View Full Version : I need some help with VMT Hacks please.
quarantine
21st October 2008, 08:33
I read the tutorial on VMT hacks which was wonderful, but I think i'm either missing the point or doing something wrong.
I am trying to get materials to edit for the "breakfloor" map but I can't figure out which materials the map uses in the wall and blocks.
My understanding of the process was; I find the materials that breakfloor uses, I edit them to become transparent or glass etc...
but I can't seem to achieve this, any tips for a new comer?
Thanks! :ponder::P
6969willwill
21st October 2008, 10:01
look at the wall you wanna get the texture name for, and then open console and type: mat_crosshair
should give you the name of the material you are looking at... i have found that some materials dont show up, there are ways to find out the material name if this is the case, but i really do not want to write it as it will go forever... ill just say this, if you are desperate for the material name, look at the map in valve hammer editor.
quarantine
22nd October 2008, 02:06
Okay so I now have a texture on Office,
concrete/concretewall021b I followed the tutorial and added
"unlitGeneric"
"$surfaceprop" "glass"
"$translucent" "1"
The "unlitgeneric" and "glass" worked, but I can't seem to get it translucent, is there a way around this?
sLaYeR-eS-Me
22nd October 2008, 05:10
use "LightmappedGeneric" instead and are you using a base texture?
Skelletor22
25th October 2008, 01:05
this is what i did:
i copyed and pasted the shadercode of a glassunbreakeble texture and pasted it in many wall shaders :D
My copyed Shader Code: (Note on model textures like boxes will make the models go wireframed.)
Sample:
LightmappedGeneric
{
"$basetexture" "glass\unbreakable"
"$translucent" "1"
"$envmap" "env_cubemap"
"$envmapmask" "glass\unbreakable_ref"
"$surfaceprop" "glass"
}
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