View Full Version : ET code/any hacks?
Sin0z
2nd June 2003, 03:33
Hey ive really gotten into ET(Enemy Territory) and i was wondering if any of you know where the code for weapons and skills are.Im pretty sure there in the .dll files but i dont know how to open them...Could someone give me a link to a .dll editor? Oh and know of any hacks for it?I got a few minor stuff like scripts werkin..
Kid Buu
3rd June 2003, 00:35
win hex is a good prog. but you would need the source to do most of it. but I think most of that stuff is serverside and if not somone made a HUGE mistake. btw most opengl hacks for games that use the q3 engine work in et. like sof2,q3,rtcw,mohaa ect.
PAS3I2
3rd June 2003, 01:00
Most of the ones i have seen wouldnt. A few general features like no fog and maybe whitewalls would work, but most are retaddr or model recognition dependant which would be different for each game, but they are very similiar in what can be done and methods.
haxminator
3rd June 2003, 01:05
i DLed a hacked opengl.dll file for RTCW, but since i only have RTCW: ET, where do i put it? cuz there's no opengl.dll file with ET
theman
3rd June 2003, 01:28
LOL just put it with the exe file
Sin0z
3rd June 2003, 03:41
Mkay..........Weird weapons shouldnt be just serverside and like yea........Sux.Ill try some RTCW and mohaa cheats n stuff bah
Kid Buu
3rd June 2003, 08:23
sof2 cheats are the bomb for et :) and pas untill we find the addresses or the model counts model rec. and ect. will have to wait. but the ballhack works in n7s hacks I just wonder if we can make the ballhack transparent. any ideas pass?
Sin0z
4th June 2003, 07:39
bah im new to cheating im just a glitch user.....Wuz a ballhack?
Kid Buu
4th June 2003, 08:37
It puts a ball above a player that you can see through walls.
Pjusken
4th June 2003, 23:55
Just a tip about making the ballhack transparent: Both quake 3, RTCW and RTCW: ET uses same tex'es... only needs a bit configs.. Have a hack for ET but wont publish it yet, at it has a few serious bugs wich needs fixing first.. :bunny:
GrumpySpyGuy
5th June 2003, 01:27
And A PB bypass
Sin0z
5th June 2003, 03:00
oh thats pretty sweet
SmokeDookee
5th June 2003, 03:54
well, i noticed that the ball hack in n7's menu can be seen thru walls like cham skins, so chams are definetly possible, right?
.:Raver_Ryan:.
5th June 2003, 05:11
well if it opengl based i would think chams are possible
Kid Buu
5th June 2003, 19:06
It would take a lot of work but it might be done. the trick is to get the model to change color when it is visable to the player but with model rec I belive it can be done.
GrumpySpyGuy
5th June 2003, 20:14
I heard opengl chams are hard to do, well, thats what i heard
SmokeDookee
6th June 2003, 08:50
grumpy, i been tryin to get with u on aim, about doing something for this game. i've never done anything ogl based or d3d either, but just some other games on other engines. hit me up on aim next time i'm on dood.
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