View Full Version : is this correct guys?? Nid help..
CaZz˛
21st November 2007, 18:09
partySkill Increase Agi {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target CaZzie
target_hp
target_isJob Merchant,Assasin
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Inc Agi
target_aggressives
target_monsters
target_timeout
inInventory_name
inInventory_qty
}
lianclive
21st November 2007, 18:27
Any problem with this?
CaZz˛
21st November 2007, 18:30
i have problem with this, cause my bot is not stopping using agi skill.. plz help
lianclive
21st November 2007, 18:33
partySkill Increase Agi {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10 <-- Try erasing this one
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target CaZzie
target_hp
target_isJob Merchant,Assasin
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Inc Agi
target_aggressives
target_monsters
target_timeout
inInventory_name
inInventory_qty
} Hope it helps!
CaZz˛
21st November 2007, 18:44
it Didn't work my bot not stopping.
lorkanz7
22nd November 2007, 09:19
partySkill Increase Agi {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10 <-- Try erasing this one
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target CaZzie
target_hp
target_isJob Merchant,Assasin
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Inc Agi
target_aggressives
target_monsters
target_timeout 300 <<< try that
inInventory_name
inInventory_qty
}
darrylz
22nd November 2007, 09:50
partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target CaZzie
target_hp
target_isJob Merchant, Assasin <-- Assassin
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI <-- not Inc AGI
target_aggressives
target_monsters
target_timeout
inInventory_name
inInventory_qty
}
CaZz˛
22nd November 2007, 11:37
thnkz guys....
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