View Full Version : Pulse has the answer..
SuppaStagga
13th August 2003, 04:09
i was talking with pulse today and i asked him if he had an aimbot yet and he said yes but itll only work for his comp.. because each one of us has a diffrent adress... i didnt understand him so im asking him wat does that mean and How can i find out mine?:bunny: also i already have th TMK program... wat do i do next?
Pulse
13th August 2003, 18:54
?????????????????????????????????????????????????? ??? ? ? ? ? ? ? ? ? ? ? ? :confused:
nightmare
13th August 2003, 20:00
Originally posted by SuppaStagga
i was talking with pulse today and i asked him if he had an aimbot yet and he said yes but itll only work for his comp.. because each one of us has a diffrent adress... i didnt understand him so im asking him wat does that mean and How can i find out mine?:bunny: also i already have th TMK program... wat do i do next?
You cant make a aimbot with a TMK program.TKM programs only work for single player and not for multieplayer.
SuppaStagga
13th August 2003, 20:15
That is wat pulse told me...
Virtuosofriend
13th August 2003, 22:51
Pulse , dont reply with ??????????????????!!!!!!!!!!!!!!!!!!!!!!! use some words mate.I should warn you for pointless post , but i wont.Dont do the same mistake twice.
commando991
15th August 2003, 10:49
hmmm... I have a quote on about tmk for multi player usage.
tmk can be used as multi player trainer making.
you just have to know how to direct the address and values correctely for the server to see it.
say your address is 0023FD45 value 33
for this if you run a test with your game hosting your own server you run tmk and code your address in by either
add, sub, lck, poke these are simple commands.
values listings bytes, word, DWORD, Float, Double
now most servers dont like poking the address much.
so you have to use the command add or sub or lck.
those work fine for multi player servers.
the way to test this is like i said host your own server,
then run tmk with the address your found using Artmoney or Tsearch or Softice.
now for example type add byte 0023FD45 33
now the add byte will be blue and the address normal text black and the value will be green.
now press the apply button then press the debug on tmk to test your address and values you found.
if the memory veiwer below is red that a vailation so this could mean a few things.
1. your address and values is not set correctely like most servers address and value using DMA is in revers.
2. you could of found a private address and values that was not meant to be patched or changed.
but we will go with step 1.
just re-type your address in revers like so 54DF3200 and the value 33 stays the same due to you can not revers this cause either way it is 33.
so now test the new address in revers and run debug and if the memory veiwer color is yellow then your in good.
the color yellow indecates the memory your patching is good to go and no error's.
the tmk is good to run memory test with to make sure the memory is good to patch with.
and yes I have ran my aimbots test using tmk and it does work on multi player servers.
I mostly like to use tmk for testing memory patch with but I code my trainers in masm32 api dialogs and use that to patch the games memory with and I code in the packets for the server.
and code in my own pics and dailog backgrounds ect.
but dont be fooled tmk can be used for multi player you just have to host your own server and find the correct address and values for your trainer cause insingle player the address are different then server side.
server side for avp2 reacts on integers types and pointers mostly.
so for your trainer your need to fidn the correct integer type and registers ect.
like say you want to have your health increase and not decrease your can find the correct memory for that using Tsearch and use tsearch debuger and see what you can get so it can defeat the DMA in the game and you can make unlimited armor or health, ammo..
but if you do that most the gamers will see more then they would say an aimbot.
most of the hackers that use aimbot dont get acused on avp2 much for using one cause no one can tell the difference
from autoaim to normal aim.
but they do notice more if you dont die right off special if a rocket comes at you and you dont die.
you can also use a blank memory address to store your new memory in depends on if your coding your own for that to work<-- this is just a tip.
but The aimbot I made Does scan the targets and gets good aim too.
I came in first on most of the DM servers using it.
I wont say the name I used but it was on PH.
my highest frags was 88 so far.
Pulse
15th August 2003, 12:13
and TMk does work for mulktiplayer like commando said server sided like my 100 sniper ammo hack works for multiplayer
SuppaStagga
15th August 2003, 17:37
HOLY F*CK 100 SNIPER AMMO MAN I NEED TO LEARN HOW TO MAKE MY OWN HACKS!!! HOW DO I MAKE MY ON HACKS??!?!!?!?
Also commando when i tried to click on Build trainer i get an error message saying sumting about Add .exe name Wat the hell is that?:bored:
commando991
16th August 2003, 03:02
Originally posted by SuppaStagga
HOLY F*CK 100 SNIPER AMMO MAN I NEED TO LEARN HOW TO MAKE MY OWN HACKS!!! HOW DO I MAKE MY ON HACKS??!?!!?!?
Also commando when i tried to click on Build trainer i get an error message saying sumting about Add .exe name Wat the hell is that?:bored:
well what you using TMK?
if thats what your using then you have to go to the tabs on the left side of the tmk program where it has 3 tabs.
1. objects 2. Build settings 3. help...
you want to goto Build settings tab, this tab will show a process window above it you have to have your game runing to see the game in the process window to click on it to have the process name lithtech.exe for the trainer.
with out this lithtech.exe name in the process name your trainer wont be able to find the runing game to add or poke the memory for.
and with this TMK trainer once the lithtech.exe name in in the process name you can have the trainer store any were on your pc and it will search for the game runing so you dont have to have the trainer in the game folder.
also under process name you need to name your trainers exe as well too.
plus the best way to have them work in have the trainer exe type static.
and if you have pics or say text scroll on your trainer to give a bit of a fancy look you need to save regin as yes.
so every thing is saved in the trainer it self.
here are a few urls for tutorials on memory patching and searching and tools.
http://www.s-i-n.com/chaos/main.htm
tuts on game hacking
www.trainorcreations.com/ (http://www.trainorcreations.com/)
http://www.s-i-n.com/chaos/strmemory.htm
tools
winhex/xp (http://www.sf-soft.de/winhex/kb/)
http://www.diplodock.com/Products/HexEditorPro/default.asp
softice patch nt/xp (http://kiev-security.org.ua/box/14/ds5.shtml)
cheat tools (http://www.cheats.ru/tools/index.php)
cheat tools 2 (http://www.cheattools.de/)
tutorial on game trainers (http://members.fortunecity.com/victordwolverine/)
this should help out some I will be trying to post softice and Tsearch for download.
url for Tsearch
Tsearch Debuger (http://membres.lycos.fr/tsearch/)
<note>
I couldnt loadup Tsearch for download on here so i found the url now I will try softice so you can use the patch for softice if your running xp or nt windows.
if I can not load up Softice I will find the place were I got it and post the url here
commando991
16th August 2003, 06:21
I have an idea not sure if this would work any?
but heres my idea any way.
this could be used to make your own rez file program.
if any one is good at C++ this could work.
this would be a easy cheat system to use on games that use rez files.
if we coded the structor of the rez manager to a dialog api.
and have it be able to read the rez files and then have it send the memory it reads in the rez files to the lithtech.exe
this would be easier then using TMK or search for all the memory for what we want to do.
all you would have to do is edit the rez files to your liking and
run the dialog and have it coded so it wristes the memory of the rez files to the server lithtech.exe.
this is the same way the server does it by linking them.
but in this case we use a out side client program to do it.
so it would be just like TMK but using rez files.
heres a example code I got off the web.
3. STRUCTURES
There are offcourse numerous ways to design the structures needed to deal with REZ Files. The structures here are just a guide to get you going in the right direction. I start by 'skipping' the ID-String cause we don't need to keep that in memory.
typedef struct{
long Start_Vars;
long Root_Offset;
long Offset_Length;
long Blank1;
long Index_Offset;
long Date;
long Blank2;
long Max_Foldername;
long Max_Filename;
long Blank;
BYTE Start;
} HEADER, *LPHEADER;
When we start reading from the index, I first read a long with the Identifier, and based on that
I used either a FILEINDEX Structure or a FOLDERINDEX structure:
typedef struct {
long Offset;
long Length;
long Date;
long ID;
char Extension[4]; // it's in REVERSE! So DLL would be: LLD
long Blank;
char *Name; //2 trailing '\0's!
} FILEINDEX, *LPFILEINDEX;
typedef struct {
long Offset;
long Length;
long Date;
char *Name; //1 Trailing '\0'
} FOLDERINDEX, *LPFOLDERINDEX;
Here the data from the Header comes in handy: Longest Filename and Longest Foldername. We can safely define the length of the *Name variables with these values, without having to fear that they'll overflow.
These structures are not the only solution to reading the index, and I have used several other ideas in my own WinReZ program. It is however a good point to begin with and to start understanding the structure of the REZ files.
this I got off from blackangle.com before they edited their site.
SuppaStagga
16th August 2003, 21:44
well i was using Tsearch program and i was trying to make a 100 ammo sniper rifle... i did every thing i was supposed to then i found the adress for the value i put 100 then i went back to the game but when i was playing only 10 ammo bullets fired and hit the person but the rest were just firing but never did any damage to the person....Why?
minator
21st August 2003, 20:47
hye u have avp2 cheats?
SilentNinja
1st May 2004, 23:31
I have an AvP2 aimbot that i made myself Pulse i used Tsearch and TMK to make it and it works on MP i cannot upload it here thought because it only works for my computer
nightmare
1st May 2004, 23:51
The whats the point of posting that and digging up a real old thread?
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