View Full Version : [info] THZ 5
Undergamer
10th February 2008, 08:48
THZ 5 will be the final version of THZ. It will be a few weeks before its out, but it will fix the bugs in 4.1b. It's feature complete as it stands. I'm moving on to greater things in the very near future.
A general question to everyone: How much of an impact do you think THZ made on the greater tremulous community?
And for everyone who submitted bug reports, Thank You! They were very helpful!
Undergamer
12th February 2008, 15:42
5.0 is going to be a polished version of 4.1b. This way it can be used as a basis for other hacks without too many bugs cropping up from the original code. So no TremX support, officially. If someone wants to add it, they already have the code THZ and it would be straight foward to modify it for TremX.
I should really put a ban counter up on my page. Just got banned testing out some Mara/Aimbot moves. It's pretty sick to get 40 kills inside of 10 minutes against S1 humans without them being able to cope. The mara just moves too damned fast most of the time :)
.Helix//
18th February 2008, 17:49
Oooh, this sounds interesting. I haven't used any previous version, so I will have to try out version 5. I was thinking of making an aimbot for Tremulous since its opensource, but I just don't have the skills to do so at this stage in my life. What language are you using to write your aimbot? Keep up the good work!
7takerz
21st February 2008, 20:15
On the actual tremulous community it has made a very negative impact. On the cheater community it has been the basis of thiw whole tremulous section. I'm glad that someone here knows what he is doing!
dan003400
10th March 2008, 05:49
In the linux bot it seems that the aimbot is broken, when I enable it it will snap back and fourth to a wall (always the same wall on ATCS), it doesn't aim at the enemy.
You made the right choice at opensourcing the cheat, that's for sure.
Wayneman
29th March 2008, 20:38
In 5.0 will you still have to enter commands? I hate entering commands. You should add an extra thing to the menu that allows you to click and change the aimbot preferences
There is a glitch. Every once in awhile a full health bar will be displayed on a person or an alien. Those bars as far is i know are fir buildings. The opponent could be almost dead and it will be full. I ignore it tho. Its not a major one and i can get over it but i think that that is important for you to know.
mhz
15th March 2009, 06:32
Ubuntu 8.10 64-bit uses "libopenal.so.1"
but the latest of THZ i found is 4.2 still uses "libopenal.so.0" wich Ubuntu 8.10 doesn't have anymore.
so plz compile the binaries with "libopenal.so.1" capabilities.
also another idea for 5 is 100% accurate luci charging capabilities (no exploding, relises for you at 100%)
auto reload near arm/RP/RC (spamless)
goon snipe prediction preset
excuse my name (hapend to be thinking if hertz and THZ)
------------------------
found a way to bypass openal, but still 0 to 1 is needed
found another bug:
----------------------
27258 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO )... OK
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 640x480
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
Available modes: '720x450 840x525 960x600 1440x900 1680x1050 800x512 1600x1024 680x384 1360x768 960x540 320x240 400x300 416x312 512x384 576x432 640x480 800x600 832x624 896x672 1024x768 1152x864 1280x960 1400x1050 640x512 1280x1024'
GL_RENDERER: GeForce 7300 LE/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7300 LE/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 177.82
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Allocated 96 sources.
OpenAL info:
Vendor: OpenAL Community
Version: 1.1
Renderer: OpenAL Soft
Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
Device: ALSA Software on default
Available Devices:
ALSA Software on default
ALSA Software on HDA Intel
OSS Software
Wave File Writer
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
total 0, hsize 1021, zero 1021, min 0, max 0
total 9677, hsize 1021, zero 4, min 0, max 28
VM file ui compiled to 3167574 bytes of code (0x7f31ac8b9000 - 0x7f31acbbe556)
compilation took 2.002029 seconds
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
********************
ERROR: ^3menu file not found: ui/menus.txt, using default
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7300 LE/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 177.82
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
total 0, hsize 1021, zero 1021, min 0, max 0
total 9677, hsize 1021, zero 4, min 0, max 28
VM file ui compiled to 3167574 bytes of code (0x7f31ac8b9000 - 0x7f31acbbe556)
compilation took 1.920532 seconds
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
recursive error after: ^3menu file not found: ui/menus.txt, using default
i looked in data-1.10.pk3 and found ui/menus.txt
i tried in ~/.tremulous and in /base both came up same error
i ./tremulous.x86_64 and black screen untill i somehow quit using Esc
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.