alien56
18th October 2007, 10:13
Another Post on RedOrchestra in AA Thread I know, Sorry, But maybe these are helpful to some people Who are Into this Game, and Im also Hoping it will be helpful to me aswell. This is the First I have ever attempted Creating an SDK so Im Unsure as to what Exactly I need to Go thru to Restructure To make them Compile Properly.
Anyways these are all of the "Classes" Headers for the Current Release of RedOrchestra Ostfront: 41-45, A steam Distributed WWII Based First Person Shooter in a Semi BattleField Series Style, It mixes between Infantry only and MultiVehicle Maps focused on Tank Battles and AntiTank Infantry Play(a Brief description for those who dont know about the game). These Headers are Bare Unaltered Headers that I produced With UCC(Using the UT2004 UCC since I still havnt obtained a Copy of the RO UCC ;)). Ive Also Created and Included the Libs aswell. Anyone who is Interested in this or just Kind enough lend a helping hand at getting these fully functional, Please do so however you can. Im looking for someone to Post any information on Restructuring The Headers From this point to get them To Compile and Work Properly, Weather it be Accurate Descriptions of Specific things that must be done and the Importence and Reason behind it, Links to any other topics Closely realated with Good Detailed info, Or just Completing the Headers and reposting them, Either way I plan to go threw Every bit of them to see how it was done so I can get an understanding on Structuring them Correctly So I can possibly continue to Produce SDKs for any other Unreal Based game That I would like to Play.
Anyways I hope this helps someone out there and that Someone out there is as interested in Completing these as I am. I also plan on(if someone dosent beat me to it, or I if I ever even get them working) Reposting the 100% Finished Result of these headers For anyone who may want them. Also I dont think these have been posted before, Please correct me if Im wrong, Would have saved me and Will in the future save me a Lot work and time ;)
I would like to thank X2i(cant remember your forum name) For setting me up the Public UScript SDK that was released with the game that Got me Started(since I cant access the SDK Download with my "Cracked" copy of the game) and again, I still need a Copy of the RO UCC.exe ;), and a Big thanks to the Creater of the Tutorial On Creating AAO Libs(ill look up the thread later and post back the Name). Ive also posted a Postrender Hook that sets up a Simple Norecoil and NoWeaponSway Function. Im not Familiar much with Native so Please Correct my Structuring of the Function, I just put the Functions that pertain the Weapon effects directly in Postrender.
Also I cant seem to produce a CoreClasses or FireClasses Header. Can I get on explaination on why this may be?
EDIT: I managed to find my over to Temp2's Website and Downoloaded is His Public SDK for UT3334 and Am Currently Using that a Bases to structure everthing within EngineClasses.h. Im fairly confident that It should Work since Most everything that works in UT also Works in RO. Still any input would be great, by restruction and Ordering all of the functions should stop my Compile errors?
Anyways these are all of the "Classes" Headers for the Current Release of RedOrchestra Ostfront: 41-45, A steam Distributed WWII Based First Person Shooter in a Semi BattleField Series Style, It mixes between Infantry only and MultiVehicle Maps focused on Tank Battles and AntiTank Infantry Play(a Brief description for those who dont know about the game). These Headers are Bare Unaltered Headers that I produced With UCC(Using the UT2004 UCC since I still havnt obtained a Copy of the RO UCC ;)). Ive Also Created and Included the Libs aswell. Anyone who is Interested in this or just Kind enough lend a helping hand at getting these fully functional, Please do so however you can. Im looking for someone to Post any information on Restructuring The Headers From this point to get them To Compile and Work Properly, Weather it be Accurate Descriptions of Specific things that must be done and the Importence and Reason behind it, Links to any other topics Closely realated with Good Detailed info, Or just Completing the Headers and reposting them, Either way I plan to go threw Every bit of them to see how it was done so I can get an understanding on Structuring them Correctly So I can possibly continue to Produce SDKs for any other Unreal Based game That I would like to Play.
Anyways I hope this helps someone out there and that Someone out there is as interested in Completing these as I am. I also plan on(if someone dosent beat me to it, or I if I ever even get them working) Reposting the 100% Finished Result of these headers For anyone who may want them. Also I dont think these have been posted before, Please correct me if Im wrong, Would have saved me and Will in the future save me a Lot work and time ;)
I would like to thank X2i(cant remember your forum name) For setting me up the Public UScript SDK that was released with the game that Got me Started(since I cant access the SDK Download with my "Cracked" copy of the game) and again, I still need a Copy of the RO UCC.exe ;), and a Big thanks to the Creater of the Tutorial On Creating AAO Libs(ill look up the thread later and post back the Name). Ive also posted a Postrender Hook that sets up a Simple Norecoil and NoWeaponSway Function. Im not Familiar much with Native so Please Correct my Structuring of the Function, I just put the Functions that pertain the Weapon effects directly in Postrender.
Also I cant seem to produce a CoreClasses or FireClasses Header. Can I get on explaination on why this may be?
EDIT: I managed to find my over to Temp2's Website and Downoloaded is His Public SDK for UT3334 and Am Currently Using that a Bases to structure everthing within EngineClasses.h. Im fairly confident that It should Work since Most everything that works in UT also Works in RO. Still any input would be great, by restruction and Ordering all of the functions should stop my Compile errors?