View Full Version : Avp2: Hey Commando!!
SuppaStagga
31st August 2003, 04:56
hey sommando its me }{unter the one u were talking to on msn....
any ways i found a out a button script for TMK it shows yellow which means good... well any ways... here it is... tell me why when i press start it say its good which means it shows yellow but when im playing the wepon does not track!!!....
Add DOUBLE 77F57FAD 90 90 90
Add DOUBLE 51007C24 90 90 90
Add DOUBLE 1620723 90 90 90
Add DOUBLE 5100ED45 90 90 90
Add DOUBLE 46BA57 90 90 90
it also works makes the collor chgne yellow when i change Add to Sub
SuppaStagga
31st August 2003, 05:59
i just found out that the command "Poke" in the button script is the thing that is ****ing me up or is it?
commando991
31st August 2003, 11:33
Originally posted by SuppaStagga
hey sommando its me }{unter the one u were talking to on msn....
any ways i found a out a button script for TMK it shows yellow which means good... well any ways... here it is... tell me why when i press start it say its good which means it shows yellow but when im playing the wepon does not track!!!....
Add DOUBLE 77F57FAD 90 90 90
Add DOUBLE 51007C24 90 90 90
Add DOUBLE 1620723 90 90 90
Add DOUBLE 5100ED45 90 90 90
Add DOUBLE 46BA57 90 90 90
it also works makes the collor chgne yellow when i change Add to Sub
you want to know why its yellow and not work the way you want it to.
for one those are noping values which other means patched values.
if you use those in the game I bet the games screen looks like patched blockes in the game doesnt it?
and it dont do any thing.
if you read any of the tuts on game memory editing and stuff I posted for links.
you see that patched values use the 90 90 values and which it does nothing ir edits the game memory to nothing at all but patch noping values to the place of the value your want or a none register value placement.
and if they noped the correct values you want then the games screen looks like patched blockes on it.
which it does nothing but patch the game screen effects.
nope values can be call for editng the games memory what what we was trying to do was just search for the correct value for autoaim for that weapon you used only.
and of course with tmk button on tsearch it gives you both patched and unpatched versions.
the unpatched versions is what you need not patched.
SuppaStagga
1st September 2003, 20:19
ok ty man... im still trying to make an aimbot...
do i search 3? or wat was that value that u gave me last time?
do i search for byte or Double?
commando991
1st September 2003, 22:29
Originally posted by SuppaStagga
ok ty man... im still trying to make an aimbot...
do i search 3? or wat was that value that u gave me last time?
do i search for byte or Double?
well theres two ways realy.
1. search just number 3 value, cause in most cause it will see the value 3 cause the begining part of the value 33 is just like register more less.
then theres the whole value.
2. search for value 33
either way your going to get loads of value 33 for list.
you will have to do the first search to reconize the value 33 or 3.
then play the game some to see if the value's you found changed any and if they have do a search for value has changed or has increased but in this case sense the smartguns autotargeting memory changes rapidly up and down.
your best bet is to keep doing a re-search for value has changed so it will search both increase and de-crease values.
then at the end of all the re-search you should at least have 1 or 2 address left.
one would the smartguns autotargeting integer the second one would be your graphics for it.
the graphics is what makes the crosshair move smoothly.
SuppaStagga
1st September 2003, 22:43
Commando can u please sign on msn then IM me when u do plz.. so we can finich this today
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