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me123
15th December 2003, 03:16
would there be a way to have allies have a blue ballhack and the axis have a red ballhack?

virussss
15th December 2003, 03:32
yeh if you have team recognition figured out.

wurzil
15th December 2003, 10:30
I've done this.I've also released it for the public too.You will need to find wurzil 0.5 hack.

GEORDIE
21st December 2003, 13:44
sorry ... whats a ball hack and a cube hack .... apart from the shape?

dcdc
21st December 2003, 13:53
Wurzil, if you've got team recognition tamed, why not make the player esp team specifici>? Also why do you have to change the config setup every time the map changes, where as in infliction you don't. Just a thought.

PAS3I2
21st December 2003, 23:35
he most likely uses different model recognition. i thought the textures form glbindtexture were map specific(might not be though), so maybe hes using that?

GEORDIE
22nd December 2003, 11:42
say wot:cry:

[oC]pingu
22nd December 2003, 16:44
Originally posted by GEORDIE
sorry ... whats a ball hack and a cube hack .... apart from the shape?


ballhack can be many things. It can have a small ball where the avatar is to detirmine team, except it is over all models, including chairs and such, like in Apocalypse 2/Wurzil series, or it can be a ball in the middle of a soldier, so it looks like he is inside a balloon or such. Such a ballhack is in the Echelon Series.

Cubehack is pretty much the same except it is like the Echelon series ballhack except in the shape of a cube.

Ronin
22nd December 2003, 21:39
dark magician: nice atvar

yeh if you have team recognition figured out.

Well, its pretty simple to get that. All you do is just write down a specific texture or crc value as allies or axis. Then you finished team recognition. :D

GEORDIE
22nd December 2003, 21:50
and the point being

Shard
22nd December 2003, 21:53
Originally posted by Ronin
Well, its pretty simple to get that. All you do is just write down a specific texture or crc value as allies or axis. Then you finished team recognition. :D
Actually it's not that simple, the texture #s change every map and crc32 model rec does not work.

Ronin
22nd December 2003, 22:21
Originally posted by §h@®Ð

Actually it's not that simple, the texture #s change every map and crc32 model rec does not work.

I know they change every map, but they are always the same for the same map right? Just find the texture values for the main maps and a few of the favorite custom maps. Then its fine.

--

Never hacked COD before, why doesnt crc32 work? O.O

Shard
22nd December 2003, 22:48
Ok, I just found out that CRC32 model rec does work, Virussss was the one who told me it didn't.
CoD uses glCompressedTexImage2D so you have to hook that first.