View Full Version : Rocket trail hack?
scooperpooper
6th October 2007, 01:03
is there a way to remove it altogether? i was horsing around with different commands earlier and found r_particle_timescale, put it at 999 and it removed most of the trails. Took a big fps hit though. Is there another way?
I looked around in the gcf's for the trail textures and found a few, edited it, but the trails still appear!!
Big time GG's to whoever can make a rocket trail hack!
belink
6th October 2007, 02:29
Well, I'd prefer a bit more than GG's, but here you go.
EDIT, Oh damn, missed a few. Hold on, I'll do them a bit later.
EDIT2: Try again.
scooperpooper
6th October 2007, 04:04
Well, I'd prefer a bit more than GG's, but here you go.
EDIT, Oh damn, missed a few. Hold on, I'll do them a bit later.
EDIT2: Try again.
Wow thanks for the quick response! Unfortunately that doesn't work. You did give me a good idea though, to use that nodraw cmd for the flame thrower :) GG's for you anyway.
Any other ideas how to remove the rocket trail tho?
I'm using your edit2 .rar as well.. The one with all 3 vmt's. Nothing works. Looks like it's built into the game itself. Hope not though. Maybe it's a
model/sprite somewhere?
edit: There's a rockettrail.pcf in the particles content gcf. not sure how to edit it though. any ideas?
edit2: Ok n/m. Looks like we both missed this little guy: effects\rockettrailsmoke.vmt - works like a charm now. YAY GG'S FOR ME.
HaxMuch
20th October 2007, 21:28
Or, you could just set in consol:
r_particle_timescale 0.0001 :) The explosions look cool if you do it!
scooperpooper
21st October 2007, 15:03
Or, you could just set in consol:
r_particle_timescale 0.0001 :) The explosions look cool if you do it!
yea did that.. it screws with your fps alot though. :/
HaxMuch
22nd October 2007, 04:52
It looks really cool but! Everything goes all foggy and a whole lot of explosions :P
Why dont you want the smoke behind rockets?
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