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gmi
19th October 2007, 23:36
http://www.echeloncity.com/Files/ctf_2fort0000.jpg
http://www.echeloncity.com/Files/ctf_2fort0001.jpg

I read somewhere that cloaked spies could be seen like on those screenshots, using cvars. I've been looking for a way to do this but found none.
However I found this fps cfg which makes cloaked spies black but it has so many other things (no eyes, no ragdolls, disgusting textures etc) in it that I don't want. So I'm wondering if someone knows anything about which part of the script actually does turn cloaked spies black? Thanks.


Fps script:

// FF fps config - lite

sv_cheats 1
sv_unlag "1"
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "30"
cl_updaterate "101"
net_maxfragments "1280"
net_maxfragments "1280"
rate "99999"
adsp_debug "0"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_allowdownload "0"
cl_showfps "1"
cl_autoreload "1"
cl_allowupload "0"
cl_autohelp "0"
cl_show_bloodspray "1"
cl_class "default"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_playback_screenshots "1"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hideactionindicators "1"
cl_lagcompensation "1"
cl_hidehints "1"
cl_left_hand_ik "0"
cl_logofile "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
cl_wpn_sway_scale "0"
closecaption "0"
demo_recordcommands "1"
dsp_water "14"
flex_smooth "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "0"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomamount_rate "0.05f"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_force_bloom "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdroverbrightrange "16"
mat_leafvis "0"
mat_monitorgamma "1.6"
mat_norendering "0"
mat_parallaxmap "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_showlightmappage "-1"
mat_specular "0"
mat_surfacemat "0"
mat_texture_limit "-1"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "0"
mp_decals "0"
muzzleflash_light "0"
net_showevents "0"
r_PhysPropStaticLighting "0"
r_RainSimulate "0"
r_TransitionSensitivity "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_ambientboost "0"
r_ambientfactor "1"
r_ambientfraction "0.1"
r_avglight "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_drawdecals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawflecks "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.01"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "2"
r_lod_noupdate "1"
r_maxdlights "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_rainalpha "0.001"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_shadows "1"
r_spray_lifetime "0.1"
r_teeth "0"
r_updaterefracttexture "0"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforceexpensive "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
showhitlocation "1"
spec_scoreboard "0"
sv_alternateticks "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
cl_downloadfilter "nosounds"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_profile "0"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
suitvolume "0"
sv_voiceenable "0"
voice_enable "1"
voice_modenable "1"
voice_scale "1"
volume "1"
con_enable "1"
fps_max "101"
func_break_max_pieces "0"
npc_height_adjust "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dnow "1"
r_3dsky "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
weapon_showproficiency "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
r_maxmodeldecal "0"
r_modellodscale "1"
ragdoll_sleepaftertime "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
Mat_HDR_TonemapScale_Max "0"
R_Entity "0"
Mat_SurfaceID "0"
ShowBudget_Texture "0"
cl_phys_props_enable "0"
cl_windspeed "0"
mat_hdr_manual_tonemap_rate "0"
mat_hdr_tonmapscale_max "0"

echo FF fps config loaded

bavid
20th October 2007, 13:18
Sv_cheats 1 needs a cvar bypass.

gmi
23rd October 2007, 23:59
ok, but it still turned cloaked spies black on secure servers with sv_cheats 0

youzme
24th October 2007, 06:07
Hmm interesting.

dontbugme
24th October 2007, 08:41
If sv_cheats is set to 1 that config will actually make all the players invisible instead of making the cloaked spy visible.

You can try removing the following to make it look better.
mat_bumpmap "0" removes bump map, Ugly textures?
r_eyes "0" Removes eyes
r_teeth "0" Removes teeth

No clue how to make the ragdolls come back

Also in my testing you only went black as you were fading, after the fading you were invisible again. Maybe I got something wrong

Jesus Claus
27th October 2007, 06:01
If you really want to find out then print the commands out and load the first commentary level. Go to the 2 spys and activate the commentary and wait for them to go invisible. Start testing your commands.

mat_bumpmap just changes the bump mapping which makes textures look more 3D.

left365
29th October 2007, 09:27
It would be rather cool if we could really see spies without having to use sv_cheats 1 command. If it were possible, pyros will own lol.