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View Full Version : Transparent exploit


KrustyTheClown
13th October 2007, 16:18
Hi,
I was wondering if it's possible to exploit the transparency of objects, when you are far away.
Normally boxes etc. are getting transparent, if you are far away and you can see the player throught it.


Maybe you can bypass this so that its always transparent ...

I'm sorry, I'm bad in explaining.. but I'll make a screenshot so that you can understand it more easy.


Screenshots:
http://imgnow.de/uploads/15b3JPG.jpg - Can't see it
http://imgnow.de/uploads/2a16JPG.jpg - Weeee you see it

Holz
13th October 2007, 16:23
Don't worry about the explanation, I could get what you mean very well.

KrustyTheClown
2nd November 2007, 23:16
Camon... any1?

Holz
3rd November 2007, 00:09
Unfortunately I haven't even checked out this game yet, else I'd give some kind of feedback. :|

belink
4th November 2007, 05:25
I think thats a map bug.

But you can hack for translucency by reading the tutorial in my sig. (Making VTF/VTM hacks)

Jesus Claus
5th November 2007, 06:46
I think thats a map bug.

But you can hack for translucency by reading the tutorial in my sig. (Making VTF/VTM hacks)

Its because he has such a crappy computer. Theres a command to change when that kind of stuff fades. I don't get why valve made it though so it goes transparent after such a short distance. I use it on CSS to see people through boxs/doors whatever you can shot through.

Little_W
5th November 2007, 18:44
use this convars

r_screenfademinsize 150
r_screenfademaxsize 250