View Full Version : [Release] Mat hack
Jesus Claus
9th October 2007, 23:10
Features
* W/h Colored heads
* W/h Colored Players
* W/h Colored buildings
* W/h Invun
* W/h Colored flags
* W/h Sniper dots
* W/h Colored stickys & grenades
* Brighten models
.1 Features
* Colored Pyro Head (I know it looks different from other models. Its because of how the pyro was made.)
* W/h Tellaporter trails
* W/h Medical Beam so you can see uber ready medics
* Edited some annoying overlays(when your on fire mainly)
Blue team is cyan/blue
Red team is pink/red
To install put the materials folder in your tf folder.
C:\Program Files\Steam\steamapps\<name>\team fortress 2\tf
If anyone has any other suggestions let me know. I got everything I could think of.
Credits: Belink
Edited: If the hack isn't fully functioning(like cloaking) then keep reading. The TF2 doesn't reload all the materials when the game starts. It tends to skip a few files. When you start your game type in console:
sv_cheats 1
mat_reloadallmaterials
This bug only affects you if you've updated from a old version of Mat Hack.
Holz
9th October 2007, 23:11
Hi coolrider64n, uploading to MPCD just like all the other releases once there is a section for it. :x
V3-C
10th October 2007, 05:14
Ok, pity most servers will have sv_pure up and running. But gratz on release never the less.
joshuacloak
10th October 2007, 05:15
could just be me,and it could work, but
i and a freind tested it togeter
and when he cloaked as a spy , i didn't see him!
so hes cloaking sure works fine as spy!
so the Cloaking disabled is bugged,
in this hack, for me at last, anymore welling to test he hack?
i love the head shoot colors thro, nice job
chowner
10th October 2007, 05:49
hi,
nice hack. But i do get the same thing as well. When a spy is cloaked, i can't see him.
Jesus Claus
10th October 2007, 06:45
Oops. The first time I meant to update it I updated the wrong files. Now it should work. If it still doesn't work than let me know what dxlevel you are using.
I also would remove the sniper scope but I cant find the files for it. Give someone a cookie if they can find it. :p
nice123
10th October 2007, 16:26
Sounds good. Is this as safe as belinks version?
Holz
10th October 2007, 19:13
Yes, it is.
All pure texture/material cheats are completely legal and therefore safe to use.
nice123
10th October 2007, 20:34
Great!
Btw, could you make so cloaked players turnes white or something like that? So you know when they are cloaked or not? And disguised players still have their normal color?
Jesus Claus
11th October 2007, 08:23
Great!
Btw, could you make so cloaked players turnes white or something like that? So you know when they are cloaked or not? And disguised players still have their normal color?
Disguised players cant have there normal color. Thats hard coded into the engine. I might beable to make people that are cloaked turn another color using proxies. I haven't really played around with it yet.
belink
11th October 2007, 14:57
I dont think you can 'properly' light players using any VTM commands (for use in proxies). The closest I've got was changing the env colours to create a small lambert effect.
chowner
11th October 2007, 19:26
is it just me or can anyone else not see the cloaked spies too?
nice123
11th October 2007, 21:25
I can see them :)
chowner
11th October 2007, 21:36
hmm what? i have the same hack as you. you can see them and i can't...what am i doing wrong?
when spies go invisible/cloaked, i can't see them. am using dxlevel 9
joshuacloak
11th October 2007, 21:47
same here, i sure cant see them with the updated cheat
am using dxlevel 9 by the way.
nice123
12th October 2007, 02:05
Hmm, maybe i dont see them either then. But i tought i did :P
Jesus Claus
12th October 2007, 07:02
If you haven't already redownload it. I'm using dx 9 and its working for me so it should for you. Edited: I lied. Ill upload a update in a bit >>> Also to tell if there cloaked the heads should cloak the bodys should stay the same for now.
joshuacloak
12th October 2007, 07:43
i got the updated one
, it just wont work for me :(
, when they cloak, they stay cloak, i dont see them, ever.
i got the pc dvd box
maybe your using steam download,
could that make it so it wont work?
Jesus Claus
12th October 2007, 07:59
i got the updated one
, it just wont work for me :(
, when they cloak, they stay cloak, i don't see them, ever.
i got the pc dvd box
maybe your using steam download,
could that make it so it wont work?
I'm using steam but doesn't box verison force you to use steam? It might but I doubt it. What settings are you using in video tab?
joshuacloak
12th October 2007, 11:50
Model detail: High
Texture detail: Medium
Shader detail: High
Shadow detail: High
Color correction: Enabled
Water Detail: reflect all
Antialiasing mode: 2x MSAA
Filtering Mode: Anisotropic 4X
Wait for Vertical sync: Disabled
High Dynamic Range: Full
Motion blur: Disabled
boom effect not clicked on
as for the miner details
res 1028 x768
aspect ratio 4:3
display mode full sceen
gamma level 2.2
GeForce 7600 GS
with latest drivers installed
hopeful its just a game detail setting something
thats missing the cheat up for me,
chowner
13th October 2007, 01:48
i have the same settings as joshua..and my cloaked spy doesnt work too.
coolrider, the pic that you showed, that just looks like a normal spy that is not cloaked.
Jesus Claus
13th October 2007, 06:42
Its cloaked.. Look at his gun. Its definitely working for me and I'm using the same settings besides textures on high. My res is higher and I have a 7600GT. You sure your using the .1 hack? Try it with textures on high and let me know. Make sure you delete your old materials folder as well before copying the new one. The heads and bodys shouldn't cloak. Take a picture of a cloaked spy. Also the only way you can tell if someones cloaked atm is by there gun which ill change later.
chowner
13th October 2007, 07:19
i changed texture to high as well. but still doesnt help. Enemy spies cloak right infront of me and i can't find them.
Jesus Claus
13th October 2007, 08:38
For some reason blue is not cloaking and red is. The .vmts are the same for both teams just different textures so I'm kinda mystified.
chowner
13th October 2007, 10:38
no probs..thx for fixing it..let us know when you post the new file so we can download :D
xdude
13th October 2007, 22:08
can i use this on vac servers?
Holz
13th October 2007, 22:14
Sounds good. Is this as safe as belinks version?
Yes, it is.
All pure texture/material cheats are completely legal and therefore safe to use.
.....
chowner
14th October 2007, 20:34
hey coolrider,
i cant reply to ur PM cuz i dont have permissions to send a PM =/
but i can't see blue cloaked spies either
Jesus Claus
15th October 2007, 05:10
I cant figure out why I see blue spies but don't see red spies and why everyone else cant see either. The .vmts for the spys are both exactly the same. I want to say that my game is bugged but if I remove the .vmt for the spy then the cloaking works for blue and if I put it back then blue wont cloak.
I dont think you can 'properly' light players using any VTM commands (for use in proxies). The closest I've got was changing the env colours to create a small lambert effect. Not sure if your talking about brightness of the models that I mentioned or changing textures
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
"center" and "translate" are in UV 0..1 coordinates, "rotate" is in angles.
You must include all variables. The defaults are: center .5 .5 scale 1 1 rotate 0 translate 0 0.
http://developer.valvesoftware.com/wiki/Material_Proxies
TextureTransform - Generates a texture transform matrix.
centerVar
* Name of a variable holding the center of rotation and scaling. [Optional]
scaleVar
* Name of scale variable (2D vector). [Optional]
rotateVar
* Name of rotation angle variable (float). [Optional]
translateVar
* Name of the translation variable (2D vector).
resultVar
* Resulting value.
Wiki has great information on proxies. You can do it. Look at the .vmts for when people catch fire. It uses a texture transform and blends it with the player textures. I've posted this before a long time ago.
ty6456
16th October 2007, 09:37
i love you
hohohohoh
joshuacloak
17th October 2007, 10:14
i hope you find a way. fix the prob soon,
i play as a engie must of the time
i would get so much payback on the dirty no good spys:ninja:
if they lost cloak,
there little tricks would come to a end with my shotgun:dead:
ADBD
19th October 2007, 15:06
it's hard to see if the enemies are behind a wall or not. can you make it so the chests are not wallhacked so you can see the enemy is behind a wall when you can't see his chest? and can you make models that are just WH but not colored?
thanks!
eDIT: i deleted the bodies and now just the heads are wallhacked, that helps
stickybun
20th October 2007, 21:03
chams would be good
belink
20th October 2007, 21:23
Chams are impossible without a hook. sv_consistency blocks model changes but not material changes.
prouky
24th October 2007, 04:37
hi all, i know this question was already asked, but i fear really a lot
you say, this materiel hack is totaly legal, its right, i havent get banned since beta.
but could you tell me if you are 100 % sure i can use it as much as i want in "war" ? league like ESL ladder, cup etc.. ?
i will never get caugh ? by vac and by Admin with cfg checking maybe ?
i just want to be sure this "Material Hack" is really totaly safe , if you use it good ? no chance to get caught ? and i repeat again but im in team and i will play ESL cup / ladder etc.. so i have to be sure about this.
thx for fast answer ^^
ps 1 sorry for my bad english
___________________________
ps 2 : why when i come on mpc site, i got a pop up spam ? i have 1421 pop up blocked ... its borring :x. how clean it ? and how stop to get pop up on this forum.
Holz
24th October 2007, 04:49
Texture and material cheats are completely legal and therefore safe to use when it comes to VAC, that's right.
But in the ESL I believe you aren't allowed to use any custom materials at all, additionally the league's anti-cheat tool takes screenshots,
so this kind of cheat is not suited for using in leagues, at least in the ESL.
prouky
24th October 2007, 16:36
but the anti cheat tool's take screenshot ok , but they dont will see my custom material ? its like a spec ?
and about esl ? so i cant use this hack in the league ?
you are very very sure, they can see i got this material change ?
so its dead for use it in esl ?
Holz
24th October 2007, 17:09
Taken from the rules in your language:
9.3.4.3. Fichiers Custom
Tous les fichiers custom sont interdits.
A noter également que tout "skinning" du jeu, partiel ou complet est interdit.
Cela comprend les skins d'armes, de radar, du HUD ainsi que les skins de joueurs ou d'éléments quelconques des maps.
9.7.4.4. Models custom
Les modèles Custom de joueurs favorisant la visibilité des adversaire sont interdits et sont pénalisables de 6 points de pénalité.
Also, the anti cheat tool (if you have to use it wherever you play in that league) takes screenshots from the client so it sees exactly what you see.
prouky
24th October 2007, 18:12
ok thx, so i have to delete it before play in esl ^^ nice to know that.
but its for ESL ladder ? or CUP ? both ? everything from ESL ?
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