View Full Version : [release] Tremulous - THZ 3.0 Multihack (win32/linux)
Undergamer
24th October 2007, 23:35
Versions 1.0 and 2.5 are depreciated. Please upgrade.
--
This is the alpha version of THZ that I have been working on for awhile. Currently there are three improvements over 2.5:
New Features:
- Enhanced Aimbot
- Aimbot now works for aliens (n_aimmode 2)
- Egg counter drawn above radar (see readme for details)
Note: The prediction still needs to be set to something sane if you want to use it :) Like 0.05 for direct fire weapons (chaingun, etc..) and 0.1 or slightly higher for MD or Lasgun.
This is an alpha version, I released it so that people would have something to play with while I finish it !! :devious:
Screenshot: (shows off egg counter)
http://img180.imageshack.us/img180/7159/thz30alpha1gj4.jpg (http://imageshack.us)
Enjoy
JP9
25th October 2007, 06:05
I'm downloading now. Better be sweet. :p
Undergamer
25th October 2007, 07:00
I'm downloading now. Better be sweet. :p
I had more fun as mara getting less kills due to the hilarious kinds of kills you can get. 3 or 4 bsuits in a row! That does depend on whether or not they are hacking themselves, then its more difficult but doable b/c they will strafe in a circle just like you.
If they do perfect circles around you, they are using THZ 2.5/3.0 w/ the technique I described in the old thread. :)
Some tactics for doing cool shit in mara:
[set n_zadjust to 20 to 30 and n_aimmode to 2]
- Find a corner (preferably the halls in atcs)
- Wait for s1 human to almost cross corner
- Jump out and go for the head, it'll take between 2 and 4 hits depending on if they strafe
...as mara...
Same deal, except you short jump just in front of them and swipe at the head, then hold down the attack button and try and get right on top while holding aim key. (i.e. Ride em).
If you get this process down, you'll be getting 2-swipe mara kills on nearly any s1 human. As an advanced mara you can take down bsuits after 10 swipes or so.
JP9
25th October 2007, 08:02
I didn't get to test out the aimbot that much, but what I did, I loved. :)
I also very much like the egg/node counter. That's very handy!
Thank you, Undergamer. Can't wait for full release.
Bloodshed111091
25th October 2007, 10:54
Sorry kinda new to Tremulous. But how do you set which you want the aimbot to target?
Undergamer
25th October 2007, 13:57
Sorry kinda new to Tremulous. But how do you set which you want the aimbot to target?
Here's what I typically do when I join a game:
(f key is bound to 'pounce' or secondary fire)
As Human:
/n_aimmode 1
/n_zadjust 0
/n_predict 0.09
/bind mouse2 +aimbot
/bind f +button5
As Alien:
/n_aimmode 2
/n_zadjust 20
/n_predict 0.05
/bind mouse2 +aimbot
/bind f +button5
Btw, I think most issues ppl had were covered in the older THZ 2.0 thread. Also, check the readme.
I didn't get to test out the aimbot that much, but what I did, I loved. :)
I also very much like the egg/node counter. That's very handy!
Thank you, Undergamer. Can't wait for full release.
I'm STILL revamping the UI :) I'm going to see if I can add a class counter for each side, so you see how many dretches, rants etc... there are at all times. And possibly a kill counter. :ven:
The goal right now is to make the best trem hack out there the best ever hands down. :)
LoveTenderCare
25th October 2007, 15:52
Ya, gj Undergamer!!! :3
Works great, but what does 0 targ in the eggcounter mean??
Undergamer
26th October 2007, 00:52
Ya, gj Undergamer!!! :3
Works great, but what does 0 targ in the eggcounter mean??
Just a bit of debug info that I had printed out when working on the aimbot.
BTW, I just got banned off dretch storm in the debugging of some aimbot improvements I was testing. I didn't miss a single shot :) 100% dretches killed in the hallway w/ md.
It'll be a few weeks before I can go on there again as its the only server that I get like 10 ping to, hehe. Yeah you know 2 min in with 25 kills that you're doing something bad :bunny:
penpencilpaint
26th October 2007, 10:33
Nice update Undergamer
I know this is only an alpha, but i would love to be able to see enemy's HP, not only teammates.
Thanks
Undergamer
26th October 2007, 13:52
Nice update Undergamer
I know this is only an alpha, but i would love to be able to see enemy's HP, not only teammates.
Thanks
You can already do that if you turn on the team overlay. I'll add more about this later.
X11
26th October 2007, 14:59
Is this game even online?
LoveTenderCare
26th October 2007, 16:55
Is this game even online?
There only is a online multiplayer modes
JP9
27th October 2007, 06:50
I just want to tell you, I tested this out some more today on my own server (Welcomer have fun server), and I loved it.
I was playing against two other aliens, and I got 21 kills (on Tremor) and they got 1. One kill, I tell you!
After I got S3, one of them said they would "brb". He really was speccing me, and at the end of the match, he said I hacked and left. But guess what, I didn't get one kill when he started speccing me. I only killed 4 eggs and the OM.
He then left my clan, saying he didn't want to be in a clan full of aimbots. Nooblet.
This is great. I really like it, and 21 kills to 1 isn't bad!
But, I do have a question. In previous aimbots, when I fired and they were behind me, it wold turn my whole view around to get them. This one, I still have to get a small aim on them (I have to be looking in their direction) for it to lock on. Help? It must be a command...
penpencilpaint
27th October 2007, 07:56
But, I do have a question. In previous aimbots, when I fired and they were behind me, it wold turn my whole view around to get them. This one, I still have to get a small aim on them (I have to be looking in their direction) for it to lock on. Help? It must be a command...
The command is:
n_fov #
The default is 30 (I think), to set it to spin around just set it to 360, like so:
n_fov 360
I suggest you leave it as the default value, makes it a little less obvious that you're aimbotting and anyone should be good enough to aim within 30 degrees from the enemy (unless you're extremely, EXTREMELY noob)
JP9
27th October 2007, 08:30
I may just be extremely noobish. No, I'm not, I was just wondering. Also, my mouse is screwing up. I've had it for three years, and all that coke and crumbs falling on it have not been good for it. =p
Thanks for the command, Pencil.
Just wondering, is it possible to get all of the options (n_ commands) in the options menu ingame? For example, instead of going to the console to wright it, there is an options menu? No, I'm not lazy, but half of all Tremulous players know nothing of the console. It would be easier for them to change somethings in an options menu rather than a console.
Also, the default aim FOV was 15, not 30.
Holz
27th October 2007, 13:10
boogahboo & JP9:
Wow, what the hell is going on here?
If you got any private affairs to discuss then please do it somewhere else, just deleted about 10 of your posts. ó Ò
JP9
27th October 2007, 13:22
Sorry, Holz. We were just having a simple "debate".
Boogahboo, you have an MSN? XFire? We can settle this then. Or, we can just leave it as it is, and say that we were both wrong. Your choice.
Undergamer
29th October 2007, 21:37
I may just be extremely noobish. No, I'm not, I was just wondering. Also, my mouse is screwing up. I've had it for three years, and all that coke and crumbs falling on it have not been good for it. =p
Thanks for the command, Pencil.
Just wondering, is it possible to get all of the options (n_ commands) in the options menu ingame? For example, instead of going to the console to wright it, there is an options menu? No, I'm not lazy, but half of all Tremulous players know nothing of the console. It would be easier for them to change somethings in an options menu rather than a console.
Also, the default aim FOV was 15, not 30.
15 degrees is WAY too small when playing alien. It was mainly for human so that I got caught less during testing. The snap is so small that most people attribute it to unlagged or something similar.
I suggest 45 to 50 degrees for alien and not using it at all with goon unless you like having multiple binds to mouse2 :).
Ya, gj Undergamer!!! :3
Works great, but what does 0 targ in the eggcounter mean??
Another feature I added was un-cheat protecting the thirdperson cvar. This is fun with the bigger aliens but you almost always need aimbot for the small ones since there are no crosshairs in thirdperson(yet :) )
JP9
30th October 2007, 07:57
Boogahboo told me what the 0 targ means, but I didn't get time to test it. Does it just count all the lock on-able targets from your view? Nice.
I tried it out somemore today. I went ADV. Maurader and I killed 17 naked humans (no helmet/bsuit/anything), 37 B-Suitmen, and my final kill score got up to around 178. This rocks, is all there is to say.
Scrawni
30th October 2007, 15:42
Ingame menu to change things like other CS hacks and stuff?
Anyhow, i think you should also add in the other vital information, Kills to next stage, Buildpoints, etc. OM/RC status (up/down).
Auto fire when your aimer is over an enemy, and instead of setting the n_aimmode how about you code it in to work off your team on the fly?
JP9
31st October 2007, 09:01
1st, yes, that is exactly what I meant.
2nd, press TAB ingame. That tells you kills till next stage and BP is seen by beinga builder.
3rd, that would suck. Unless you could turn it on/off, it would suck. Because, it would fire when you know there is no possible way of hitting the target.
wtf.dunno
31st October 2007, 14:29
It doesn't seem to work for me. I do EXACTLY what is told in readme, but all it does is aims the walls. I tested it out with FOV 360 and it does aim walls almost like I'm spectator or something. Anyone else having this problem?
rhp07
31st October 2007, 17:04
how can I enable the other Human/alien health view? TO see the health of the people playing with me in the game!?
Undergamer
31st October 2007, 18:29
It doesn't seem to work for me. I do EXACTLY what is told in readme, but all it does is aims the walls. I tested it out with FOV 360 and it does aim walls almost like I'm spectator or something. Anyone else having this problem?
Prediction needs to be set to something sane... next version will have the default at 0.05, so I suggest you start with that value and then tweak it from there.
/n_predict 0.05
how can I enable the other Human/alien health view? TO see the health of the people playing with me in the game!?
/cg_drawteamoverlay 1
This feature is modified from the original team overlay and is very rough.
Next version will probably have HP right next to their names, when I compile the game again.
wtf.dunno
1st November 2007, 15:44
I added predict to 0 so it should aim EXACTLY the skin, well, it doesn't.
JP9
2nd November 2007, 02:02
Make sure you have your n_aimmode set right. 1 to aim at aliens (for when you're humans), 2 to aim at humans (for when you're aliens).
penpencilpaint
2nd November 2007, 12:21
I've had the exact same problem as wtf.dunno since the first release of THZ with aimbot implemented.
And trust me, I have been over it at least 50 times, making sure all cvars are set correctly. I've also tried setting predict to 0, it still aims a certain distance left/right of the alien/human (looks at the wall or ground).
Not the faintest idea why this is happening.:\
wtf.dunno
2nd November 2007, 13:13
Might be something with videocard or drivers or video settings. I have 800x600 resolution, videocard is NVidia GF 3...
Undergamer
2nd November 2007, 15:03
I've had the exact same problem as wtf.dunno since the first release of THZ with aimbot implemented.
And trust me, I have been over it at least 50 times, making sure all cvars are set correctly. I've also tried setting predict to 0, it still aims a certain distance left/right of the alien/human (looks at the wall or ground).
Not the faintest idea why this is happening.:\
This is odd... I'd try setting res to 1024x768 (thats what I'm using) and run the following as human just to be sure.
I'll recode the default value of predict so this won't happen as much :)
/n_aimmode 1
/n_predict 0.05
/bind mouse2 +aimbot
/n_zadjust 0
--
btw,
I just made several new changes which should make the gameplay for humans radically more deadly for aliens :)
boogahboo
6th November 2007, 02:15
hey undergamer, if you want the mara zap to time properly the recharge rate in ms is in src/game/tremulous.h.
Undergamer
6th November 2007, 06:08
There is the whole unexplored 'auto-mara-auto-goon' code that I've been cooking up.
I've perfected the 1-hit kill mara style to almost an art :) Actual code to duplicate this every time all the time is still a ways off though.
Btw, For all you Trem regulars. This is the same 'lord.undergamer' that you guys see on the forums. Good night.
JP9
6th November 2007, 07:30
Aye, I know it is you. I saw your post.
I am a great mara! Or, I am with this THZ. I can't wait till full release. Also, Booga, any idea when Fusion will be released?
Undergamer
6th November 2007, 07:46
Aye, I know it is you. I saw your post.
I am a great mara! Or, I am with this THZ. I can't wait till full release. Also, Booga, any idea when Fusion will be released?
Booga will now get my full support in developing Fusion :) I've been a bit busy but I think its time to show you what 'adaptive aiming' is all about, heh.
Having two codebases working in parallel is also a great way to make new features from scratch. Feel free to borrow from my code however you want. (the offer stands to everyone).
When 3.0 final is released, I'll post full patches.
JP9
6th November 2007, 07:48
So...what is 'adaptive aiming'? Don't keep it all for yourself!
Also, thanks for the offer on the code using, though it is useless on me. I would open it up in VC++ 2008 and then be lost. :P
Undergamer
6th November 2007, 08:05
So...what is 'adaptive aiming'? Don't keep it all for yourself!
Also, thanks for the offer on the code using, though it is useless on me. I would open it up in VC++ 2008 and then be lost. :P
Well Booga put in part of what I was referring to. Imagine a perfect hit every time with all hitscan weapons with no exceptions. And a mara that kills a bsuit in under 15 seconds :). Thats kind of what im referring to on the official boards.
boogahboo
6th November 2007, 08:27
For all to know, #fusion-devel on rizon is up and running. Come stop by.
JP9
6th November 2007, 08:47
Heh, I hope you saw me. :P
boogahboo
6th November 2007, 10:51
@Undergamer:
+ if ( ((team == PTE_ALIENS) && (thz_aimmode.integer != 0) ) ||
+ ((team == PTE_HUMANS) && (thz_aimmode.integer != 1) ) )
+ continue;
Switch() much?
JP9
6th November 2007, 12:33
Err, this has nothing to do about code, but would it be possible to have a hack (included in THZ, perhaps) that would allow you to join a team whenever you want?
For example, 10 humans and 8 aliens. Would it be possible to make a hack so you can join the humans?
Undergamer
6th November 2007, 14:19
@Undergamer:
+ if ( ((team == PTE_ALIENS) && (thz_aimmode.integer != 0) ) ||
+ ((team == PTE_HUMANS) && (thz_aimmode.integer != 1) ) )
+ continue;
Switch() much?
Incremental coding... theres always room for improvement though :)
boogahboo
7th November 2007, 01:43
Err, this has nothing to do about code, but would it be possible to have a hack (included in THZ, perhaps) that would allow you to join a team whenever you want?
For example, 10 humans and 8 aliens. Would it be possible to make a hack so you can join the humans?
That's controlled server side, so it can't be done
<tangent>
However, suppose there was a way to challenge-response the server and connect a drone (or more) that will connect a no-op loading a map, and then connect to the opposite team, then you join, then they all disconnect.
That would be pretty suspicious however.
</tangent>
Undergamer
7th November 2007, 03:41
That's controlled server side, so it can't be done
<tangent>
However, suppose there was a way to challenge-response the server and connect a drone (or more) that will connect a no-op loading a map, and then connect to the opposite team, then you join, then they all disconnect.
That would be pretty suspicious however.
</tangent>
I thought about this concept of multiple connections earlier. I'm not sure if the client code is setup to do othat. Serverside is easier to implement bots since you have access to session information directly.
Good idea though.
boogahboo
7th November 2007, 04:46
Oh yeah, they moved the THZ_Aimbot Thread on tremulous.net into Offtopic to be infested by player1's spam. :cheeky:
Anyway, come visit my forum some time Undergamer. Perhaps we can trade a few ideas.
Undergamer
7th November 2007, 05:05
Oh yeah, they moved the THZ_Aimbot Thread on tremulous.net into Offtopic to be infested by player1's spam. :cheeky:
Anyway, come visit my forum some time Undergamer. Perhaps we can trade a few ideas.
player1 had a neat image though. Consider them as s1 humies and THZ and Fusion as s5 advanced dretches.
JP9
7th November 2007, 05:20
Ahhhahah! That convo on official forums is cracking me up.
What if we posted the download link on every page, spamming it up? Or would that be stooping down to their level?
Undergamer
7th November 2007, 05:43
Ahhhahah! That convo on official forums is cracking me up.
What if we posted the download link on every page, spamming it up? Or would that be stooping down to their level?
That would only be funny for about 10 min before they IP ban everyone doing it. :) Better just let them be. They already are at each others throats accusing ppl of being aimbotters w/o proof.
vcxzet
7th November 2007, 07:24
at least you could remove "GPL"
you violate GPL lol
Undergamer
7th November 2007, 07:40
at least you could remove "GPL"
you violate GPL lol
Roflamo!
The GPL lets me do whatever the heck I want with the source code so long as I make it available to anyone who wants it. Since I'm licensing under GPLv2 and the code was originally GPLv2 there is no problem :) And you can bet I am making my code available.
JP9
7th November 2007, 07:49
F0rqu3, please read the Quake3 GPL. You have no idea what you are talking about, do you?
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Undergamer
7th November 2007, 07:52
F0rqu3, please read the Quake3 GPL. You have no idea what you are talking about, do you?
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
....
You sir, you get a cookie! :)
JP9
7th November 2007, 07:59
at least you could remove "GPL"
you violate GPL lol
Anyone is allowed to redistribute the GPL, and if you didn't use the aimbot, how did you know that it had the GPL inside it?
Questions need answers...
vcxzet
7th November 2007, 08:01
it is as simple as it is
if you provide the binary you need to provide the source code
JP9
7th November 2007, 08:02
Oh my ...are you just thick? Do you have an attention disorder?
vcxzet
7th November 2007, 08:06
so submit the code I demand it other wise you are violating the GPL
JP9
7th November 2007, 08:09
The 2.5 code is already out, and the 3.0 is coming out when the full version comes out.
Think your words before saying them, or risk looking like a fool.
He cannot release it now, as it is unfinished as of yet.
vcxzet
7th November 2007, 08:11
Anyone is allowed to redistribute the GPL, and if you didn't use the aimbot, how did you know that it had the GPL inside it?
Questions need answers...
I dont need to use aimbot to see the contents of the zip
The 2.5 code is already out, and the 3.0 is coming out when the full version comes out.
Think your words before saying them, or risk looking like a fool.
He cannot release it yet, as it is unfinished as of yet.
since I got the binary for 3.0 alpha I can demand the source for it
you know how to paste but you did not read the GPL yourself
sad...
JP9
7th November 2007, 08:13
But why else would you download it? You are really giving us a load of **** without thinking it through.
Actually, I read the whole GPL. When I first installed the game.
He cannot release it yet, it is unfinished.
Undergamer
7th November 2007, 08:19
I dont need to use aimbot to see the contents of the zip
since I got the binary for 3.0 alpha I can demand the source for it
you know how to paste but you did not read the GPL yourself
sad...
The binary is the same binary from 2.0 :) The QVM's are interpreted.
Plus I'm going to put the patch file up now so you can have something else to choke on.
vcxzet
7th November 2007, 08:21
But why else would you download it? You are really giving us a load of **** without thinking it through.
Actually, I read the whole GPL. When I first installed the game.
He cannot release it yet, it is unfinished.
if he can release an alpha this means he can also release the source code. gpl requires that you make the source code available for the released binary.
I am a coder so I want to see the source code. aimbot binary is useless for me but the code can be
Undergamer
7th November 2007, 08:24
if he can release an alpha this means he can also release the source code. gpl requires that you make the source code available for the released binary.
I am a coder so I want to see the source code. aimbot binary is useless for me but the code can be
Lol, go ahead its posted now. Feel free to contribute back all the 'l33t' improvements you make.
vcxzet
7th November 2007, 09:09
well done
JP9
7th November 2007, 09:36
Now, as the leet coder you are, tell us what you improved.
I'm all ears.
Undergamer
7th November 2007, 14:16
Lol: Now is it possible to have an 'auto-flamewar' bot that starts mayhem wherever it goes... the world may never know. Perhaps these posts are actually a computer program.
--
But seriously, THZ 4 is only weeks away :) I will make a post in the next few days about the details.
penpencilpaint
7th November 2007, 14:35
But seriously, THZ 4 is only weeks away :) I will make a post in the next few days about the details.
:)
Question:
Which weapons do the no-recoil cvar work for?
The only weapon which I know has recoil is the chaingun, and with n_norecoil set to 1, the massive recoil is still there.
:\
Undergamer
7th November 2007, 14:47
:)
Question:
Which weapons do the no-recoil cvar work for?
The only weapon which I know has recoil is the chaingun, and with n_norecoil set to 1, the massive recoil is still there.
:\
I turned off weapon bobbing in this version so recoil should be much less. As for recoil, the cvar dosen't do much right now. Next version :)
JP9
8th November 2007, 13:48
Just a random suggestion, would it be possible to add a feature that shows the radius of the attacking building? (turret, tesla, etc.)
I got most of the idea from this: http://tremulous.net/phpBB2/viewtopic.php?t=6166&postdays=0&postorder=asc&start=30
vcxzet
8th November 2007, 14:32
yes use a sphere model and scale it to the buildable attack range
Undergamer
8th November 2007, 15:11
Definitely a possibility.
LoveTenderCare
8th November 2007, 19:26
Definitely a possibility.
I rather see somthing like: a transparent TeamOverdraw. It is good, but it takes up a huge space if you play on a 23 slot server. Making it transparent would be a big help
Also I'll like to see that you can see incoming lucifer-bults from behind the wall. That is really something I miss.
Anyho, It's a great hack, keep up the good work :D
Undergamer
8th November 2007, 21:03
Anyho, It's a great hack, keep up the good work :D
Thanks! As for THZ 4... When this gets written I'm going to try and make the rendering for projectiles a big priority. It might be a few weeks however since I'll be busy until around the middle of december with RL stuff, heh.
doomagent13
11th November 2007, 19:34
:(
The download doesnt work for me. It says I need to login even though I already am.
Could you possibly upload it to some other location?
Undergamer
11th November 2007, 20:06
:(
The download doesnt work for me. It says I need to login even though I already am.
Could you possibly upload it to some other location?
3.1 was released in another thread. And I'm 100% sure the d/l link I provided there doesn't require a login :)
Ping_pong
15th November 2007, 19:44
so submit the code I demand it other wise you are violating the GPL
So what? Here at MPC we dont give a shit about that rubbish since this server his hosted in Europe and those laws only affect in America.
So undergamer has all rights to release the source code or not.
tuple
16th November 2007, 00:16
So what? Here at MPC we dont give a shit about that rubbish since this server his hosted in Europe and those laws only affect in America.
So undergamer has all rights to release the source code or not.
Uh, the GPL is based on copyright law. Last I checked, Europe respected copyright law. Its nice that you sound tough and all, but a simple (http://yro.slashdot.org/article.pl?sid=07/07/24/174240&from=rss) google (http://www.linux.com/articles/57353) search (http://www.news.com/2100-7344-5198117.html) would demonstrate what rubbish your statement is. This has NOTHING to do with "American" law.
Undergamer
16th November 2007, 04:57
tuple please continue to suck my ****, OFF these boards. I'm in compliance with the license and always have been. Even if I wasnt who is there to twist my arm.. thats right NO ONE.
The funny thing is that your character attacks usually coinside with a new release of THZ being imminent. *drumroll* Mabye 3.5 will be released just because of that with adaptive settings so that n00bs around the world rejoice in not even having to touch the console to make the thing work!
tuple
16th November 2007, 16:35
Funny, I didn't have anything to do with your being kicked off of the trem boards. Seems typical that you would assume it so.
Any attacks I have made are the result of you using your talent for something that is plainly malicious, seemingly for no other reason than to feed your ego.
I mean really. You are distributing cheats for a game built entirely through donations. You take what amounts to a gift of a considerable amount of work that has been given to you freely, and you attempt to subvert it. You could do things to add to the body of work, strengthen it against the types of things that you know can be done against it. Instead, you ensure that those receiving this gift after you do not get quite the enjoyment out of it that they would have before you arrived.
Good legacy.
I make no attacks on your character, you seem to have no character.
Ping_pong
16th November 2007, 18:55
Uh, the GPL is based on copyright law. Last I checked, Europe respected copyright law. Its nice that you sound tough and all, but a simple (http://yro.slashdot.org/article.pl?sid=07/07/24/174240&from=rss) google (http://www.linux.com/articles/57353) search (http://www.news.com/2100-7344-5198117.html) would demonstrate what rubbish your statement is. This has NOTHING to do with "American" law.
Rofl, you dont even know what you are talking about. THIS IS A CHEAT FORUM! Cheats are ILLEGAL! Dumbass... Geez...
:monster: And I am THE law on this board. Byebye :ban:
amIcaring
16th November 2007, 19:36
No, all cheats are not illegal. You may wish to pick up a book at some point.
Ping_pong
16th November 2007, 20:18
No, all cheats are not illegal. You may wish to pick up a book at some point.
Welcome back Nelson a.k.a Tulip using proxy, lol.
:monster: And for great justice and to prevent more Anti-Cheater activities by you; "Bye Again :ban:"
Undergamer
18th November 2007, 08:22
Ping_Pong, you rock! :)
Just a little fyi for you Tuple -> There are a whole host of constructive aspects to developing THZ, but they just happen to be for me and not for you. Trem is raw material for my pet project and nothing more. I hardly even play it except to play-test code changes.
As for character attacks, I believe you and one of your buddies accused me of stealing from Nulls hack. Thats not true regardless of whether the thread was deleted!
edit: Brainfart (typo).. I did *NOT* steal from nulls hack.
Ping_pong
18th November 2007, 13:22
Ping_Pong, you rock! :)
No, YOU are supporting our community with hacks and I dont like to see supporters like you to leave because of anti-cheat ****heads bullshitting around, and therefor I try to keep things clean.
I will ask the admin to add a tremulous sub-section so your work will not get lost/aged between all other FPS releases.
I'm looking forward for your next releases. Keep em coming :D
JP9
20th November 2007, 10:45
Thanks for the sub forum, it will really help I'd think.
Don't forget to keep us updated, and I wish you could host it on FileFront. No register required, no waiting lines, no verification codes to type. Just click download now. :P
Ping_pong
20th November 2007, 17:33
Thanks for the sub forum, it will really help I'd think.
Don't forget to keep us updated, and I wish you could host it on FileFront. No register required, no waiting lines, no verification codes to type. Just click download now. :P
NO! No single upload site will be allowed. People asking for that I ban without a warning. You should read the rules JP9. I didnt create them for "fun".
Undergamer
21st November 2007, 03:48
I'm not going to use any of those 'services', (i.e. filefront, rapidshare).
Ping_pong:
All new releases are going up first on FusionTHZ.net... which works nicely with my build script ;) Besides, I'm pretty good about posting the source +/- a few days of the release. Thats the only way to be 'sure' (as in 'nuke it from orbit') to keep viruses off anyones machine.
My quota is small here :P
JP9
21st November 2007, 06:55
I was just thinking, the fact that you have to register to download off of MPC is really stupid. If I was searching for an aimbot, found THZ, and then figured I had to register, I wouldn't register just for that hack. It's pathetic, but I'm not one to judge.
Oh, and thanks for all the updates so far Undergamer.
Undergamer
21st November 2007, 07:17
There isn't any registration required on the FTHZ boards.. People like it better that way,
JP9
22nd November 2007, 08:16
Oh...now I'm really looking stupid. :/
chewie9
23rd November 2007, 03:11
All new releases are going up first on FusionTHZ.net... which works nicely with my build script ;) Besides, I'm pretty good about posting the source +/- a few days of the release. Thats the only way to be 'sure' (as in 'nuke it from orbit') to keep viruses off anyones machine.
Is there any special link/password/etc you need? When I go to http://fusionthz.net, all the links are broken, i.e. the development/forums/downloads/links&affiliates/contact buttons don't to anything (they all point to fusionthz.net/#).
Others in this thread report downloading it, so I'm obviously doing something wrong - what is it?
Undergamer
23rd November 2007, 06:09
Is there any special link/password/etc you need? When I go to http://fusionthz.net, all the links are broken, i.e. the development/forums/downloads/links&affiliates/contact buttons don't to anything (they all point to fusionthz.net/#).
Others in this thread report downloading it, so I'm obviously doing something wrong - what is it?
New website. That page has been up for less than 10 hours. I need to go back and make a few changes ;)
Use http://forums.fusionthz.net for now.
EDIT: It's fixed. Links work now.
JP9
23rd November 2007, 13:34
The link seems broken. It must be filtered for some reason. It just says http://forums.****************** right now.
Edit: Never mind, but the links on your page do not work. They just lead to the homepage.
Undergamer
24th November 2007, 07:13
Ping_Pong, do you get a boner off censoring ALL of my posts?
Ping_pong
24th November 2007, 11:57
Ping_Pong, do you get a boner off censoring ALL of my posts?
:wank: Sadly enough I dont. And no I dont censor all posts, if I did you would see; Post edited by Ping_pong. I warned you in release 3.1 thread and you just keep going on like an headless chicken.
I DONT EXCLUDE PEOPLE!
Undergamer
24th November 2007, 12:39
It would be very helpful if you could help resolve the problem without resorting to having my URL filtered. Your borderline self-righteous with your "I don't exclude anyone" comments...
Its saddening that your not exercising any aspect of leadership other than being the secret police.
--
Last I checked the site is 'useful' and under construction. I'd even put an MPC banner on it if that'd make ppl happy over in admin-land.
You arnt my enemy.. You've helped more often than not. The people I'd rather piss off are sitting over at the official boards. :P
Ping_pong
24th November 2007, 17:19
The people I'd rather piss off are sitting over at the official boards. :P
:cheeky: Great to hear that.
But i still don't see the problem of using our board (more members ect) instead of a free outside linked one. We can provide you allmost everything that is needed. Webspace ect.
We used to have the same problem with "trusted" coders that created hacks for public. But after a while they noticed that they also good add nice keyloggers and other crap. We lost members because mod's trusted those peeps.
Undergamer
24th November 2007, 20:58
...instead of a free outside linked one..
They're my boards on my own server which is paid for, not freebie ones :)
andmej
24th November 2007, 22:59
I can't seem to find the download link. Any suggestion?
JP9
26th November 2007, 09:29
Nope, because Ping_Pong censored the THZ website. Give me your email (be sure to use [at] and [dot] instead of @ and .) and I'll give you the link the the website.
andmej
26th November 2007, 18:07
I have private-messaged you. Thanks buddy.
LoveTenderCare
28th November 2007, 22:40
Tried to register on FusionTHZ (LiftPWNSYou) but I never got the conformation-message on my hotmail-account. Any suggestions?
EDIT: Got the mail this morning.
Quoz
16th December 2007, 18:18
I can't find the link to download this. Can anybody help me?:bored:
LoveTenderCare
17th December 2007, 23:30
I can't find the link to download this. Can anybody help me?:bored:
You can download it from the FusionTHZ forum
Lord Awesome2.0
8th February 2008, 02:52
I am new to Tremulous and THZ, so may one of u plz tell me how to use and where to put it as well. i would be most grateful to you. Thnx
Lord Awesome
Undergamer
8th February 2008, 07:46
It's good to see more new people are using it and that it still works after 6+ months online. :)
Wayneman
13th March 2008, 00:07
HI i am new. But were do i download this at?
LoveTenderCare
16th March 2008, 17:11
HI i am new. But were do i download this at?
quote from some higher up this page :roll:
You can download it from the FusionTHZ forum
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