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Real|stY
20th December 2003, 22:31
before you read this i want to tell you something .. this worked on a pure server with that Abomination punk buster running !.

i was snooping around in the multiplayer games memory lastnight and found something i liked , they have placed all the anti cheat detection into it and theyve left single bytes to control things like reload animation triggers i was firing the springfield like an automatic machine gun after changing 2 bytes and it was killing people , recoil , accuracy , range , move speed all unencrypted , but without going into the code and going blind have any of you got the offset for where cod stores its memory location after its allocated it into memory ?, i have to find it after everynew map loads , im a lazy b*stard so someone dig it out for me and i will do the rest and release a nice multi player trainer......

and i read somewhere on this forum someones wants help with disabling the crc checks for pure servers ,this is as far as ive got , ive dissabled the check on my side i can run mods when i set pure and im hosting ) and im getting close to dissabling it alltogether on both sides , i know what it does to check if anything been modified on your end and its simple maths if you want the offsets for what ive done todissable it il send them ..

scribble what youve found on a postcard and email it to mrmedic9090@aol.com

:dead:

DoobieJoe
20th December 2003, 23:25
Punk buster? its not even implemented yet... You must have been traveling to the future. Could I get the loto combination from next week's draw please.

Thanks.


DJ


I would suggest giving more details when you come up with a "supposed" breakthrough that dozens of skilled software hacker missed before you.

Real|stY
21st December 2003, 04:36
going by your last post i dont think you know enough about this to be posting m8 and i dont meen any disrespect here but the server i was on was sending text saying punkbuster was actively scanning and anyone caught cheating would be banned



the crc check can be dissabled by turning a few jne into jmps ( someone will have found it before me and not posted it ,i found it allmost instantly , back trace from the usage.dat , trace the error back to where it orrigionated the crc check is just above the push command the first and third test eax,eax jne's change them to jmps and thats it gone. )


mov b,[eax],64 .. [ FF extra life in multi play ] further down the code is extra 25 life when you walk over a medpack ... also can be changed .. they must have missed those as well m8 !?



as for the lottery if you find the numbers before me we will share it hehee

back to the thread ...

GrumpySpyGuy
23rd December 2003, 00:18
Thats odd, cause they haven't implemented Punkbuster into COD yet, Pure is all they got