens, 2 = target humans

To use aimbot, bind a key to +aimbot and enjoy. You *can* hold this button and fire at the same time.

In console type "/bind mouse3 +aimbot" to have the middle mouse button turn the aimbot on and off when you click it.

If you accidentally mess up your mouse2 bind... its originally bound to "+button5" for pounce, etc...


http://img370.imageshack.us/img370/8936/screenshotthzbeta2sb6.jpg (http://imageshack.us)

penpencilpaint
12th August 2007, 12:31
nice work.

awaiting windows release

Undergamer
12th August 2007, 19:36
nice work.

awaiting windows release

It's out :)

LoveTenderCare
12th August 2007, 23:07
**Drool** ZOMG!! Do Want!!! **Inner Happiness**

This is awsome!!! few questions though.

can you give us the total list of options like what /n_blobbing does, and stuff.:bunny:


{EDIT} Found a bug :(, you are unable to go to the options menu ingame.

Undergamer
12th August 2007, 23:22
**Drool** ZOMG!! Do Want!!! **Inner Happiness**

This is awsome!!! few questions though.

can you give us the total list of options like what /n_blobbing does, and stuff.:bunny:


{EDIT} Found a bug :(, you are unable to go to the options menu ingame.

It's there to cancel out some of the camera shakes when your walking. It's not 100% but it is an improvement esp when your sniping w/ MD.

Right now I suggest using mouse2 binded w/ +aimbot and just hold down left + right click w/ MD. Pure carnage, hehe.

--

Edit: Just checked; the options menu works for me. What OS are you running this on?

LoveTenderCare
12th August 2007, 23:28
Edit: Just checked; the options menu works for me. What OS are you running this on?Windows XP

Ryoden
12th August 2007, 23:36
how do you install it

Undergamer
12th August 2007, 23:53
how do you install it

Fixed that. I used a different box to make that zip so the VM dir still needs to be moved into your base dir.

1. d/l zip file
2. Unzip + copy contents to your trem folder
3. Move the vm folder so that its inside of the base folder.
4. run the right exe, "tremulous.x86.exe". The original one is still going to be there, so don't mix the two up.

Windows XP

I have a nagging feeling it might have something to do with the VM folder not being inside the base folder :). I've updated the installation instructions. Let me know if this fixes it.

Slifer123
13th August 2007, 03:04
Can you tell people how to bind in the op post please?

I'm not very familiar with binds, and so I'm trying to figure this out on a low population server (like 1-4 people) so if mistakes happen I don't get the kick too bad.

I assume it is /bind <key> <command> in the console?

LoveTenderCare
13th August 2007, 09:42
I have a nagging feeling it might have something to do with the VM folder not being inside the base folder :). I've updated the installation instructions. Let me know if this fixes it.
Wait!! I have tested it, and it only works if you are in a game! so not in /devmap.
I assume it is /bind <key> <command> in the console?press ~ to bring the console up and type /bind mouse2 "+aimbot"
or bind it to a other button, everything your heart desires :bunny:

penpencilpaint
13th August 2007, 11:47
Hi. Thanks for windows release. not sure if it is just me, but aimbot doesn't seem to be working.

I am on humans so i set n_aimmode 1 to target aliens.
n_fov is default. it doesnt aim at the aliens when i see them, instead, looks away, sometimes at the ground, sometimes at the wall.

And also, the 'show HP for other players" thing always shows 0 for aliens, and 1 for humans.

LoveTenderCare
13th August 2007, 12:11
to aim at something you have to have +aimbot binded to a key, and indeed, i also found about the health thingy :D

also I have some binds for the radar!

1) default: /n_radarX 10; n_radarY 50
2) same spot as human radar: /n_radarX 245.5; n_radarY 300
3) crossair: /n_radarX 245.5; n_radarY 165

Personally I prefer to use the humanradar instead of the radarhax, but as alien I put it in the same place as Human Radar, and so it is very usefull, because the default alien radar isn't so advanced as human radar.

Good News!!
I found out that the Tremulous Server Browser[LINK] (http://tremulous.net/phpBB2/viewtopic.php?t=3795) works with this hack! **Happy**

Undergamer
13th August 2007, 13:00
Personally I prefer to use the humanradar instead of the radarhax, but as alien I put it in the same place as Human Radar, and so it is very usefull, because the default alien radar isn't so advanced as human radar.


Why do you like the original over that? If you have any suggestions they will probably end up in the next build :)

Btw, the update interval for the radar is FAST now, so no more waiting 700ms for an update. (Down to 10ms per update).

Features in the planning stage:
* Prediction for the aimbot - I know what I need to do for this, its just a matter of coding it. Won't have the time for another all-nighter so it'll be awhile.

* Enhanced radar ideas - Mabye a few different modes for individual ppl... If its straight forward I can make several different modes. Need feedback on this :)

* Enhanced anti-shake for camera - I noticed the tyrant has no camera shake when you charge but the chaingun still gives recoil.

* Mara bot - Still on the drawing board.

--

Need feedback, suggestions, comments, and most importantly peoples wishlists for the hack :)

penpencilpaint
13th August 2007, 14:09
to aim at something you have to have +aimbot binded to a key

I do, it's when i use my +aimbot key, it aims away from the alien instead of towards it.

Is screen resolution a factor? i'm using a custom width and height. forgot to mention that earlier

LoveTenderCare
13th August 2007, 14:45
I do, it's when i use my +aimbot key, it aims away from the alien instead of towards it.

Is screen resolution a factor? i'm using a custom width and height. forgot to mention that earlier
No idea how that happens, I have exactly the opposite. I can lock on to a alien nicely, but this also happens if i am a alien myself. X(

Why do you like the original over that? If you have any suggestions they will probably end up in the next buildSimple, because you also can see the height of the enemy.

Any suggestions... Mmmm,
At this point the health hack doesn't work, so that's one.
also, the aliens health is given in the same color as the model, so you cant really see the health of a alien.
somehow the health of the reactor is in the middle of the reactor's model. The same with the Overmind.
something I miss from the previous version, you can't see the lucifer-blast and pulserifle fire through the wall.
And this hax would me even more L33T if you can make the color of the model's change depending if it is standing behind a wall or not. But maybe this is to much wishful thinking though=)

Anyhow, this hax is UBER L33t, so keep it coming:bunny:

Undergamer
14th August 2007, 01:45
I do, it's when i use my +aimbot key, it aims away from the alien instead of towards it.

Is screen resolution a factor? i'm using a custom width and height. forgot to mention that earlier

Make sure your mode is set correctly. I'm unsure of why this would happen... Try using a standard resolution like you said and see if that fixes it. I tried it on 3 different machines, on linux and xp and I haven't run into this kind of error.


And also, the 'show HP for other players" thing always shows 0 for aliens, and 1 for humans.

The # that floats in front of the players isn't the health. That is the beginnings of ESP. It just happened to be turned on in this build by default by mistake.

No idea how that happens, I have exactly the opposite. I can lock on to a alien nicely, but this also happens if i am a alien myself. X(

Make sure your n_aimmode variable is set correctly. Its not automatic as to which team it targets. You need to set this manually every time you switch teams.

wtf.dunno
14th August 2007, 07:05
2 things are the best in this hack: FOV and aimbotkey.

Very nice hack. Thank you.

LoveTenderCare
14th August 2007, 09:46
Make sure your n_aimmode variable is set correctly. Its not automatic as to which team it targets. You need to set this manually every time you switch teams.so, n_aimmode 1 targets humans and 0 aliens, or just the opposite?

EDIT: tested it myself. n_aimmode 1 targets aliens and n_aimmode targets humans.

**configuring binds now!! :bunny:**(first post)* n_aimmode ... 0 = off, 1 = target aliens, 2 = target humansD'Oh!

Undergamer
14th August 2007, 12:57
2 things are the best in this hack: FOV and aimbotkey.

Very nice hack. Thank you.

Next version wont be for 2-3 weeks, so I'll be adding in a few more bits like aim prediction and per-model aim offsets etc... Should be interesting.

Everyone post their requests for features so I have time to put the good ones in before the next update. I'm aiming to have this thing 1.2 compatible within a day of it being released :)

penpencilpaint
14th August 2007, 14:40
Make sure your mode is set correctly. I'm unsure of why this would happen... Try using a standard resolution like you said and see if that fixes it. I tried it on 3 different machines, on linux and xp and I haven't run into this kind of error.
Thanks, mode was correct, changed to a standard resolution and it worked nicely.



The # that floats in front of the players isn't the health. That is the beginnings of ESP. It just happened to be turned on in this build by default by mistake.
I see.



And as for requests for the new version, if possible, make an option to show the HP of enemies and/or teammates?

Thanks

wtf.dunno
14th August 2007, 18:50
Quick tips. Can you make it not hold aim when opponent goes behind the wall/door? And about slow, maybe you can make the slow aiming, it means you can configure how many vectors the cursor moves closer to the target in some time. It would be good for some more human aiming.

EDIT: Plus you could add Vectors. Vector Z is very useful - moving aiming point of target up and down.

Ping_pong
14th August 2007, 20:55
Nice hack ;) Didnt check the aimbot though. Use it while you can guys. When i checked the source code I noticed they want to implement PunkBuster. :X

Slifer123
15th August 2007, 00:36
A few suggestions

Vector Z (perhaps settable via .ini or .cfg per model)
- One thing about setting a global Vector Z is that it might not always work. Setting up for a nice shot on a Dragoon might make you completely miss a dretch. If it was settable in an .ini file on startup, along with the other Cvars... Setting n_fov every time, along with n_radary, is just extra typing for me >.<

Aimbot - Wall detection
- I do not have a deep understanding about how the aimbot works, but when an alien is in your FOV but he is behind a wall, or sometimes on a completely different level on the map, it is a tell-tale sign of aimbot.. I'm not sure how Nullify detects walls but I believe the source for that is released.

Glows - Wall detection
- This would be useful. Being able to choose what targets to shoot at easier would help :)

Health hack -
- If the health hack would interface with the aimbot, you can eliminate the common bug where an aimbot will target a deceased target who has not respawned. This would definitely be a popular feature.

ESP - I'm not sure exactly what this is supposed to do, so I can't say anything about it... Anybody care to enlighten me?

Norecoil, bobbing, and gas effect...
- Can these all be detected as a spectator? It seems to me the lack of something like this would be very obvious. Continuing to aim properly (even without aimbot) is easily visable..

I think that is about everything I want to comment about.

This is a very well-made hack! Definitely 10/10. I ALWAYS use it, even though I hardly ever use the aimbot! You definitely packed together a bunch of useful tools.

Undergamer
15th August 2007, 01:13
And as for requests for the new version, if possible, make an option to show the HP of enemies and/or teammates?

I looked into this and as far as I can tell, that info is never sent to the client. The best I could do would be the HP of your teammates and the names of everyone ala ESP.

A few suggestions
This is a very well-made hack! Definitely 10/10. I ALWAYS use it, even though I hardly ever use the aimbot! You definitely packed together a bunch of useful tools.

Well thanks! I wouldn't worry about punkbuster any time soon. Last I checked PB is both closed source and for a fee.

A few scenarios:

1. PB is included the same way it was in quake 3. Trem developers would be violating the GPL by not releasing the PB patches which would be merged with ioquake.

2. They go back to a quake 3 mod instead of standalone... This probably wont happen, but it would get them PB support for free.

3. They get that BattleEye junk. It would be the same problem as #2, GPL basecode != proprietary.

4. They attempt to roll their own anti-cheat. This will fail because we have access to the source and we can do a nice diff on the new stuff and know instantly where they made the changes.

5. They attempt to roll their own anti-cheat external to the main program. This won't work because it's how punkbuster used to do it. They stopped doing it this way b/c it was damned easy to hack the client.

6. You might see a name registry (for pay?) with your machine ID and/or ip, etc... This won't happen because it would cost the dev's a ton of money to setup and maintain. Not to mention, you can fake all that junk by modifying the source code to the game in a second.

7. They attempt to "interface" non-gpl code.... This will never ever happen... Imagine a locked library they link in to do some 'authentication' behind the scenes. They would be in violation of the GPL by using it and not releasing the source, if its linked either statically (more likely) or dynamically (win32). #7 is basicly PB / BattleEye and the like all rolled into one.

Scrawni
15th August 2007, 13:24
I have not tested this version, although I'm sure its quality. Like your last release.

Aimbot:
Aiming option, aim at closest to your player if they are enemy, etc.
Aim at closest to aimer.

Texture Hack:
Options to turn chams on/off.

Wallhack:
See through doors as well as walls.
Draw distance, draw entity on the map, this would remove issues with players not on showing through the walls when they are around a corner some distance away, happens depending on lag or part of the map mainly, would be nice if it could draw everyone and buildings all the time, might lag you a bit more but base finding would be much easier, might be a lot of work though.

ESP:
Names, hp, ammo, creds/evos?

boogahboo
15th August 2007, 14:24
I have not tested this version, although I'm sure its quality. Like your last release.

Aimbot:
Aiming option, aim at closest to your player if they are enemy, etc.
Aim at closest to aimer.

Texture Hack:
Options to turn chams on/off.

Wallhack:
See through doors as well as walls.
Draw distance, draw entity on the map, this would remove issues with players not on showing through the walls when they are around a corner some distance away, happens depending on lag or part of the map mainly, would be nice if it could draw everyone and buildings all the time, might lag you a bit more but base finding would be much easier, might be a lot of work though.

ESP:
Names, hp, ammo, creds/evos?

I''ve have those already.

Scrawni
15th August 2007, 15:50
GUID Changing, (cl_guid).
No blackout, caused by sprinting and using up all stamina.
No shake, caused by crouching, low stamina, chaingun, etc.

*Draw every entity on the map (through walls) regardless of distance away*

As i have said, untested, I'm just rambling features.

wtf.dunno
15th August 2007, 21:49
Blackout? Oh cmon man! You can't be so noob and not release the sprint button before you blackout... Leave something for the skills also.

But about ESP - Player names, maybe weapon and distance written on screen.
Aim - Closest to crosshair <-> Closest to distance
Vec Z - Configurable for aliens example as dretch, basilisk, marauder, goon, tyrant. For humans also, because dretch is small and tyrant is big so you don't want to be aiming tyrant's legs.


I know there's been many suggestions, but make the most important to you.

Undergamer
15th August 2007, 23:42
Blackout? Oh cmon man! You can't be so noob and not release the sprint button before you blackout... Leave something for the skills also.

But about ESP - Player names, maybe weapon and distance written on screen.
Aim - Closest to crosshair <-> Closest to distance
Vec Z - Configurable for aliens example as dretch, basilisk, marauder, goon, tyrant. For humans also, because dretch is small and tyrant is big so you don't want to be aiming tyrant's legs.


I know there's been many suggestions, but make the most important to you.

All implemented :) I just need to post it.

EDIT: To a degree, it'll be up at some point

boogahboo
16th August 2007, 01:21
I know how to 'slow swing' the player angles. Undergamer, come to the forum I've got and I'll post it.

LoveTenderCare
16th August 2007, 09:51
All implemented :) I just need to post it.

EDIT: To a degree, it'll be up at some point**Happy**:bunny:

few questions though, what does n_aimthru do?
thz_bobbing default is 0, will reduce a great deal of camera shaking
thz_norecoil default is 1, will reduce camera shakingSo what is the difference?Use a standard resolution (640x480, 1024x768, 1280x1024, 1280x768, etc...) so my 800X600 won't work?

Undergamer
16th August 2007, 12:24
**Happy**:bunny:

few questions though, what does n_aimthru do?
So what is the difference? so my 800X600 won't work?

800x600 works. Aimthru will allow you to target through walls.

Scrawni
16th August 2007, 12:35
Blackout? Oh cmon man! You can't be so noob and not release the sprint button before you blackout... Leave something for the skills also.

As i have said, im just rambling ideas, i don't intend to use the hack myself.
________________________________________

Draw grenade/luci explosion radius (timer on grenades?).
Draw range of turrets.
Draw other players (humans) line of fire (not required for aliens).
Draw hitboxes.

If i think up anything else ill post it up, just random ideas that might be useful.

Ping_pong
16th August 2007, 21:30
:P OMg, this hack makes you sometimes able to grab like a basilisk. How come?

teh_raven
17th August 2007, 01:41
:P OMg, this hack makes you sometimes able to grab like a basilisk. How come?

cause its hax :p

wtf.dunno
18th August 2007, 11:26
Is it just me or you forgot to pack windows version of that hack in that ZIP file? I see the linux one and it works fine, but about windows ;)

EDIT: Never mind. You just need to rename stuff a bit.

EDIT2: I seem to have a problem. Aimmode 1 aims everyone and aimmode 0 or 2 doesn't aim anyone.

Undergamer
18th August 2007, 14:10
Is it just me or you forgot to pack windows version of that hack in that ZIP file? I see the linux one and it works fine, but about windows ;)

EDIT: Never mind. You just need to rename stuff a bit.

EDIT2: I seem to have a problem. Aimmode 1 aims everyone and aimmode 0 or 2 doesn't aim anyone.

I'm going to tweak the aiming code a bit in the next version. If you set it to 1 and join the human team it will target aliens. (try 0 if that wont work).

Stay tuned for the next version in a few days.

jinzot
18th August 2007, 22:16
Pretty Cool Hacks, I was playing it yesterday at the same time owning some noobs. ^_^ thanks for this hack.

Undergamer
19th August 2007, 03:02
Pretty Cool Hacks, I was playing it yesterday at the same time owning some noobs. ^_^ thanks for this hack.

Yes, this does tend to be the end result.

The next trick is to make the client un-bannable. :) Too bad a proxy would add too much lag time to be worth it most of the time.

penpencilpaint
19th August 2007, 08:42
Another suggestion\request

Aim at enemy closest to where your crosshair is. Helpful when you are chasing someone with low HP, so it doesn't aim at someone else nearby with full HP.

wtf.dunno
19th August 2007, 11:23
Another suggestion\request

Aim at enemy closest to where your crosshair is. Helpful when you are chasing someone with low HP, so it doesn't aim at someone else nearby with full HP.

It does aim closest to the crosshair.

EDIT: And as far as I know it even LOCKS the target so when you hold aiming key and enemy doesn't die then it doesn't switch the target.

If this isn't true then it should be done. Like option, lock the target. Even when enemy goes behind the wall - it doesn't aim at him when he is behind the wall, but it doesn't start aiming at others also. When he comes back from behind the wall then it starts aiming at him again - unless you have released aiming key.


EDIT2: Can anyone upload older version of this hack? I have THZ 2.5, but I would need older one, maybe 2.1 or something. Thanks.

penpencilpaint
19th August 2007, 14:28
It does aim closest to the crosshair.

EDIT: And as far as I know it even LOCKS the target so when you hold aiming key and enemy doesn't die then it doesn't switch the target.


Never took notice, I'll test that out.


Question: Can this hack be run on default tremulous instead of backport? I have both exe's, and the hack always automatically chooses to run backport.

LoveTenderCare
22nd August 2007, 10:15
How about a map like in sulq2 screenie (http://www.tshup.com/shots.php?subd=sulq2&shot=sulq2_0c.jpg)!
Don't precisely know how he did it, but it works on all maps. (On the screenie you can see the map on the right-down side corner, the green parts are at the same hight as you are, and the gray parts not.)
If you can do that, your ego will be very pleased!! :D

Undergamer
22nd August 2007, 14:58
How about a map like in sulq2 screenie (http://www.tshup.com/shots.php?subd=sulq2&shot=sulq2_0c.jpg)!
Don't precisely know how he did it, but it works on all maps. (On the screenie you can see the map on the right-down side corner, the green parts are at the same hight as you are, and the gray parts not.)
If you can do that, your ego will be very pleased!! :D

Heh, I'm impressed by that radar... now as for cloning it into trem ?-) I'll look into it.

LoveTenderCare
24th August 2007, 09:57
another idea: why not allow the zoom option on all weapons and classes? That way you can also snipe with the lasgun :bunny:. Also you will be able to see what weapon a human has, when playing alien! Just stand behind the wall, zoom, and look what kind of weapon a human has and attack with the right strategy =)!!

(I came to that idea because my computer is to crappy to recognize what weapon a human has between the pixels :D)

Scrawni
24th August 2007, 12:25
Remove error menus.

Remove cant evolve if humans/buildings are to close, so you can evolve regardless of what happening (unless this is handled server ended).

But yea basically remove all the little error windows you get as they can screw you up when you need to rush something then you end up with the error message in your face which can get you killed depending.

Error listing:
Team message
Evolve Message
Building Messages

Instead just get it to play that error sound or something.

LoveTenderCare
25th August 2007, 09:51
But yea basically remove all the little error windows you get as they can screw you up when you need to rush something then you end up with the error message in your face which can get you killed depending./seta cg_disableWarningDialogs "1"

LoveTenderCare
25th August 2007, 16:09
(Dubble post, burn me)
----------------------------------------------------------------------------------------------------
EDIT: Fixed! ignore this post.

I found out that the ingame options normally work if you don't use the backport. Also after I deleted the pk3's coming with the backport, I didn't have the problems I had with not being able to fire or jump. :D

torx
29th August 2007, 17:02
im running the linux client but i can't seem to change any of the options.

writing things like "thz_aimmode 2" into the console gives me a cmd not found error.

What am i doing wrong here?

Undergamer
29th August 2007, 23:35
im running the linux client but i can't seem to change any of the options.

writing things like "thz_aimmode 2" into the console gives me a cmd not found error.

What am i doing wrong here?

Use the n_ prefix instead of thz_

torx
30th August 2007, 05:50
thanks. Will try that out later.

EDIT: Thanks it worked. Anyway, i find that turning off the radar seems to improve the lag spikes i seem to get when using the hack.

Also, it seems that n_predict doesn't really help in close combat. Or am i doing it wrong?

penpencilpaint
1st September 2007, 13:11
Can I use this hack on the default version of tremulous - no backport?

torx
1st September 2007, 16:38
i believe so as i am using the current version.

LoveTenderCare
1st September 2007, 20:09
This hack does work on the backport but then the options (ingame and in the menu) are broken.

I don't really know if this hack actually even looks at the tremulous.exe. If it doesn't there is no real reason to use the backport :bunny:

penpencilpaint
2nd September 2007, 04:53
Thanks

I have both backport and non-backport on my machine. it always chooses to run backport when i run this hack, how can i make it run non-backport?

LoveTenderCare
2nd September 2007, 14:20
I think it is the tremulous.exe for itself, so I think it isn't dependent of the backport or the default .exe. I only said that the backport .pk3's screw up the options, don't know if the speedy download thingy still works than.

penpencilpaint
2nd September 2007, 17:04
I don't even know how to run this without backport.

Everytime i run it, it automatically creates a GUID for me, I don't want a GUID..

Scrawni
3rd September 2007, 14:07
You are not running an external program that injects a dll, it is a different binary (client).

And since it is using source off the SVN for tremulous which has a GUID now integrated into it, you will have a GUID unless he removes if from the source code, which would be a bit of a bitch to do, i assume.

This is why he needs to let you change your GUID as you please so it is not read only and you can customise your GUID to what you want.

Undergamer
3rd September 2007, 17:16
You are not running an external program that injects a dll, it is a different binary (client).

And since it is using source off the SVN for tremulous which has a GUID now integrated into it, you will have a GUID unless he removes if from the source code, which would be a bit of a bitch to do, i assume.

This is why he needs to let you change your GUID as you please so it is not read only and you can customise your GUID to what you want.

The GUID is kind of the standard now... The reason that its a modified binary and not an injected DLL is so that its easier to port to other OS's. W/ the patch I provided, any Windows, Mac, Linux, FreeBSD or even Solaris user could compile the hack. :)

--
For the moment if someone absolutely can't have a GUID, their stuck with either the old version of my hack, which has a Windows loader which does inject a DLL, or Null's hack.

Scrawni
7th September 2007, 12:28
Poke Poke, any new developments?
Or anything you are working on?
Keep us updated, bumping the topic once in a while with new info would be nice.

LoveTenderCare
9th September 2007, 00:25
Agreed, keep it coming!
What can we expect in the next release?
Or when can we expect the next release?
We want to know! :bunny:

Undergamer
10th September 2007, 16:39
Agreed, keep it coming!
What can we expect in the next release?
Or when can we expect the next release?
We want to know! :bunny:

Where F is the rate of development. F is inversely proportional to the suckage of impending exam-doom!

--

New stuff: I'm not sure what else can be added. Mabye un-cheat-protecting all the variables in the game for starters. Most of the stuff that can be added at this point(dodge-bot, etc..) can be done very easily already by hand.
--

This might be in the version I released, so its worth a try: If its in this version it'll give you realtime health stats for everyone connected to the server and their current weapon.


/cg_drawteamoverlay 1

I had some fun w/ this a few days ago and was telling everyone how many grangers the enemy team had, and when they evo'd to a goon exactly where they were in the map and at what time they evo'ed as well as their current hp :) Glorious!, lol.

I.e. Killing an s1/s3 goon and a rant (most of the time):
- Set FOV to between 45-60 degrees.
- Get a chaingun
- Stay outside of swipe distance, and dance around them while holding down aim key. (i.e. keep strafing and never let them get you head on, try to stay behind them the whole time).

Using that bit of strategy I managed to kill 4 goons in a row and take a good chunk of hp out of a rant before biting it.

Also, another strategy is to set n_predict to 0.125, grab an MD or Lasgun and go dretch hunting. You can get them when there going side to side at 30 to 100m away if you use the setting 0.125. Use the setting n_predict = 0.05 if your hunting bigger stuff since the hitbox is larger.

Something else you might want to try if your feeling bored: Get the MD and set up your binds/fov so that you get very close to the target and then you snap w/ +aimbot and get the kill. Its VERY effective at not getting caught since that 'snap' tends to get lost when other people are viewing you as a spectator if the snap is small enough.

Best strategy so far: Get a jetpack + MD or lasgun and spam the center of ATCS w/ fire. Targeting dretches only, you can get your team to s3 very quickly.

Ping_pong
10th September 2007, 17:44
New stuff: I'm not sure what else can be added.
;) I got a nice one; Show in tab menu what weapons/evolution OTHER team has.

LoveTenderCare
10th September 2007, 18:17
This might be in the version I released, so its worth a try: If its in this version it'll give you realtime health stats for everyone connected to the server and their current weapon.

Sounds sweet! Cant wait =)

DahVid
11th September 2007, 04:41
Pretty cool..
You might wanna CVAR_ARCHIVE the vars, as well as get rid of the return for CVAR_CHEAT variables.

Also, expand on the HUD. Your patch didn't include ESP (easy enough to change your health "mock-up" to name ESP.), but you should prolly expand on it a bit. For example, add a weapon icon below the name (like below) with a cvar.


if( CG_WorldToScreen( origin, &x, &y ) )
{
if(cgs.clientinfo[es->clientNum].team == PTE_HUMANS)
{
Com_sprintf(s, MAX_STRING_CHARS, name);
w = CG_Text_Width( s, 0.25f, 0 );
CG_Text_Paint( x - w / 2, y, 0.25f, color_h, s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
trap_R_SetColor( color_h );
CG_DrawPic( x, y, 13, 13, cg_weapons[cent->currentState.weapon].weaponIcon);
trap_R_SetColor( NULL );
}
else
{
Com_sprintf(s, MAX_STRING_CHARS, name);
w = CG_Text_Width( s, 0.25f, 0 );
CG_Text_Paint( x - w / 2, y, 0.25f, color_a, s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
trap_R_SetColor( color_a );
CG_DrawPic( x, y, 13, 13, cg_weapons[cent->currentState.weapon].weaponIcon);
trap_R_SetColor( NULL );
}
}

rhp07
12th September 2007, 00:30
Please relase the .patch files or make a portable version of this

Undergamer
12th September 2007, 22:22
Please relase the .patch files or make a portable version of this

When the next version is released you'll see an all inclusive .patch file. (why you *require* one to apply such a short update (see 2 posts above) is beyond me...) You've already got the patches for 755+hack in my .zip, so go start there if you want to mod it.

As for it being portable, it already works on Linux / Windows, and has the possibility of working on Mac and FreeBSD if anyone wants to compile the exe portion for that OS. (the QVM's only need to be compiled once).

As told several people before. This hack is 100% GPL, so go ahead and mod it.

--
+ Another thing, the next version will have wallhack for projectiles (i.e. luci or plasma spam).

LoveTenderCare
12th September 2007, 23:12
+ Another thing, the next version will have wallhack for projectiles (i.e. luci or plasma spam).**Who-ho!!** Do want!
I know it was in the earlier version (the one with dll injection), but I missed it in this one. Good to hear it's coming back! =)

k5u9f
13th September 2007, 13:24
ARHHHH!!!!!!!!!!!!

All is good but when i try to aim at a alien i turn to a wall or even the ground..........:cry:

Plz help


Btw.
my IGN is [UnnamedPlayer]

Thz:P

boogahboo
13th September 2007, 14:16
Say undergamer, could you do like you did before and send me an updated source. I've got some great ideas.

Undergamer
14th September 2007, 07:31
ARHHHH!!!!!!!!!!!!

All is good but when i try to aim at a alien i turn to a wall or even the ground..........:cry:

Plz help


Btw.
my IGN is [UnnamedPlayer]

Thz:P

Aimbot for alien is broken for the moment. When I get crossdev working on my new box I'll go ahead and release the next version.

-
Just a bit curious here. I went into a server a few days ago and was nearly banned save a sympathetic admin on name recognition alone! lol.

Good times... good times... I was spilling out the other team's weapon and health load outs that game too, haha.

If you all run into me ingame, please send me a /m Lord.Undergamer msg if the server supports it.

Please note that there is NO way for me or anyone else to track the hack usage. What you see in the .patch file are the only changes in the qvm's and in the .exe/.x86 files.

Some n00b was spreading FUD about this last time I was ingame. Probably fl0x or one of the other official board regulars.

-- Edit:

Mini-Poll (for those who will see it):

Who wants a qemu virtual machine image w/ DS linux and crossdev setup to compile trem for both win32 and linux? This will finally put an end to the complete FUD being spread on the official boards.

k5u9f
14th September 2007, 13:33
So aimbot to aim humans is ok?

lol

thx

Scrawni
16th September 2007, 11:10
Your most recent client has a GUID and yet your .patch is for a client without a GUID any chance of an updated .patch file and the svn revision its for?

I tried your file bypass on svn931 and it loads the hacked qvm's but i get all kinda of errors like i cannot use the armouy but it thinks its a hovel and its blocked, or i cannot pick if i want to be a rifle/conkit and i get errors as if i was aliens.

And a clean compile of the source works fine, without any of these issues.

Undergamer
17th September 2007, 18:00
Your most recent client has a GUID and yet your .patch is for a client without a GUID any chance of an updated .patch file and the svn revision its for?

I tried your file bypass on svn931 and it loads the hacked qvm's but i get all kinda of errors like i cannot use the armouy but it thinks its a hovel and its blocked, or i cannot pick if i want to be a rifle/conkit and i get errors as if i was aliens.

And a clean compile of the source works fine, without any of these issues.

Try to patch svn755 instead of 931. :)

Scrawni
19th September 2007, 16:13
I found svn755 is GUID less and would like to have a working version with a more up to date tremulous, and i was modifying the files manually not using the .patch.

And i even tried setting the wall hack without the cvar check, it works yet yet lots of other things stuff up and its a team related stuff up not wall hack and the wall hack is the only thing i have added, yet the normal compile does not have these issues.

Im after a GUID version for my own modding on the GUID system. svn755 is does not have a GUID.

gundowntrem
20th September 2007, 23:49
Ok under i am unable to reach you due to my post count and that the pm setting only works when i have 15pp and everytime i reach them they get deleted so a email of some kind would be nice.

Things you can do to make this hack run better

1.bind walking and boost keys together that way it will be easier to dance with humans.

2. Rember that aimbot for humans is the best one i've seen yet. Reasons why it the best i've seen is behaves like a turrent so it dosnt go flying all around the screen like null's version meaning DONT HOLD DOWN AIMKEY WHEN EMEMY GETS CLOSE this will cause you to look suspicious since you'll be aiming at floor or some random section of screen.
Insteed use aimbot in short burst try aiming at alien and when you get near hitbox use aimkey to keepon this way you wont look much like a botter.

Some useful tequines with botting.

Aliens
1.set sensitivity to a speed which works best with your mouse.

2. On old qvm's if you dubble bind pounce key your pounce speed will be about 1.5 times faster.

If anyone wants i've managed to get some simple wallhacks working for trem. and would gladly share them if you wanted just leave a pm.

humans

1. Bind walking keys with boost keys ex: write this down exactly as i've writen it into console

here's the binds

bind a "+moveleft;boost"
bind s "+moveright;boost"
bind d "+forward;boost"
bind w "+back;boost"

these will really help you to dance but rember will also drain your stanima so use starface key which is usally shift key to slow down some.

some things to say when players acuse you of aimbotting.

playersuspicious: dude you screen is moving to fast your botting.

yourresponse: im using centerview command(which is a key on keyboard to return mouse to the center of the screen so that would explain rapid screen movement).

playersuspicious: Your hit'in everyshot?

yourresponse: blame it on my nice mouse :}.

How to get unbanned on windows.

1st delete qkey files in tremulous applicationdata section of c:drive.

if that dosnt work renew ip.

how to do this go to start menu click on run command
then type in cmd press enter.
wait for command prompt window to appear then type these command's in
1st command ipconfig.exe
2nd type in ipconfig /release
3rd type in ipconfig /renew
then type in exit press enter to leave window.
that process should give you a new ip.

under really great hack for trem. i asked some friends to use it and connect to my server under aliases and use the hack i wasnt able to weed them out until one held aim key to long which caused him to lock to a random wall other than that i had a really hard time keeping track of them.

I cant even think about what this hack would be like with the ability to see who's spec'in you which would really make this hack really hard to spot out.

as you can see in the videos below the differnces between null's and undergammers.

http://www.youtube.com/watch?v=UPU6G5IsTvo

thats undergammers one above ^^^^


http://www.youtube.com/watch?v=Wjk3kxYV4xk

this is nulls one you can see that hes botting but with undergammers one its hard to tell. If you noticed null's version keeps locked on target even after its dead up to 1.5 seconds after the t.o.d(time of death)

Under please i've been trying to contact you but am to lazzy to spam 15 more messages for pm support but if you could leave a pm with a temp. email account that would be greatly appreciated im also having difficulties porting some hacks from old quake engine to trem. so anyhelp would be once again appreciated.

and if anyone could point me in the direction of anygood compliers for the source files of the hack i would really be thankfull.

btw cant seem to get vector changes to stay after i set them up. I mean when i change setting suck as fov and predit they just seem to rest after i restart trem.

Under is it possible to to fuse syc wallhack with your aimbot if so i would really like to know how or how to get the esp and evade bot from nulls source codes and add them to your once again any compiling programs would be nice.

Undergamer
21st September 2007, 23:28
The source is pretty clean as it is. I'm not a fan of null's coding habits.

Good tips though :). I hadn't thought of some of those. When I stop being insanely busy I will get back to coding up the last 20% of the next version. You'll like the new one a ton better than that crap null is trying to push.

penpencilpaint
22nd September 2007, 10:33
ARHHHH!!!!!!!!!!!!

All is good but when i try to aim at a alien i turn to a wall or even the ground..........:cry:

Plz help


Exact same problem I have. Worked once by random chance, but never again. .:knockedout:

gundowntrem
23rd September 2007, 04:07
Under i have some how got the alien part of your hack to work, lol you'll never believe the fov settings that you have to use to get it to work and vectors need to be changed to about 34.5 but other than that when you use the setting that im about to write the bot runs nice headbites and all.

Under if possible can u leave pm with the compiler's i would really like to get rid of the wallhack that you have on and place Syc Hook v5.0 in hack as the wallhack for thz beta.

Some more stuff that would make this hack awesome

change wallhack to syc wallhack.
add chompers alien cross hair.
include different types of cross hair.
change hud(humans and aliens with you name on the back to remind players who made it)
Preset binds list for weapons/alien classes 3-9 keys
nade spam glitch(the bind to spam nades)
and the luci/chain glitch its a bind when near arm that shots luci cannon then spams chain at the same time comes in handy for leading with bsuit.
Some kind of anti ban idk auto delete of qkey when key sequence is inputted.
anti kick i've seen a player by the name of 300 when anyone trys to kick him he some how turns it around on them and causes them to vote kick themselfs idk how this is possible but would be nice in next installment.

boogahboo
23rd September 2007, 06:41
Hey, I've got working crossdev for all linuxes and windows via mingw32 working just great.

I can do any compiling you'd like undergamer. Just go post on tremcoders. http://www.tremcoders.hyperphp.com/

I'd like a copy of your current source, perhaps we can merge our source base, and work together on this.

You know my email. Any time would be awesome thanks!

LoveTenderCare
23rd September 2007, 15:49
add chompers alien cross hair.Most of the new huds has Chompers crossair in it so just pick one (http://tremulous.net/phpBB2/viewtopic.php?t=5481)
change hud(humans and aliens with you name on the back to remind players who made it)HELL NO!!
Preset binds list for weapons/alien classes 3-9 keysDo it yourself, I would say (http://mercenariesguild.net/index.php?option=com_openwiki&Itemid=46&id=binds)
nade spam glitch(the bind to spam nades)Not a glitch, bind b "buy gren; itemact gren"

Undergamer
24th September 2007, 03:28
change hud(humans and aliens with you name on the back to remind players who made it)

The lack of this is why people like it so much as is!! It's slick and to the point, none of that advertising crap :)

rhp07
27th September 2007, 20:49
Please make the next THZ hack for Tremulous in a Backport Version. You can download Tremulous Backport from here:

Windows: http://risujin.org/pub/tremulous/backport-svn931-4-win32.zip

Linux: http://risujin.org/pub/tremulous/backport-svn931-4-linux.tar.gz

Mac: http://www.bandstand.org.uk/~benm/trem/client-svn911-ub-smp-3.zip

Patch: http://v1.risujin.org/pub/tremulous/backport-svn931-4.patch.tar.gz


Backport is more stable and has many bugfixes!

maxim1212
27th September 2007, 23:15
hiiiii

:chinese::chinese::chinese::chinese::chinese::chin ese::chinese::chinese:can some one get me some hackes for bug build?

penpencilpaint
28th September 2007, 10:31
Please make the next THZ hack for Tremulous in a Backport Version. You can download Tremulous Backport from here:

Windows: http://risujin.org/pub/tremulous/backport-svn931-4-win32.zip

Linux: http://risujin.org/pub/tremulous/backport-svn931-4-linux.tar.gz

Mac: http://www.bandstand.org.uk/~benm/trem/client-svn911-ub-smp-3.zip

Patch: http://v1.risujin.org/pub/tremulous/backport-svn931-4.patch.tar.gz


Backport is more stable and has many bugfixes!

it already is backported

LoveTenderCare
28th September 2007, 13:37
can some one get me some hackes for bug build? Bugbuild isn't useful, only annoying.

Bloodshed111091
30th September 2007, 09:51
Umm... Kinda a newb and I'm wondering how you get the aimbot to aim for certain people.. I understand you set it to 1, or 2 but not sure how... I tryed typing n_aimmode 1 but didn't work...

rhp07
30th September 2007, 19:12
Hmm... so this must be a very old version of the backport client. I have Tremulous Installed on my pendrive, normal tremulous is working quite bad on it, but the last backport works greate. And your hack works bad too, this backport client I have posted there is better that the normal one because it allows to see the moded servers, too. This is what your hack needs to be the perfect hack, no one will make it better.

Undergamer
1st October 2007, 01:23
Expect a new release in the next 6 to 8 weeks. As for the backport being old, this will be fixed w/ the next version.

rhp07
2nd October 2007, 12:49
OK, but it would be nice that you make this hack using the backport I've posted. Well what I mean is that this backport version has the possibility to see moded servers and that is greate, this would make perfect your Hack.
Im waiting the next relase! It will be perfect!

boogahboo
3rd October 2007, 01:51
I've found a way to implement generation two of OGC for a mod-loader implementation, undergamer, message me and I can show you.

EDIT: Also...I have successsfully ported and compiled THZ 2.5 on revision 1020. It is going to need some bugtesting and I'm not sure if it is still compatible with +950 revisions due to the fact that FS_ShiftedStrStr was obsoleted in higher than 970 revisions, and removed.

LoveTenderCare
3rd October 2007, 21:03
I've found a way to implement generation two of OGC for a mod-loader implementation, undergamer, message me and I can show you.

EDIT: Also...I have successsfully ported and compiled THZ 2.5 on revision 1020. It is going to need some bugtesting and I'm not sure if it is still compatible with +950 revisions due to the fact that FS_ShiftedStrStr was obsoleted in higher than 970 revisions, and removed.

OOOHHH, Do want!! =)

boogahboo
5th October 2007, 07:27
Aimbot for alien is broken for the moment. When I get crossdev working on my new box I'll go ahead and release the next version.

-
Just a bit curious here. I went into a server a few days ago and was nearly banned save a sympathetic admin on name recognition alone! lol.

Good times... good times... I was spilling out the other team's weapon and health load outs that game too, haha.

If you all run into me ingame, please send me a /m Lord.Undergamer msg if the server supports it.

Please note that there is NO way for me or anyone else to track the hack usage. What you see in the .patch file are the only changes in the qvm's and in the .exe/.x86 files.

Some n00b was spreading FUD about this last time I was ingame. Probably fl0x or one of the other official board regulars.

-- Edit:

Mini-Poll (for those who will see it):

Who wants a qemu virtual machine image w/ DS linux and crossdev setup to compile trem for both win32 and linux? This will finally put an end to the complete FUD being spread on the official boards.

Like I said. I have a wokring crossdev just great. Tell me what you need and send me the source. I'll compile it whenevr you'd like.

EDIT: HJave to cancel that sorry. Home conditions have arisen.

rhp07
5th October 2007, 18:31
Please Relase! And donīt forget to add the "see moded servers" mod too!

LoveTenderCare
6th October 2007, 12:07
Please Relase! And donīt forget to add the "see moded servers" mod too!

use the Tremulous Server Browser (http://tremulous.net/phpBB2/viewtopic.php?t=3795). :bunny:

boogahboo
7th October 2007, 13:01
1020 is imperfect at the moment and I will not release it, because it doesn't fully bypass pure, and doesn't recognize the new cvars.

However, along with credit to undergamer for the pure bypass and such, I am working on a newer, and far superior bot. Credit goes equally to both me and undergamer, as I couldn't have got very far without this as a base.

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

FUSION For Tremulous (http://tremcoders.hyperphp.com/phpBB/viewtopic.php?t=16)

Punchline: Feel the power of FUSION.

Obster
7th October 2007, 20:03
Error? I didnt get an .exe, all I got was a file named thz_2.5-r1_linux_win32.tar

Help?

Do I need to open it? If so where can I get the program to open .tar files?

OK I got it working BUT, I need the EXACT console command to set the aimbot to aim for Aliens, It's currently Locking on to Humans, not aliens, I tryed putting in n_Aimode 1 and It still doesn't work, Anyone know how to fix this?>!:bunny: :alien: :cross-eyed:

p0m
8th October 2007, 02:16
Whats the command for removing the green/red highlighting?

-Thanks

FIxed that, but how does one turn off the hacked helmet?

Undergamer
8th October 2007, 06:49
1020 is imperfect at the moment and I will not release it, because it doesn't fully bypass pure, and doesn't recognize the new cvars.

However, along with credit to undergamer for the pure bypass and such, I am working on a newer, and far superior bot. Credit goes equally to both me and undergamer, as I couldn't have got very far without this as a base.

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

FUSION For Tremulous (http://tremcoders.hyperphp.com/phpBB/viewtopic.php?t=16)

Punchline: Feel the power of FUSION.


Good to see that no effort is being wasted :) Nice job w/ the new feature set, it's getting to be the ultimate bane of all admins at this rate, hehe.

teh_raven
8th October 2007, 10:33
Whats the command for removing the green/red highlighting?

-Thanks

FIxed that, but how does one turn off the hacked helmet?

Oh dear, GameArena ServerOp level5 Admin posting about help in an aimbot topic? My My My. Someones a naughty boy.

Obster
8th October 2007, 17:38
Error? I didnt get an .exe, all I got was a file named thz_2.5-r1_linux_win32.tar

Help?

Do I need to open it? If so where can I get the program to open .tar files?

OK I got it working BUT, I need the EXACT console command to set the aimbot to aim for Aliens, It's currently Locking on to Humans, not aliens, I tryed putting in n_Aimode 1 and It still doesn't work, Anyone know how to fix this?>!:bunny: :alien: :cross-eyed:

Anyone!?

boogahboo
8th October 2007, 19:58
Oh dear, GameArena ServerOp level5 Admin posting about help in an aimbot topic? My My My. Someones a naughty boy.

Oh snap.

LoveTenderCare
8th October 2007, 22:07
Anyone!?
* n_aimmode ... 0 = off, 1 = target aliens, 2 = target humans :disappointed:

Obster
8th October 2007, 23:31
Still not working! I type /n_aimmode 1 in the console and it says Unknown Cmd!

/n_aimode 1 doesnt work.

/set n_aimmode 1 doesnt give an unknown cmd, but doesn't stop the thing where I try using aimbot on aliens and it turns away from it.

* n_aimmode 1 gives unknown CMD

I havent downloaded the backport.

Why isnt it working?

LoveTenderCare
9th October 2007, 17:15
my only guess is that you still have the data/vms file of the backport in your base folder. make sure you have deleted them :bunny:

Hell_Hound_666
10th October 2007, 10:45
All the soldat hacks i could find atm ill put more on when i find them but if u want em u can have em enjoy :machiko:

LoveTenderCare
10th October 2007, 16:14
All the soldat hacks i could find atm ill put more on when i find them but if u want em u can have em enjoy :machiko:

....Ehh, wrong topic??:ponder:

Undergamer
11th October 2007, 04:50
Mmmm,... tetris. Instead of little blocks you have little pic's of dretches and when you score 10 lines a rant roars in the background.

Hehe, THAT'd be a funny addition when your force spec'd at the end of a round.

LoveTenderCare
20th October 2007, 14:05
Plz, don't keep us waiting, how is the development going on?? :bunny:

JP9
21st October 2007, 06:42
Love...your name wouldn't be LOVE-CHERRY-RED in game, would it? Because I remember someone, and he was using Nullify, and I told him to upgrade to THZ or Xorzify.

Also, thought I should add, I use THZ very frequently. Nullify and Xorz often crash and dont work on some servers. This doesn't.

LoveTenderCare
21st October 2007, 13:42
Love...your name wouldn't be LOVE-CHERRY-RED in game, would it?No, it's not. LoveTenderCare is just some lame name I made up for this forum :P

Never heard about Xorz/Xorzify though....

Undergamer
21st October 2007, 21:32
Love...your name wouldn't be LOVE-CHERRY-RED in game, would it? Because I remember someone, and he was using Nullify, and I told him to upgrade to THZ or Xorzify.

Also, thought I should add, I use THZ very frequently. Nullify and Xorz often crash and dont work on some servers. This doesn't.

I tested this alot before releasing it. I doubt the same care went into Nulls hack, since he openly said that "its boring to program for this game" and junk like that.

As for the next version, it's on its way. It'll be after I finish with my r/l obligations which should start to clear up in 2 weeks.

I'm going to make the UI a big part of the next version.. For example, perhaps the radar will render icons of rant, dretch, etc.. so you can see em coming. I'm still investigating this. Or mabye a chaingun that attacks the player with the highest score :) the possibilities are endless.

--

Also, I spotted THZ being mentioned in a blog not too long ago. It's good to see that its getting popular. I also saw this guy talk about making a mac port of THZ. At this rate you'll have FreeBSD, Linux, Mac, Windows, and mabye even ReactOS supported :wank: :wank: :wank: :wank:

boogahboo
21st October 2007, 23:07
I tested this alot before releasing it. I doubt the same care went into Nulls hack, since he openly said that "its boring to program for this game" and junk like that.

As for the next version, it's on its way. It'll be after I finish with my r/l obligations which should start to clear up in 2 weeks.

I'm going to make the UI a big part of the next version.. For example, perhaps the radar will render icons of rant, dretch, etc.. so you can see em coming. I'm still investigating this. Or mabye a chaingun that attacks the player with the highest score :) the possibilities are endless.

--

Also, I spotted THZ being mentioned in a blog not too long ago. It's good to see that its getting popular. I also saw this guy talk about making a mac port of THZ. At this rate you'll have FreeBSD, Linux, Mac, Windows, and mabye even ReactOS supported :wank: :wank: :wank: :wank:

Say, could you possibly include your newest code as a patch? The patch included is for 2.1, not 2.5.

Oh, and I'm helping someone to port THZ to Mac OS X, ASAP. I'll see if i can get the binary, however, the QVM's don't compile. (Good thing they're cross-compatible xD)

teh_raven
22nd October 2007, 05:49
Say, could you possibly include your newest code as a patch? The patch included is for 2.1, not 2.5.

Oh, and I'm helping someone to port THZ to Mac OS X, ASAP. I'll see if i can get the binary, however, the QVM's don't compile. (Good thing they're cross-compatible xD)

Did someone call? So far for mac I've done, A bot (not aimbot) (Thanks to boogahboo), Chams, Wallhack and Scanner. Mac doesnt compile qvm's for me. So basically if anyone knows how to compile qvm's on a mac, give us a pm. I've compiled on a windows so far, so soon i might need a mac qvm compiler.

I can do the full THZ 2.5 if you want. Just give me a day or two. (School).

boogahboo
22nd October 2007, 06:02
Did someone call? So far for mac I've done, A bot (not aimbot) (Thanks to boogahboo), Chams, Wallhack and Scanner. Mac doesnt compile qvm's for me. So basically if anyone knows how to compile qvm's on a mac, give us a pm. I've compiled on a windows so far, so soon i might need a mac qvm compiler.

I can do the full THZ 2.5 if you want. Just give me a day or two. (School).

The 2.5 QVMs are cross-compatible, but if they're buildable on a mac it'd make releasing them easier.

teh_raven
22nd October 2007, 13:31
The 2.5 QVMs are cross-compatible, but if they're buildable on a mac it'd make releasing them easier.

Yeh would, To the mac hack, I've added Thirdperson. Lol.

Undergamer
24th October 2007, 03:14
Here's a blip for everyones radar. I'm sitting here will my shell open and will start porting to one of the later svn revisions very soon (next few days).

Is anyone interested in a cross-platform server browser? (i.e. list all servers + mods outside of the game)

boogahboo
24th October 2007, 04:01
Here's a blip for everyones radar. I'm sitting here will my shell open and will start porting to one of the later svn revisions very soon (next few days).

Is anyone interested in a cross-platform server browser? (i.e. list all servers + mods outside of the game)

Already been done.

Look up XQF v 1.0.5

Undergamer
24th October 2007, 05:23
Sweet! :)

Undergamer
24th October 2007, 22:49
k, just so everyone has an idea what v3 has in store. The Alien aimbot has been enhanced and mara is unkillable (almost :) ).

Endgame on ATCS was 80 kills with mara, first place hs3/as3. I killed 4 bsuits in a row in the hallway by jumping on their heads slice/slice/slice w/ aimbot on :)

When I get a few more bugs ironed out I'll post it.

vcxzet
7th November 2007, 05:32
keep developing your non sense aimbot
why are you developing against?
when q3 was out I was building aimbot against punkbuster It was fun
but this is just a free game ( even gpl ) and developers doesnt take action against aimbots
lame

JP9
7th November 2007, 05:36
F0rque, you suck. Leave, please.

Phail.

LOL! Look at this guys!

vcxzet Online
Last Activity: Today 04:35
Viewing Attachment [release] Tremulous - THZ 2.0 Beta @ 04:35

Pic coming soon.


[img=http://img489.imageshack.us/img489/5237/forquethzeh3.th.jpg] (http://img489.imageshack.us/my.php?image=forquethzeh3.jpg)

Undergamer
7th November 2007, 05:42
keep developing your non sense aimbot
why are you developing against?
when q3 was out I was building aimbot against punkbuster It was fun
but this is just a free game ( even gpl ) and developers doesnt take action against aimbots
lame

Well I guess the other 400 people who like my hack would disagree.

vcxzet
7th November 2007, 05:44
oh so you are an attention whore
nice keep going

JP9
7th November 2007, 05:46
You still have not explained my pic. So, YOU were downloading THZ. Well, some info for ya, THZ 3.0 ALPHA has come out, download that, not this.

Undergamer
7th November 2007, 05:46
oh so you are an attention whore
nice keep going

I deliver. :wank:

You still have not explained my pic. So, YOU were downloading THZ. Well, some info for ya, THZ 3.0 ALPHA has come out, download that, not this.

Mmm I'm already counting down the days till 3 final and THZ 4 / Fusion :)

JP9
7th November 2007, 05:49
Any idea how long...?

vcxzet
7th November 2007, 05:54
You still have not explained my pic. So, YOU were downloading THZ. Well, some info for ya, THZ 3.0 ALPHA has come out, download that, not this.
pfft downloading does not mean I will use it
I am not a lamer hiding under different names in MPC.

Undergamer
7th November 2007, 05:55
pfft downloading does not mean I will use it
I am not a lamer hiding under different names in MPC.

Well you can tell that to the RIAA next time you 'download some tunes' illegally and you tell them "But I wasn't going to use it"

vcxzet
7th November 2007, 05:58
Well you can tell that to the RIAA next time you 'download some tunes' illegally and you tell them "But I wasn't going to use it"
do you think this is music ... lol you fail

JP9
7th November 2007, 05:59
Lamer? You know what a lamer is? It is someone who kills you why you are paused, though I do not believe in laming. I am a fully fledged lamer myself.

If you do not know what you are talking about F0rque, and you have no weapons to fight me with, leave.

I see you registered in 06. What did you need then? Not really my buisness, but it would be nice to know.

vcxzet
7th November 2007, 06:02
Lamer? You know what a lamer is? It is someone who kills you why you are paused, though I do not believe in laming. I am a fully fledged lamer myself.

If you do not know what you are talking about F0rque, and you have no weapons to fight me with, leave.

I see you registered in 06. What did you need then? Not really my buisness, but it would be nice to know.
why should I fight you I dont fight against little girls
go entertain yourself , use the aimbot and think you are a pro

Undergamer
7th November 2007, 06:04
do you think this is music ... lol you fail

hahaha

why should I fight you I dont fight against little girls
go entertain yourself , use the aimbot and think you are a pro

roflmao

JP9
7th November 2007, 06:06
I do not use aimbot to think I'm pro. I use aimbot so other people will think I am pro. There is a difference.

Undergamer
7th November 2007, 06:07
I do not use aimbot to think I'm pro. I use aimbot so other people will think I am pro. There is a difference.

I use an aimbot because I need some way to study my trig-o-nometry, lol.

JP9
7th November 2007, 06:11
LOL!

F0rque, we can fight if you want, just know that I have won more battles than I have lost.

vcxzet
7th November 2007, 06:25
with an aimbot...

Undergamer
7th November 2007, 06:25
Wow 10 pages... Too bad this guy dosen't have the balls to get on irc.rizon.net #fusion and finish this w/o tearing up the rest of this thread.

-peace out

chris_falol
14th December 2007, 23:43
when i go ALT+Numeric7 nothing happens? plz tell me whats rong

LoveTenderCare
15th December 2007, 01:05
when i go ALT+Numeric7 nothing happens? plz tell me whats rong

There is nothing binded to alt numeric, see the readme, the only bind you need to have is +aimbot. :bunny: