View Full Version : bindings
big_joe
2nd August 2003, 21:29
I've went through and read the threads about bindings on how to strafe/peek at the same time. Was just wondering for those of you that do use it do you just not strafe ever or what are your key configs?
On another note, is there any way to bind the ability to fluid peek left to 1 key?
Thanks.
SuperCman
3rd August 2003, 03:44
I setup my key config so s and f are left and right and beside them ( a and g ) are the peakstrafe for that direction. I only use the peakstrafe combo for coming around hallways so i can instantly point and click (i'd be walking of course for a small ret)
Bind the ability to flud peek left to 1 key? hm.... I'm not EXACTLY sure what you mean, but just elaborate and im sure i can make something for you. Do you mean like when you hold a key it peeks left slowly and when you let go it stops at the degree your at?
]MPC-ET[PanzerSheep
3rd August 2003, 18:01
Aliases[6]=(Command="Button m_bSpecialCrouch | m_bPeekLeft",Alias="FluidPeekLeft")
Aliases[7]=(Command="Button m_bSpecialCrouch | m_bPeekRight",Alias="FluidPeekRight")
Try those, havent tested them so cant be 100% sure they'll work :)
what it does, hit your leftpeek button or rightpeek button and it will drop to fluid posture and peek :) and when u let go it should go back to normal
The_Unknown
10th August 2003, 18:21
I can't get any of the scripts working....Heres what I have
Aliases[12]=(Command="LowerPosture | OnRelease RaisePosture",Alias="fastPosture")
thats under Engine.InputPlanning
Then I also have this:
Aliases[15]=(Command="ChangeRateOfFire | ChangeRateOfFire | Zoom | LowerPosture | OnRelease RaisePosture | OnRelease ChangeRateOfFire | OnRelease Zoom",Alias="Sharpshoot")
Thats under Engine.Input
Im attempting to get the sharpshoot script working and I am dumb and dont know what I am doing....Can someone please put me in the right direction?
SuperCman
10th August 2003, 19:42
Take the alias 12 out of inputplanning, that is not they keybinds in effect while in game.
With aliases, it's just...Many commands that you could put manually onto the key,but it's put in an alias to make it faster to switch between things, instead of all those commands, you assign your KEY that you want do to this, to what Alias="yatta"
So in your user.ini under Engine.input (not inputplanning) bind the key you want it to as Sharpshoot
ie) ctrl=sharpshoot
With the lowerposture/raiseposture
You can keep that as an alias if you want, it's not that long though.
Put the alias under Engine.input, and bind your key to..... c=fastposture or whatever key you want.
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