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TheGrey
7th September 2003, 17:13
Hi all,

The NoDepthTest command doesn't work in Call of Duty...
does anyone know if there is an alternative?

MickDude:cool:

Brett-E3
7th September 2003, 17:40
We have an OpenGL section, but a simple wallhack won't work like it did in mohaa.

TheGrey
7th September 2003, 17:55
I've already managed to make see-through-walls... I'm trying to refine things a bit....

cheers.

MickDude:cool:

virussss
7th September 2003, 18:43
The game has multiple viewports. Thats why when depth test is disabled the 'other' viewport is hidden , Which is the (players,models,trees) , Also why zooming in didnt work because it was zooming the 'wrong' viewport.

Brett-E3
7th September 2003, 20:03
You can have transparent walls but you won't see your models.

TheGrey
7th September 2003, 20:21
What do you mean?

I have transparent walls, with no background mess-up, and you can see whoever or whatever is behind them....player models or static objects or whatever....

MickDude:cool:

GrumpySpyGuy
7th September 2003, 20:53
Hrm... How about adding it to skins.. Like CoD Chams

virussss
7th September 2003, 20:57
Originally posted by TheGrey
What do you mean?

I have transparent walls, with no background mess-up, and you can see whoever or whatever is behind them....player models or static objects or whatever....

MickDude:cool:

cool post screenshots.

TheGrey
7th September 2003, 21:38
Here you go.... these are the screen shots:-

http://homepage.ntlworld.com/campbellmicky/shot0014.jpg
http://homepage.ntlworld.com/campbellmicky/shot0020.jpg
http://homepage.ntlworld.com/campbellmicky/shot0023.jpg


I'm still working on it... I've only made BRICK buildings transparent so that it's not too much... the soldier's uniforms are transparent as well at the moment, but I'm hopefully gonna just design some Brighter skins for the AXIS or something...

...and no more toilets, I promise...

MickDude:cool:

virussss
7th September 2003, 22:01
Nice , But that doesnt look like its in opengl to me? .. thats just shaders and stuff aint it?

TheGrey
7th September 2003, 22:26
Yeah it's using SHADERS....

MickDude:cool:

virussss
8th September 2003, 00:40
Ok, cool , Sorry i thought you were doing this in OpenGL , As i explained about the viewports- Forget it. Applys to gl. Gj btw.

TheGrey
8th September 2003, 01:11
k, cheers dude...

Things are progressing....
Here's the latest screen shots:-

http://homepage.ntlworld.com/campbellmicky/shot0189.jpg
http://homepage.ntlworld.com/campbellmicky/shot0195.jpg
http://homepage.ntlworld.com/campbellmicky/shot0217.jpg
http://homepage.ntlworld.com/campbellmicky/shot0223.jpg

The shots above use BRET-E3's COLOURED skins..... (although they are a lot darker because of a modified shader)

MickDude

:cool:

S|i|C|L|i|T
8th September 2003, 03:18
make the skins like blue or something, and its probably better to leave them regular if they are going to be black, cause black is hard to spot

Brett-E3
8th September 2003, 05:13
Mickdude nice work PM me and i'll contact you on AIM so we can collaborate.