View Full Version : Tribes 1 L.spiro autoaim
firefly123
22nd December 2003, 05:59
I don't know if any of you have seen the demo yet, it was on the tribalwar site a lil while back, it shows a working aimbot for tribes and i was just wondering if anyone has it or knows where to get it, it worked best with the chaingun, and it even compensated for your lag and the direction the person was moving in, if the link works, the DEMO is here:
http://www.azra3l.net/L-SpiroAutoAim.zip
You need tribes to watch it (just put it into your recordings folder then go to demo's on the main tribes screen and play it) and if your running the happymodded version then you need to run the CRC crack executable or your tribes will crash when it tries to play it :classic:
Someone out their must have this cheat, because i'm certain i've been up against people that have been using it, they're so good with the chaingun and blaster, yet they're so bad with any other weapon its not funny.... :dead:
dusttodust
25th December 2003, 10:33
Problems with vid:
1. Doesn't compensate for anything.
2. Chain / Laser /Blaster only work up close and no other weapons work accurately, which validates my first comment.
3. Tracking is lost consistently.
4. Biggest problem, it's been done long ago with more accuracy.
Epidemic
25th December 2003, 23:50
Great. All we need is another auto-aim.
Well I was talking to L-Spiro while he was developing it. At the time I thought he was just bulls**ting. I mean he is already good enough to be in any clan he wants. Anyway, it does compensate for your movement, I know he said that much. The lag he also said it could compensate for, I'm not to sure about that. With the Tribes engine being the way it is, I highly doubt he will be able to get it to work decently with anything else besides the chaingun or sniper rifle. If he does get it to work for any other weapons, I'm sure that a skilled player will still be able to defeat the person using the cheat, since Tribes takes years to master blah blah blah.
Well, if he makes the mistake of releasing it, you can be sure that I will get my fat stubby sweaty hands on it. I do already have the other autoaim. E-Mail me.
l33t0n3@hotmail.com
L. Spiro
26th December 2003, 02:23
It accounts for ping, my player velocity, the target velocity, the target acceleration, and bullet time.
I have demos of me mid-airing people from 435 meters away.
The demo that is posted above is crap, and does not show the auto-aim very well at all.
And things have been fixed. It is no longer jittery and it does not change targets while I am already on one guy.
It is much more accurate and smooth, and I changed the mechanism on the sniper rifle so that it hits over 10 more often, even at super-long ranges.
I have demos of holding the button down on the sniper rifle while a teammate skiied the map. Every time it fired I got the message, "You have harmed teammate [KoV]justin`!", even when he was so far away I could not see him through the fog.
And yes it does lead, obviously, or else I would not have these nices demos of 435-meter mid-air disks.
And other demos of going onto Ultra Renegades and killing the same 3 enemies over and over again, for 150 (sniper) points in about 8 minutes, until I was finally banned.
And the biggest concern is, it works on ALL online shooter games. I was asked to see if I could make it for Unreal Tournament 2003 and it took me about 10 minutes to collect the information related to Unreal Tournament 2003 that would allow me to make it work for that game.
With this type of program, do not EVER plan on me releasing it, and in fact I plan only to help prevent it from working on future games.
Quite frankly, I enjoy online shooters, and it would not be very fun for me if everyone always hit me.
Epidemic
26th December 2003, 03:43
Scary. Well, you have my respect for deciding not to realease it. Quite a commotion it would make.
How does it acquire its targets?
L. Spiro
26th December 2003, 04:21
I will not release any helpful information on how it works.
Anything I say could help others make it as well and that is practically the same as distributing it myself.
Epidemic
26th December 2003, 04:26
Could you at least say if its CPU intensive or not? Something about what kind of system specs...?
L. Spiro
26th December 2003, 04:57
No, it isn’t. Very fast and smooth.
Epidemic
26th December 2003, 05:05
Ultimate portability. An autoaim compatible with any game with just a few tweaks.
dusttodust
26th December 2003, 17:38
Prove it with a new demo then. I've watched the first demo and there's just nothing special there. No leading, it's all up close shots that actually connect. The ultra-ren demo is lame as hell, there's no lead at all involved with ultra-ren when it comes to sniper shots, so it proves nothing, in fact it's less impressive than the first demo which sucks to begin with.
This guy's nothing but a big talker, end of story.
Epidemic
26th December 2003, 17:54
I've seen all of the other demos he's mentioned. The lead is obvious and the mouse movements also suggest outside forces. I'm compiling a small video so people outside of the Tribes community can also watch if they want to. I will also look into getting the other demos uploaded.
dusttodust
26th December 2003, 19:41
The lead is un-obvious in the 2 released demos that I've seen.
LSpiro likes to spew inconsistent garbage. In fact, he gives a totally different story of how it works each and every time he mentions anything about it.
Epidemic
26th December 2003, 21:13
L-Spiro: Can you take screen shots of the autoaims GUI? Something like that; just to remove all doubts.
dusttodust: What totally different stories? Nothing about what L-Spiro has said has been inconsistent from what I've seen. What I'm trying to say is: prove it. Post something that proves what you are saying.
EDIT: The video is compiled and ready, but I am unhappy with the results. It just looks like some nice shots someone happened to get. It doesn't have the effect I was hoping it to have, and in order to get that effect, I would have to make it much bigger in size than it is and spend much more time on it. But it will have to suffice because I am lazy.
L. Spiro
27th December 2003, 08:50
Of course those demos are lame; they were made in the early stages of the auto-aim.
And if my story changes, it is because parts of my auto-aim have changed.
In the first demo, my range is 2 seconds for each gun, yet I mentioned hitting consecutive air-disks at a range of around 400 meters (close to 6 seconds). Because for that demo I raised the range on disks. And the lead is extremely clear to see in those demos.
If someone wishes to host, contact me via IRC: irc.dynamix.com #FF7 and I will send the demos.
I have plenty of good demos, taken after the Ultra Renegades crap.
I have an AVI file of one of the long-range disks also so that people outside of Tribes can view.
firefly123
27th December 2003, 14:12
Well i just found an aimer for tribes made by someone called Th35hriek, via a friend on irc, it uses modified arrows above enemy heads to aim, and partially accounts for movement, nothing like what you have made spiro, but it works nonetheless. This is probably what i have had people using on me. It works quite well with the chaingun, but nothng else (disc, sniper etc.)
Forgive my honesty, but i find you to be quite arrogant, L. Spiro, if you had not intended on releasing it, you should have kept your mouth shut (and your demos away). What was your point? To induce jealousy? I'm sure you have your reasons (petty as they may be) but to do something like this shows that you would like to be the envy of the community, which.. despite your efforts, does the complete opposite to many of the people i have talked to on Tribes.
People have always known that there were auto aimers around for tribes, but until you opened your mouth, no one had spoken of them, now that you have popped the lid, i'm sure that someone from the CS community will take the time to create an autoaim that they will actually release.
I say good day to you, and sorry to anyone who is offended by my post, i am just being honest
dusttodust
27th December 2003, 16:09
This is pretty funny.
Yay, you got one mid-air! Amazing. I'm willing to bet I could join a server that you're on and it certainly won't happen again at 450, let alone 100.
Epidemic
27th December 2003, 17:43
dusttodust: If you want some demos of him using the aimbot, you need only to ask.
firefly: The aimbot that you mentioned, is there any chance you can send it my way? I think I already have the one you speak of, but I'm not sure.
L. Spiro
28th December 2003, 10:15
firefly123, I am sorry you have gotten that impression. Based on what I said an how, of course it is justified, and certainly my own fault.
But you are misinformed also, and the truth should be made clear.
The original demos that were created of my early auto-aim were not made with my permission and certainly not released with my permission. The concept behind how my auto-aim was made was not released with my permission, and in fact, I tried to deny everything and make people believe it was not auto-aim. I did not claim skill, but anything was better than to have people realize that auto-aim was possible for that game.
But after the community finally knew for a fact that I had a true auto-aim (not one based of graphical layers, etc., but one that could aim ahead and account for ping) then there was nothing I could do.
It is not as though I could deny it any longer. So they wanted to see it, and I showed it. Even though the demo in which I showed it was very crap, and I am ashamed to have even called that auto-aim.
Call me arrogent, great. I am sure I deserve it based off what I said and how, but believe me what I said is true, concerning what the auto-aim can do and my intentions.
dusttodust, of course I will not get a 450-meter air-disk on you, and no I did not get just one. I got 2 in a row at the start, several others throughout the demo, and many many noregs. I got 9 in a row at a distance of around 200 meters, and of course the only reason I got them was because we were specifically trying to see how far away it could hit. It was not during normal gameplay, obviously, because it is absurd to think it would hit those disks during regular gameplay.
However, it shows quite plainly that the auto-aim aims very much ahead, and is NOT using a simple graphics layer for coordination.
In truth, I can not understand why you think you can trash those demos and still claim the auto-aim is basic when you haven’t even seen those demos, or any of the good demos. So basically, what you are doing is talking shit but not allowing anyone to prove you are wrong. You have been offered the demos and I am very willing to post them any time I get a host, yet you refuse to accept the demos so that you can see for yourself, and instead just think you know it all already. When you have seen the other demos, your word may hold weight. But until then, you are rambling about things you do not know to be true and you are blatently claiming falsehoods to be true.
dusttodust
30th December 2003, 08:36
Look, man, I've seen the released demos. That's what I'm basing my comments off of. Obviously you're quite dense if you think I should base my comments off something that doesn't exist. At least not to me.
No one offered demos. So don't say that stupid shit.
And saying this couldn't be done with an openGL hook is absurd. I'm guessing that's how you're doing it. Any real programmer that reads your babble would know you're full of shit when you start talking out your ass.
L. Spiro
30th December 2003, 23:40
http://lspiro.lordtrickster.com/Tribes/Recordings/JustAuto-Aim.zip
Various demos that illustrate the undeniable fact that this auto-aim is the first true auto-aim for Starsiege: Tribes™, in the fact that it aims ahead, accounts for accelerations, velocities of my own character, the target character, and the bullet.
Details:
(2003-12-16-004440)-[KoV]justin`-hb.rec
I had just increased the mouse-moving accuracy for use with the sniper rifle. Basically, an auto-aim is fairly useless if the auto-aim can not move the mouse the exact amount required to make your character point the correct angles.
Any auto-aim that uses any form of graphical layer is useless for sniper rifle, and would really be called an auto-miss.
Here, [KoV]justin` observes me sniping people out of cap routes at high speed, odd angles, while I am skiing, while I am dueling, dodging, etc. He kicked me from the server shortly after the end of the demo.
(2003-12-16-193037)-[KoV]justin`-dx.rec
[KoV]justin` wanted to see more of the auto-aim, and on various guns. At first it is not too impressive. After he asks me to snipe him as he skis the map, I ask him if the snipe is ahead or behind. After he tells me it is behind a bit, I raise my auto-aim’s lead and then the real demonstration begins.
Long-Range Disk.rec
I am Dr. Mario. rofl [lmao] wanted just to test for long-range capabilities in the auto-aim. We set it up so that he would jet up as far as he could and when he started falling he would not touch his keyboard or mouse. At a range of around 350-450 meters, every disk comes close, most noreg, and several hit. The only intention behind this demonstration is to prove it aims ahead and accounts for accelerations. It is not at all saying, “My auto-aim will hit you even at 450 meters away.” In real game conditions, the target can move out of the way after the disk has been fired, and the disk will miss. This is why I always fire at people as soon as their jets run out because for that short time they can not move out of the way of the disk. My auto-aim tells me when their jets run out.
Long-Range Disks (SolidSnake).rec
Same thing, from his view.
Showing [KoV]justin.rec
Same as (2003-12-16-193037)-[KoV]justin`-dx.rec, but from my view.
UR Gets Owned.rec
150 kills in a few minutes. My favorite part is when I am killed and I spawn in my base. Then for a minute I kill people as I jump back and forth across the door and pick people off. It also demonstrates locking onto people who are on the other side of buildings, thereby proving it is not using any form of graphical lock-on system. By being on the other side of a wall or building, the target will not have an arrow above his or her head (even with invisible walls that arrow will not be drawn) and the only graphical clue would be armor color, but this also demonstrates the fact that I can nail people from any distance away, even when they are so far away they are not drawn on my screen.
Anyone who claims I am using a primitive aiming system such as one based on graphics should watch these very carefully and consider his or her theory even more carefully.
In truth, this is not specific to Starsiege: Tribes™. As I said before, it is portable to ANY game, and in most other games the results are even more devastating. This is not like Counter Strike where auto-aims are made via an exploit of the game itself.
unfunf
31st December 2003, 00:00
I *HIGHLY* doubt your hack can instantly work with all games... You would have to change many things in the hook in order to make it correctly work for the new physics, plus you would have to know a LOT about the game in order to figure out how to make the hook work without any access to the source code.
You're a skilled coder, ok... but a lot of what you say is just bullshit. So you have an aimbot for a game that can predict, these things have been done in many games (Quake 3 for example). All that takes is knowledge of the game, brains to actually code, and knowledge of the vectors needed to correctly aim at a target on their normal path. Obviously, you cannot take human judgement into consideration.
Das...Oppollum
31st December 2003, 00:43
Originally posted by L. Spiro
In truth, this is not specific to Starsiege: Tribes™. As I said before, it is portable to ANY game, and in most other games the results are even more devastating.
Then wtf have you chosen to show us a tribes 1 hack??? This game is old shit..nice for you if you wasted you time making an aimbot for this...but if you want to tell us you found a way to make perfect aimbot that is neither using game graphics nor game functions that also works for any game, then proof it, and not with some over 5 years old game...
dusttodust
31st December 2003, 01:28
Unfortunately these forums are made up of good coders / bad coders. You might be able to fool the bad coders, but any real coder knows what goes into make a decent autoaim for most games.
There's no portability, every game is different.
If it'll work in ut2k3, then prove it.
I'm gonna go watch these demos.
dusttodust
31st December 2003, 02:44
After watching the demos, they're very amazing. Regardless if the game is 6 years old, it's still amazing, to say the least.
You could pull this off with an ogl hook, but the accuracy shown was amazing.
There's a couple ways I can see this working, but pulling it off might be rather difficult.
L. Spiro
31st December 2003, 03:09
The reason I chose Starsiege: Tribes™ in the first place is because it was the only game that interested me. The only game I play.
Now, if I explained how I made it, every coder on here would realize, “Oh shit, he is right, it will work on every game.”
And that is the exact reason I will not explain how it works. And if you feel that is reason enough to flame me, consider this.
If I explain how it works, and everyone realizes that the exact same concept can be ported easily to any other game, then guess what. All the games all of you play go down the shitter.
Now, as for its portability, it is logical that of course it would need to be modified for whatever new game. But the thing is, only a few lines of code need to be changed.
Basically, the code that gets the information the auto-aim needs (player velocities, angles, and bullet speed, oh, and ping).
But okay, since I have not mentioned the details on how it is done, I am not going to expect anyone to believe it can be ported to any other game. As of now, you are taking my word for it, if even that.
So word got (without my consent) that I have auto-aim and quickly the people involved in preventing cheats, and the people working on Tribes:Vengeance became interested, and also worried.
|5150|sLaM stands out as a respected community member dealing in the prevention of cheats, and he asked me to see how portable it is for Unreal Tournament 2003, since Tribes:Vengeance runs off the same engine.
So I began porting it. It took me about 10 minutes to get the information from that game that I needed to port my auto-aim. I have NOT used the information to actually make an auto-aim for that game, because there is no need.
Once I have the information I need (player velocities, etc.), I have already proven that I can put it together into an auto-aim, so there is no need to do it again. In other words, by getting the same information from Unreal Tournament 2003 that I needed in my auto-aim for Starsiege: Tribes™, I have proven the same auto-aim will work in Unreal Tournament 2003.
I refuse to make an auto-aim for Unreal Tournament 2003 because such a thing simply should not exist.
I made the first one to see if I could do it. I have proven to myself it can be done, and by getting as far into my port to Unreal Tournament 2003 as I did, I have proven to myself that is DOES port to any other game easily, and with that, I am done. My curiosity has been satisfied and that is all I needed in the first place.
From here, it is your choice to believe me or not. I will offer no more proof. I do not need to do so. I already know everything works, and that is all I need.
dusttodust, no hard feelings. I understand it is hard to believe something such as this with no “real” proof, especially when it goes against of lot of things you have already been told and especially with the crap demos that were posted before. Those demos are a crying shame, but oh well.
Das...Oppollum
31st December 2003, 07:49
aha k...id just like to know why you are writing whole essays here (on mpc), but dont want to give ANY proof..on something like this..this is kinda funny
And that you only need those infos is kinda clear, this is like all good aimbots are made (and they exist long time for UT/unreal engine)...but it is really unbelievable that u got all those infos in 10 minutes and can get these for any game you want...noway without axx to any game resources..or you wana tell me you debug some application and can tell me after a few minutes where which info is stored..?
firefly123
31st December 2003, 08:23
Originally posted by L. Spiro
It also demonstrates locking onto people who are on the other side of buildings, thereby proving it is not using any form of graphical lock-on system. By being on the other side of a wall or building, the target will not have an arrow above his or her head (even with invisible walls that arrow will not be drawn) and the only graphical clue would be armor color, but this also demonstrates the fact that I can nail people from any distance away, even when they are so far away they are not drawn on my screen.
#1, Using HM's crack file you CAN see triangles behind buildings, most avid tribes cheaters know this (and you should know that they know this)
#2, Using Fog Effects (I'm gonna pull a Spiro here and not tell you where to get it) together with the HM crc cracker, to change the fog level, you can see further than normally allowed, AND lockon to people that would normally be out of your FOV (i do this with the aimer i have) and while it may look like people are out of range on your demo, it is obvious u can see them when u MADE the demo.
#3, I severely doubt your portability unless your auto-aim does in fact use a graphics layer (in which case it would be a matter of re-setting up the object to lock onto, and adding in custom velocity's etc. for when the object moves away from your Xhair)
L. Spiro
31st December 2003, 08:54
firefly123, sorry but I have never touched/used HM.exe, and I was only recently told what it even is and does.
So sorry, but I did not know the triangles would appear behind buildings.
My installation of Starsiege: Tribes™ is 100% unmodified except for my server mods (which in no way affect my game when I am on a public server) and my chatmenu.cs file which I modified to go along with my primary smurf name, Dr. Mario.
Of course no-fog would not show up when I distribute the demo, which is why I also have .AVI recordings of my demos so that the viewer can see exactly what I see. But since you are pulling things out of your ass to prove you are right, you will just claim, “He turned no-fog off for the recording of the .AVI.”
The reason I can see people through hills/walls is because my auto-aim draws onto my screen. It draws a red crosshair at the target’s predicted intercept location. This is how I see if someone is on the other side. But unlike invisible buildings, I can not see how far away the target is. The crosshair does not change size depending on the distance from me, so it is possible to sprint up from behind a hill and surprise me, if I thought you were further away than you were.
Then I hit a button to lock onto the target, which is clearly seen in all demos. If my framerate is low it will be springy but usually it is fine.
So you have a lock-on targeter? And it locks onto what, the triangle?
So, tell me, how often tdo you hit with it? Any gun.
How would you like to go to a server and try to hit me from 400 meters away?
And as for your #3, no, keep guessing. Believe me, I would tell you if it was not such a threat to all online gaming. I personally dislike guessing games, but in this case it is absolutely required. But do not guess too hard; I will not tell you if you are right.
dusttodust
31st December 2003, 20:00
A fog hack wouldn't show up on the recording because you could easily turn off the fog-hack when you're frapping the demo. Same with sensor-net hacks, easy to turn off for avi recordings.
Now, I'm not sure how you're doing it, but I have a hunch. And it's far from what you're telling everyone. I wish I could confirm it, so I'm going to make an attempt at this one.
Your autoaim is amazing, I'll give you that. I'd love to join a game with you sometime. Goanna try figuring this one out, somehow.
unfunf
2nd January 2004, 19:43
rofl.. I was a tribes and tribes 2 player, the smurfs ****ing sucked. I was in south eastern slayers as well as wizards of doom, both as blut, and I never touched a cheat (primarily because 'real' cheats did not exist, and i was quite ****ing good @ the game).
I can believe you coded an autoaim for one game, that's just dandy, most coders can if they truly have enough motivation and reason to do so.
Unless you are a pure genius, I mean 180+ IQ, you cannot port your aimbot into other games in 10 minutes... You would have to modify where your aimbot gets the vectors from any everything, because that stuff is not constant in games, and that is a lot more than 'a few lines of code'... Now, considering you coded a complex and complete hook, perhaps you are that genius...
Epidemic
2nd January 2004, 22:32
How did you get into the cheat scene, unfunf?
unfunf
5th January 2004, 06:37
I have been in the cheat scene since gxp. I was known as a person who severely hindered the quake 3 community, making hax a household word :P
[Cheeta]
8th January 2004, 10:32
maybe firefly can post what he has, but somehow i doubt he will....
UniX
10th January 2004, 09:02
So then is it kinda like meta for CS?
UniX
10th January 2004, 11:52
http://www.tribalwar.com/forums/showthread.php?t=260486&page=1&pp=20 says it all =/
kl0a
11th January 2004, 06:19
if l-spiro is willing to release a screenshot of his actual ingame view we could tell if its graphical or not
UniX
11th January 2004, 18:07
How do you figure... lol
kl0a
11th January 2004, 20:50
well u can tell if is skins are colored like cs hacks or if its not
UniX
12th January 2004, 00:41
Wouldnt have to be... YOu can set it to foe indacators.. and just get everything adjusted just right..I have a autoaim for tribes that i made today just for the hell of it and thats how it works.. only mine dose not lead.
kl0a
12th January 2004, 02:37
may i have it and tweak it to lead?
UniX
13th January 2004, 00:42
no :P
kl0a
13th January 2004, 01:17
ah cmon :P trade ya for somethin. mebe a legit key or game or somethin
UniX
13th January 2004, 01:22
Unless you have a cracked copy of BF 1942... then nothanks :)
kl0a
13th January 2004, 05:44
which version? do u need a crack or a serial (same thing?)
UniX
13th January 2004, 05:44
The game... disc one and 2
kl0a
13th January 2004, 05:45
cant help ya there :/ i have hl2 tho
UniX
13th January 2004, 05:46
whats that?
kl0a
13th January 2004, 05:46
half life 2 source
UniX
13th January 2004, 05:47
i like the CS i have :P 1.6
kl0a
13th January 2004, 05:47
shield is ghey in 1.6 but still fun
UniX
13th January 2004, 05:48
I dont use it... so it dosent matter to me..
kl0a
13th January 2004, 05:49
but still :|
UniX
13th January 2004, 05:50
if you wnat auto aim for tribes just look for a mohaa autoaim and chases color.
kl0a
13th January 2004, 05:51
y cant u send me urs :) or gimme ur aim or somethin and send me link on there to autoaim
UniX
13th January 2004, 05:53
Can you code?
kl0a
13th January 2004, 05:54
somewhat
UniX
13th January 2004, 06:02
Whats that supose to mean? Can you yes or no?
kl0a
13th January 2004, 06:03
yes but not my own autoaim
UniX
13th January 2004, 06:04
unix696 im me
Majin-Man
21st August 2004, 07:26
L.Spiro recently released the software he created for finding the information he used to make his auto-aim. Some of you might find this interesting. He is also taking suggestions for how to improve it, so if you ever wanted a feature in a mem. searcher, here's your chance.
http://forum.game-deception.com/showthread.php?t=3934
Epidemic
23rd August 2004, 23:29
Nice find Majin-Man. He told me he was forbidden to release his more advanced mem searcher, guess he went ahead and released it anyway. But maybe he left out the/a function that was in question?
I'm trying to go to your linked thread now...
Heh, and now I see he also, though he said he wouldn't, explained how his autoaim worked.
The format in the forum is a little wierd though, the new posts are at the front. Makes more sense though.
Majin-Man
24th August 2004, 00:45
I guess so. This one has the Pointer search which he claimed he wouldnt release. It's the same one he used.
Epidemic
24th August 2004, 01:35
Cool beans. I see it's a lot more advanced than the one he has on his webspace now, which I kinda-sorta helped beta test.
kl0a
24th August 2004, 02:10
so is anyone gonna be able to make a autoaim with these tools or is he just leading us on with nothing ;/
Majin-Man
24th August 2004, 02:32
It's possible to make one using his tool. You just gotta know what your doing I guess.
Epidemic: I wonder if anyone ever got their hands on his autoaim...did he ever release it?
Epidemic
24th August 2004, 04:45
No, he never released it publicly. Privately, probably not. If he did we'd never know about it since, with good reason, he was paranoid about giving it to anyone. But, I think I remember him saying something similar to: giving it only to people he trusted and only for a good reason.
Don't know why, but [kov]justin` pops into my mind...maybe he said something like that about him?
I wonder what NoFix's view on all of this is...
Majin-Man
24th August 2004, 05:43
meh. I don't know about all that. I'm working on a uscript bot for that game though. If it resembles the unreal 2 engine in anyway, I'll get my bot up and running online.
L. Spiro
24th August 2004, 08:33
I guess my word is being questioned, and I suppose it is for good reason, since I did two things I said I would not do. Circumstances change.
A few private talks with some people from Irrational Games reveals they don’t really care much about the threat Memory Hacking Software imposes, nor do they care much about me.
They care about the threat of auto-aim, but instead of trying to stop cheats before they are created, they plan to stop them after they are created, by pursuing the people who make them legally. By then, the cheat is out and the game must be patched or ruined. Preventing cheats BEFORE they are created means no bothersome patches and less work for their team.
Quite frankly, Irrational Games went from asking for assistance to threatening me with legal action (though it was not the same person threatening me who asked me for help). The person who threatened me and I did reach an agreement and we are on moderately friendly terms, so there are no hard feelings, and I am not out for “vengance” (HaHa i BrInG teh FFunAY), but because their cheat-prevention method has completely changed, I am no longer bound to keep Memory Hacking Software to myself and I am no longer bound to keeping quiet about how auto-aim could be made. Of course, I may not be bound to silence but for personal reasons I still will not go as far as to make a step-by-step instruction booklet. I’ve let a few facts go, yes, but nothing so dark it oversteps my personal comfort level (the level of comfort I feel is violated when I know newbie can use their hand-me-down auto-aims to ruin MY fun when I am trying to play a fair, cheat-free game).
I am not releasing it to TRY to destroy their game. They will handle their cheat-prevention process however they wish, and it no longer includes me. I trust they know what they are doing, so I am free to release what I want, when I want, how I want it, baby. Err, how I want. Now I release this simply because…
…I want to.
L. Spiro
Majin-Man
24th August 2004, 08:49
And what cheat prevention do they think will be effective? Client-Side hooks will straight own that game.
L. Spiro
24th August 2004, 15:20
Cheats are impossible to prevent on any game, and this they already know.
To be more exact, initially their goal was not to prevent cheating, but to reduce the crowd of people who can make cheats. The number of cheats that come out for a popular game is directly proportional to the amount of people who have adequate skill level for making the cheats (and that goes without saying!).
Shifting data, encrypted data, desorted data, derivative data, etc., make it very hard for a normal cheat-maker to get what he or she needs.
You can mangle with memory so much (and in other ways than what I mentioned here) that ONLY people with a high skill level in ASM can make cheats (HaPpY, NoFiX, etc.)
Yes, each of these methods alone makes only a small stepping stone to overcome, and I am in no way implying that any of these methods is “good” at stopping hackers.
But each level of protection you add to a game filters out a skill level of hackers, and that directly filters the number of cheats that will be made for your game.
L. Spiro
Majin-Man
24th August 2004, 17:54
You didn't really answer my question. What cheat prevention ARE they (Tribes:V Devs) implementing if it not yours?
Epidemic
25th August 2004, 00:03
Majin-Man: from what L. Spiro said (err...wrote?), there isn't going to be much in the way of cheat prevention. I wonder what makes them think they'll have the funds to pursue cheat makers that way? The smart thing would have been to get with people in the community like HaPpY, NoFiX, L. Spiro and even people like andrew.
I'm glad that you decided to release your [more up to date] MemHack program, disappointed that Irrational Games decided they didn't need or want any of your help. [Insert pun here.]
At least potential/future cheat makers for T:V won't have to come up with elaborate work arounds for equally elaborate cheat prevention techniques.
x66
6th September 2004, 06:00
You didn't really answer my question. What cheat prevention ARE they (Tribes:V Devs) implementing if it not yours?
They aren't using any cheat-protection methods. The last time I spoke with Thrax they were planning on using PB, but of course that was just an after-thought.
When you consider the current game, it begs the question to be asked; "What the **** have they been doing for the last 3+ years?". There should've been a very long discusson related to cheat protection, considering todays gaming market consists of 60% cheaters(just a guess he he).
Let's think, Havok Physics or Cheat protection? The current game shows nothing spectacular in terms of physics... just a sad waste of time and money if you ask me.
And about L.Spiros application, there's really nothing special about it. I don't get what the big deal is, there's been memory search applications around for the last 7+ years, not to mention they saturate the net.
Not saying L.Spiros application sucks or anything, cause it's beginning to actually become a functional application, but it's not nearly as efficient as many of the ones you can find on the net(tSearch for example)...
And yes, [kov]justin aka av0n lady aka justin` is one of the people L.Spiro sent the source to. Tajora is another.... regardless, there's nothing impressive about it and the code base has probably changed quite a bit since then....
NoFiX
L. Spiro
7th September 2004, 10:01
Just to be very clear on what was sent to Tajora and [KoV] justin`, it was the source code to MemHack.exe, and indeed what they have is very VERY outdated.
And yes, it is going to become an application soon.
There are others around and mine only offered a few new features which were helpful but not super dooperlicious.
I am working on something that will make it much much more useful and it will be released on this site when completed.
Unfortunately right now my interest has shifted to a Final Fantasy VII Online game I have been making and little progress is being made on Memory Hacking Software.
Coding all the crap for templates has just burned me out on it and I need a break, but it will be a short break.
The feature and practical application thereof is a template editor which allows you to create any type of custom structure you wish and then to find instances of that structure in RAM, export them, or overlay the structure onto the Hex Viewer to aid in the mapping of objects.
But whatever.
L. Spiro
Majin-Man
11th September 2004, 23:11
Spiro, you should hack T:V to get back at the Dev's for not doing your anti-hack techniques. At lease make a Proof-of-concept to give them something to worry about.
Epidemic
14th September 2004, 05:15
Just to be very clear on what was sent to Tajora and [KoV] justin`, it was the source code to MemHack.exe, and indeed what they have is very VERY outdated.
And yes, it is going to become an application soon.
There are others around and mine only offered a few new features which were helpful but not super dooperlicious.
I am working on something that will make it much much more useful and it will be released on this site when completed.
Unfortunately right now my interest has shifted to a Final Fantasy VII Online game I have been making and little progress is being made on Memory Hacking Software.
Coding all the crap for templates has just burned me out on it and I need a break, but it will be a short break.
The feature and practical application thereof is a template editor which allows you to create any type of custom structure you wish and then to find instances of that structure in RAM, export them, or overlay the structure onto the Hex Viewer to aid in the mapping of objects.
But whatever.
L. Spiro
Glad to see you didn't drop the Final Fantasy VII Online project.
edit: Have you contacted SquareSoft (or Square Enix, w/e) and asked about all that nasty stuff....I mean the copyrights and such. 'Cause...that's some nasty stuff...yeah.
Majin-Man
15th September 2004, 05:54
He could prob. sell it to them if it's good enough.
L. Spiro
16th September 2004, 18:23
My boss here at work has seen it and has also discussed this with me.
My case is not entirely like Chrono Trigger™: Resurrection.
I am not using their copyrighted names (or registered-trademarked names) such as “Final Fantasy” and I am not violating copyright by sending their copyrighted files (any file that comes with the game).
I am also not “redoing” it such as to make it “my own” game. I am not adding new maps, new art, new music, new characters, etc. I am only modifying/using what is already there.
AND you must have the game installed in order to play, which will help boost Final Fantasy® VII popularity (revive it, rather) by attracting attention not only to the financial assets of Square-Enix (even though most people will warez the game), but also by putting the Final Fantasy® VII game back into their spirits/minds/attitudes.
However, all of this combined only raises my chances of getting it passed slightly.
The company already owns the rights to their games. Why would they buy something they already own? If I made a game, and some guy comes up with a new fan-based version, I wouldn’t want to pay money for something whose rights I already own.
It is impossible to try a company from the appeal of them buying your remake of their game from you.
However, coming from the appeal of paying me for the WORK I did is slightly better. Officially, I couldn’t sell them the game, but rather I could sell my working hours I put into it.
Yet, they could still take the game without paying me, since it is already their game.
Not only that, they couldn’t passively allow me to release it for free download, because then they have to compete with their own product. They already own the rights, so why would they want to have to bother beating my game with a newer version that won’t be free, and therefor not only has to be better, but has to be a SHITLOAD better (since mine will be free)?
I work in a game company and my boss has seen both Memory Hacking Software and Something Something VII Online, and he supports them both. That helps.
He does suggest that I write them on this issue, but I wil continue making it even if they say No, which just makes it more illegal. So why give them the chance to say No?
The only thing I might do is write them anonamously and only tell them who I am if they say Yes. That way in 5 years in court, they won’t be able to say, “We told him to stop and he didn’t.”
And if they do say no, I will not only continue making it, I will make it so that the client is also a server, so everyone can host, and make it spread so widely they can’t stop it (while not putting my name on it anywhere).
L. Spiro
Epidemic
17th September 2004, 03:05
Heh, looks like you already put a bit of thought into that issue.
Man, my copy of FFVII is so old and worn....I'm going to have to start looking around for a new copy.
Leathal
12th February 2005, 20:43
L-Spiro or whoever posted the link to L-Spiro's autoaim could you please repost a new working link to it? I would be very happy to setup a new link for people to download it on my server.
Thanks
Leathal
Epidemic
13th February 2005, 05:30
L-Spiro or whoever posted the link to L-Spiro's autoaim could you please repost a new working link to it? I would be very happy to setup a new link for people to download it on my server.
Thanks
Leathal
There was no link posted for L-Spiro's autoaim.
Maybe you're mistaking the link posted for the/a video of the autoaim (called a demo to Tribes players)?
Or maybe his memory hacking software?
2percent
13th February 2005, 19:11
Epidemic do you ever go on Aim??
Leathal
13th February 2005, 19:31
So is the auto-aim even available for Tribes 1? I would like to get a copy if it is!
Leathal
L. Spiro
13th February 2005, 20:45
It is not available and there is no link to it.
But you will be glad to know that I have improved it substantially by removing the timers and replacing them with breaks that cause the auto-aim to update once per frame, increasing the accuracy by 3 times and making it 7 times smoother and many times less jumpy/snappy.
I am however releasing Memory Hacking Software which is now in version 2.0.2.4 (Beta), however that version is private.
Memory Hacking Software 2.0.2.3 (http://www.microsqft.com/files/memhack_2.0.2.3.zip) however is available.
I am releasing this on several hacking boards and I update it often.
From the last time it was mentioned here it has come a very long way.
And tons of important bug fixes, including a search one.
Now much faster and more reliable, with tons more features.
Fail to download it at your own risk.
L. Spiro
lordoftherings1337
20th February 2005, 23:51
L. Spiro. Shut thE Holy **** UP, we all know your lying about everything you can't just port a hack from one game to another in 10 seconds, but if you can spend 1 hour and show us demos of hacks on 6 differen't games, one being tribes vengeance, and two do it for tribes 2 oh yeah and on tribes 2 popup the little DT box so we can see if its legit DT required and it must say DT ++ for you, gj ****ing lying to everything single person you **** suck. show the demos ****ing moron, o btw your IP adress just got logged from this and you're harddrive is 74% loaded to my computer of course I realize it is encrypted, but I will see if you are lying abotu this hack or not. If it is true, it shall be released :P
LouCypher
21st February 2005, 03:40
L. Spiro. Shut thE Holy **** UP, we all know your lying about everything you can't just port a hack from one game to another in 10 seconds, but if you can spend 1 hour and show us demos of hacks on 6 differen't games, one being tribes vengeance, and two do it for tribes 2 oh yeah and on tribes 2 popup the little DT box so we can see if its legit DT required and it must say DT ++ for you, gj ****ing lying to everything single person you **** suck. show the demos ****ing moron, o btw your IP adress just got logged from this and you're harddrive is 74% loaded to my computer of course I realize it is encrypted, but I will see if you are lying abotu this hack or not. If it is true, it shall be released :PI have a copy of the old source code for his autoaim with a couple key functions missing and can tell you the method he is using would be quite easy to modify for any game. It doesn't require engine functions at all. Using his MemHack program wisely you can indeed locate the necessary information with relative ease. His programming skill is exceptional and he isn't lying about anything. I think lack of interest in those other games and obligations elsewhere prevent him from making the truly universal autoaim he is quite capable of producing. Just ask Tajora aka choch85 how hard it was for him to get someone else to modify the same code for the Unreal & T:V engines.
For what it's worth, I have autoaim code from hm2 working just fine under DT and use a method similar to L-Spiro's for locating player position and velocity information. I had to hack it the hard way (disassembly, Torque source code comparision) but if I really knew how to utilize MemHack and all its features to their full effectiveness it would probably only take me about 10 minutes to achieve the same results.
I idle in #t2scripters on irc.dynamix.com and I'll demonstrate targeting laser or chaingun autoaim in T2 anytime you feel like hopping on a Duel Mod server with me. Since I am NOT a programmer and am too lazy to correct the prediction calculations it isn't as good as it could be, but lethal nonetheless.
Don't think DefenseTurret is a deterrent or safeguard for anyone determined enough to find a way around it. I just hack (not program) and I've been bypassing it in different ways since first release. TheRoDent is an amateur when it comes to guys like HaPpY, NoFix or L-Spiro. He certainly hasn't given me any headaches, and I'm a n00b.
lordoftherings1337
21st February 2005, 06:36
Well can you give me a tribes 2 auto aim that works around DT ?
L. Spiro
24th February 2005, 18:40
I tried to be civil about turning down your request to go into a DefenseTurret-enabled Tribes™ 2 server, save|oj (for others who do not know, that would be Rasow), but you don’t seem to be too happy with that.
Well here is the situation.
Firstly, which IP did you get? I’ve got a million.
Secondly, auto-aim isn’t on this hard drive. Why would it be? I’m at work.
Thirdly, which partition did you get? I hope you got some good MP3’s, but I am a little lacking on those right now thanks to my recent reformat.
But I still have a few Cowboy Bebop™ songs.
Whatever IP you used from the logs of this site, well, wasn’t mine.
Go ahead and check the log of this post. Look familiar? I would imagine not.
Hmmm. Whose MP3’s are you collecting then?
You know, LouCypher, I have thought about making a shell for a universal auto-aim that accepts the data it needs for each new game as input (edit boxes) so the auto-aim itself would actually be universal, rather than needing to be ported.
Then you have the auto-aim, and for each new game you just supply a few different parameters (you know what the parameters would be since you have some of the code) and bam. Save those parameters to a file, the auto-aim loads it and bam, your friends have auto-aim for whatever game too.
That would be the single biggest blow to first-person shooter games ever.
Which is exactly why I didn’t already do it.
LouCypher should know what I mean, and should be able to vouch for the fact that it would work, and then there really would be a universal auto-aim out.
Every new game you play would have an auto-aim of incredible precision in less than a week, and in one month it would be so widespread that every ladder/league for every game would have to be shut down because everyone would be accusing others (rightfully or wrongfully) of auto-aim.
Team competition would end, because every team that loses would just claim cheats, and because of the likeliness that they would be right, the ladder admins would be forced to call a rematch or disqualify.
Anyone with skill would just be accused of auto-aim, and anyone who doesn’t use it would be hunted by those who do.
The skilled players would get tired of being accused and leave, while those who are hunted would get tired of being owned every time they try to play fair and leave.
First-person shooters would become a contest of ping and nothing more, and no serious gamer will play them.
If that became the situation, what would you do?
If you couldn’t play your favorite first-person shooter game, but then you also can’t even play any other first-person shooter either, what would you do?
Sometimes people piss me off (you have not) and make me want to make the universal auto-aim.
Eh, but I wouldn’t do that.
For one, I want to have games to play too.
For another, I would be globally hated and recognized as the person who ended first-person shooters.
Well it’s not a threat for now.
I really have no intention of doing something like that.
Quite frankly I would be happier make anti-cheats for games.
Plus I work in a game company and this company is about to make a first-person shooter game (by “about to” I mean in the next two years) and quite frankly I don’t want it to end up that way.
Yes indeed I would definitely rather help games protect themselves rather than try to destroy them.
L. Spiro
lordoftherings1337
25th February 2005, 07:44
Im sure you can, I've seen demos of tribes 1 cheats lets see how old is tribes 1... hmm 8years? that shit is old none the less... CS has cheats widely known CS is still a compeditive game so good try on that one...ok have fun with you're TRIBES *1* Cheats. As far as I know you can't make it for any other game show me a demo file of it if you can but until then good game junior script kitty.
o and btw, ive got you're hack its tribes 1 so far as i see I will work on porting it do another game but it surely isn't a 10 minutes process.
L. Spiro
25th February 2005, 09:40
Sigh when will newbies learn to read?
Firstly, who said it takes ten minutes to convert?
/Me laughs out loud every time some id(I)ot says that.
Why not try to read what I said?
It took 10 minutes to find the information I need to port it, and I wrote an auto-aim shell for Unreal Tournament 2003 already for Irrational Games.
It proves conclusively that my auto-aim works, regardless of the engine.
As for your quip in IRC:
*save|oj* Lol,
*save|oj* I have you're Tribes 2 Hack, looks pretty close to hm1
*save|oj* wow rofl...
Sigh, what a f(U)cking dumbass.
I didn’t write anything for Tribes™ 2.
Good job making yourself look like an ass.
I don’t like that game.
I don’t play that game.
I will not write anything for that game.
Get a clue newbie.
And learn to spell “your”.
And, by the way, if you got something for Tribes™ 2 from LouCypher, and it looks like HM2, that would be because what he wrote is a hybrid between my auto-aim and HM2, as he explained above.
Let me just quickly explain about the “10 minutes to get the information needed to port”.
It is very simple.
My auto-aim uses something ALL games have in common.
HM2 uses game-specific hooks, which is why porting it is not as practical.
Mine, however, maps character data found in RAM, which is similar in every game, given a few basic concepts.
First: All first-person shooter games need to render the screen, therefore they need to store information about the locations of each player and your player, and the direction you are facing, in RAM (not the GPU).
Second: All first-person shooter games have a physics engine, which requires not only player positions but also player velocities, and some even store player accelerations.
Third: Because of the way C++ works, if you know where the first address of a class or structure is in RAM, you know where every single value in that structure or class is.
Conventional auto-aims generally work on a game-specific level, where the creator maps functions in the game (which are specific to that game), and hooks them, or uses graphics layers (and since every game has a different method for storing/rendering graphics, this is again game-specific) to make a low-quality only-works-on-0-ping auto-aim.
The only thing that changes from one game to the next is the location of the player classes and where the data in the classes is located.
Every single first-person shooter game (without exception!) can be destroyed this way.
So, let me clarify.
It took 10 minutes to:
FIND THE POINTER TO THE PLAYER CLASS.
MAP THAT PLAYER CLASS FOR INFORMATION SUCH AS POSITION AND VELOCITY AND THE DIRECTION MY PLAYER IS FACING.
Then it took 2 hours after that to:
MAKE A SIMPLE PROGRAM TO DISPLAY THE INFORMATION, THEREBY ILLUSTRATING THAT MY AUTO-AIM IS PORTABLE TO ANY GAME.
This was the “10-minute procedure” used on Unreal Tournament 2003.
Get this through your head and learn it well.
You’re a f(U)cking c(O)cky newbie.
Every time you yell that my shit is copied you just make yourself look more like the f(U)cking id(I)ot you are.
My concept is mine.
My code is mine.
F(U)ck, even the interception formulas were mine.
I invented an interception formula because I couldn’t find any math professors who already knew one.
And as you should be able to tell, it works.
My formulas also account for acceleration and ping.
And if I feel the need, I will add arching weapons into the formula too.
You lose.
You’re a lame script kiddy who couldn’t even give me a trojan (I would love to know how 74% of my hard drive was downloaded from this computer when my bandwidth took no hit what-so-ever, not to mention the fact that I live in Thailand, and if you can download 74% of 120 gigabytes in one night, without me having any lag in my games, please tell me what miracles you’ve been working).
Get over it.
Deal with it. Be a man.
Apologize now and all is cool.
Here, I’ll start.
I’m sorry I called you an newbie, id(I)ot, fag, and a script kiddy.
Really, I hate being a c(O)cky ass, but what else gets through to these people?
L. Spiro
lordoftherings1337
25th February 2005, 17:55
Sigh when will newbies learn to read?
Firstly, who said it takes ten minutes to convert?
/Me laughs out loud every time some id(I)ot says that.
Why not try to read what I said?
It took 10 minutes to find the information I need to port it, and I wrote an auto-aim shell for Unreal Tournament 2003 already for Irrational Games.
It proves conclusively that my auto-aim works, regardless of the engine.
As for your quip in IRC:
*save|oj* Lol,
*save|oj* I have you're Tribes 2 Hack, looks pretty close to hm1
*save|oj* wow rofl...
Sigh, what a f(U)cking dumbass.
I didn’t write anything for Tribes™ 2.
Good job making yourself look like an ass.
I don’t like that game.
I don’t play that game.
I will not write anything for that game.
Get a clue newbie.
And learn to spell “your”.
And, by the way, if you got something for Tribes™ 2 from LouCypher, and it looks like HM2, that would be because what he wrote is a hybrid between my auto-aim and HM2, as he explained above.
Let me just quickly explain about the “10 minutes to get the information needed to port”.
It is very simple.
My auto-aim uses something ALL games have in common.
HM2 uses game-specific hooks, which is why porting it is not as practical.
Mine, however, maps character data found in RAM, which is similar in every game, given a few basic concepts.
First: All first-person shooter games need to render the screen, therefore they need to store information about the locations of each player and your player, and the direction you are facing, in RAM (not the GPU).
Second: All first-person shooter games have a physics engine, which requires not only player positions but also player velocities, and some even store player accelerations.
Third: Because of the way C++ works, if you know where the first address of a class or structure is in RAM, you know where every single value in that structure or class is.
Conventional auto-aims generally work on a game-specific level, where the creator maps functions in the game (which are specific to that game), and hooks them, or uses graphics layers (and since every game has a different method for storing/rendering graphics, this is again game-specific) to make a low-quality only-works-on-0-ping auto-aim.
The only thing that changes from one game to the next is the location of the player classes and where the data in the classes is located.
Every single first-person shooter game (without exception!) can be destroyed this way.
So, let me clarify.
It took 10 minutes to:
FIND THE POINTER TO THE PLAYER CLASS.
MAP THAT PLAYER CLASS FOR INFORMATION SUCH AS POSITION AND VELOCITY AND THE DIRECTION MY PLAYER IS FACING.
Then it took 2 hours after that to:
MAKE A SIMPLE PROGRAM TO DISPLAY THE INFORMATION, THEREBY ILLUSTRATING THAT MY AUTO-AIM IS PORTABLE TO ANY GAME.
This was the “10-minute procedure” used on Unreal Tournament 2003.
Get this through your head and learn it well.
You’re a f(U)cking c(O)cky newbie.
Every time you yell that my shit is copied you just make yourself look more like the f(U)cking id(I)ot you are.
My concept is mine.
My code is mine.
F(U)ck, even the interception formulas were mine.
I invented an interception formula because I couldn’t find any math professors who already knew one.
And as you should be able to tell, it works.
My formulas also account for acceleration and ping.
And if I feel the need, I will add arching weapons into the formula too.
You lose.
You’re a lame script kiddy who couldn’t even give me a trojan (I would love to know how 74% of my hard drive was downloaded from this computer when my bandwidth took no hit what-so-ever, not to mention the fact that I live in Thailand, and if you can download 74% of 120 gigabytes in one night, without me having any lag in my games, please tell me what miracles you’ve been working).
Get over it.
Deal with it. Be a man.
Apologize now and all is cool.
Here, I’ll start.
I’m sorry I called you an newbie, id(I)ot, fag, and a script kiddy.
Really, I hate being a c(O)cky ass, but what else gets through to these people?
L. Spiro
oh my sorry jerkoff after that i said Tribes 1* noticing that i said hm1 ****ing moron.
oh my sorry jerkoff after that i said Tribes 1* noticing that i said hm1 ****ing moron.
Its turly pathetic bro, give up, you hack works for tribes 1, and tribes 1 only, almost a direct rip from hm1, lets see a demo of a hack on 6 other games, thanks when I do i'll believe you, and while the hack is running the game must be in a window and I want to see all other applications running thanks for trying to be smart but it didn't work. I have spoken to many famous hackers, coders, etc. Everyone has said you are the biggest "D(u)mb a(s)s" of all time. You have embarassed your self infront of anyone smart and anybody that thinks they have made a hackthat works for all games and they think they could kill FPS is a MORON.... so go jack off to my post and pretend you have a life and a girl friend. Yes I am not a hacker myself but all the information I have used is from people who have created back door trojans and huge nation wide viruses, one of them even has been looking at how you created a hack like this and he uploaded your hardrive sorry but ping pong paddle party ***** pump edition doesn't require much bandwidth.
Peace, Have fun responding I won't read you lost. gg.
L. Spiro
25th February 2005, 18:31
lol
L. Spiro
Xgibit
25th February 2005, 18:32
This message is hidden because Rasow is on your ignore list.
i totaly agree. you got pwnt
Ironmaiden
2nd March 2005, 04:18
well, i dont play any other of those games. all i play is Biowasteland mod in trobes one (creator is biohazrd, cool guy). and i would just like to thank l.spiro for his good morals =)
(also, just about every player who knows anything on hacking and coding on biowasteland says AA [auto aim] is just about impossible to do... they were wrong =P)
i am not very pissed he made one, but i would have been very pissed if he realesed it.
i am surprised at ALL of you. is cheating actually fun? what i dont understand is how the hell you guys get a kick out of ruining gameplay for everyone but yourselves. do you do it just to prove to everyone you can? well, spiro did it... and you dont see him ruining the gameplay for everyone else (was it the challenge? or did you just feel like it). all you are doing is taking the skill away from a fun game, and ruining everyone elses gameplay..
--=UnKnowN=--
13th March 2005, 17:00
It is not available and there is no link to it.
But you will be glad to know that I have improved it substantially by removing the timers and replacing them with breaks that cause the auto-aim to update once per frame, increasing the accuracy by 3 times and making it 7 times smoother and many times less jumpy/snappy.
I am however releasing Memory Hacking Software which is now in version 2.0.2.4 (Beta), however that version is private.
Memory Hacking Software 2.0.2.3 (http://www.microsqft.com/files/memhack_2.0.2.3.zip) however is available.
I am releasing this on several hacking boards and I update it often.
From the last time it was mentioned here it has come a very long way.
And tons of important bug fixes, including a search one.
Now much faster and more reliable, with tons more features.
Fail to download it at your own risk.
L. Spiro
How can i download it?
Xgibit
13th March 2005, 19:19
you click the link he posted
--=UnKnowN=--
13th March 2005, 20:07
I've clicked on it, but i can't download it. It send me on http://www.microsqft.com/files/memhack_2.0.2.3.zip and it's a web site not a file that can be downloaded. Can you send me that file?
P.s. Maybe i've do some errors, becose i'm not English or American. Sorry
LouCypher
14th March 2005, 03:04
He now has a real website for MemHack:
http://purge.us/lspiro/index.php
--=UnKnowN=--
14th March 2005, 08:26
Are there some files for the Memory hack Software, or i must create them?
L. Spiro
14th March 2005, 12:33
I am uploading them as I make them, and other users can upload them as well if they have made any.
Go to the Cheats page (which is still under construction).
L. Spiro
--=UnKnowN=--
15th March 2005, 21:02
What can that files do in Tribes?
L. Spiro
16th March 2005, 04:54
It can not do anything in Starsiege: Tribes.
I have uploaded 2 .mhtl files: one for Half-Life 2 and one for Doom 3.
If you use those templates outside of those games, then the chances are about 99.99% that they will be useless.
If you want files for Starsiege: Tribes, you will have to make them, or have your friend(s) make them.
And if you know how to use a basic searcher and my Hex Viewer, then making them is quite easy.
L. Spiro
--=UnKnowN=--
16th March 2005, 15:54
Can you explain to me how do them work?
Supremespeed
16th March 2005, 19:05
Wow, i tought this thread would be locked by now. Anyways, an aimbot purley based on memory addresses is not possible. Because if your telling me correctly, I can make an aimbot with t-search. Nope, i still doubt it. Send me a recorded video of you making an aimbot with fraps and then I will believe it.
LouCypher
16th March 2005, 23:20
Wow, i tought this thread would be locked by now. Anyways, an aimbot purley based on memory addresses is not possible. Because if your telling me correctly, I can make an aimbot with t-search. Nope, i still doubt it. Send me a recorded video of you making an aimbot with fraps and then I will believe it.L-Spiro never said t-search. It is entirely possible to make an aimbot without using any engine functions and grabbing player data entirely from direct memory structures. L-Spiro wasn't the only one to do it. With the breakpoint handling and .dll function capabilities of MemHack you most certainly could create an aimbot. Don't expect anyone to go through the trouble of trying to prove anything to you. If you understood the capabilities of MemHack and the way player arrays are stored in memory you'd agree.
L. Spiro
17th March 2005, 07:58
Actually, Supremespeed, you misunderstand.
T-Search can find the memory addresses you would use in your auto-aim.
That is where the fun stops with T-Search, because T-Search itself can not be a host engine to actually run the auto-aim.
My program not only allows you to find the memory addresses you need, but the way my breakpoints are handled it allows you to then write your auto-aim as a DLL plug-in and attach it to a breakpoint.
Each time the breakpoint is hit, my program will run your auto-aim routine.
Now, just imagine what this can do.
You set a single breakpoint, which is hit once every frame of the game.
Then, each frame, your DLL plug-in function is called by my program.
Your function, invoked once per frame, is passed a handle to the game you are hacking. Using this handle, your function reads the other memory addresses it needs, gets all the information it needs to do the math for an auto-aim, then calls mouse_event() to move the system mouse (which will move the mouse in your game) and thus keeps your mouse in the correct position to guarantee a hit on any target you wish.
All of that inside one single function you write as a DLL plug-in for my software.
You can fire when ready.
Does that make things clearer now?
T-Search, ArtMoney, OllyDbg, IDA, CheatEngine, GameHack, Master Trainer Creator, and all the other software out there can FIND the information you need for an auto-aim.
Mine is the only one that will actually run the auto-aim itself (not to mention mine finds the information more easily, and mine is the only one with STATIC pointer searches).
If it isn’t clear to you now how this tool can be used in the most powerful ways, then it never will be.
L. Spiro
P. S.: --=UnKnowN=--, there are instructions in the documents on the site.
--=UnKnowN=--
17th March 2005, 23:40
How can I create a template? There is a program? Where can I download it?
P.s. Sorry for my nescience
I've found it. Sorry
x66
18th March 2005, 22:21
L.Spiro, why must you be so misleading?
L. Spiro
20th March 2005, 11:31
Yeah, I bet you are tired of hearing about my program too, but what do you expect me to say about it? “Hi I wrote a sack of shit.”
I hope you would at least agree it is better than T-Search but of course I understand how tired you are of hearing about it.
It’s coming along anyway, and I will not stop working on it.
But I do catch myself talking about it a lot and I want to stop that.
On the other hand, what is wrong with wanting to get my software out?
And I listen to user feedback, so it shall become a great tool.
Eh, well, anyway, just wait for the next file formats. Then we’ll see how useful it is.
L. Spiro
2percent
28th March 2005, 07:20
Release T1 Aimbot.
choch85
28th March 2005, 09:42
Release T1 Aimbot.
^^...Release T1 Aimbot plz
L. Spiro
1st April 2005, 13:16
I will soon release some stuff for Doom 3™.
I haven’t started anything yet so I can’t say what will be in the final cheat but it will definitely have no damage/no ammo loss in single player.
I am planning auto-aim for both single-player and multi-player, but not using the same method as I did in Starsiege: Tribes™.
This time it will work using Doom 3™’s native code; it will be per-frame and 100% accurate in single-player, and in multiplayer it will lose accuracy with ping, although it WILL account for your ping (an auto-aim that does not account for both bullet time and ping is crap).
And I will release the source code to it as well as a tutorial on how to make it.
Why would I do such a thing to Doom 3™?
Well, just ask choch85 about that.
L. Spiro
choch85
1st April 2005, 18:19
I will soon release some stuff for Doom 3™.
I haven’t started anything yet so I can’t say what will be in the final cheat but it will definitely have no damage/no ammo loss in single player.
I am planning auto-aim for both single-player and multi-player, but not using the same method as I did in Starsiege: Tribes™.
This time it will work using Doom 3™’s native code; it will be per-frame and 100% accurate in single-player, and in multiplayer it will lose accuracy with ping, although it WILL account for your ping (an auto-aim that does not account for both bullet time and ping is crap).
And I will release the source code to it as well as a tutorial on how to make it.
Why would I do such a thing to Doom 3™?
Well, just ask choch85 about that.
L. Spiro
You mean, the same Doom 3 that idSoftware recruited you to work on? You backstabbin' son of a biatch!!!2!11
BTW, Auto-aim using doom 3's native code has been done Spiro, it just hasn't been made public for fear of its accuracy. You know...some people make auto-aims, then promise never to release them, but they somehow get leaked :smoke: but you know...
...SOOOO make your aimbot, release it, they will patch it out 2 weeks after you release, then it will be GG L.Spiro Auto-aim...
Whoever
2nd April 2005, 00:26
ur very wise L spiro and u choch, u remind me of an 12 year old boy who really hates cheaters....i dont no y but u just remind of a lil boy....
L. Spiro
2nd April 2005, 03:45
BTW, Auto-aim using doom 3's native code has been done Spiro, it just hasn't been made public for fear of its accuracy.
Haha.
If I wanted to make something that hadn’t been done before I would have made auto-aim for Starsiege: Tribes.
Oh wait. …
Tajora, soon you should realize that auto-aims have become mainstream now and that it doesn’t matter how you make it anymore—it’s been done in every way for every game.
Don’t be so naive.
The point of this isn’t to make something new.
This time the point is to give me tutorial material.
I might make several auto-aims for Doom 3, making a tutorial for each method.
Now then, if it has been done but hasn’t been released, well then I guess that’s what separates me from them.
...SOOOO make your aimbot, release it, they will patch it out 2 weeks after you release, then it will be GG L.Spiro Auto-aim...
Heh, you really think so?
There are two possibilities.
My native-code auto-aim can be patched out, but reinstalled.
So the first possibility is that I make a native-code auto-aim, they patch it out, and then I adjust it to work on their patch (considering making it in the first place is going to take about 2 hours tops once I get the Windows Server 2003 DDK, it will not be hard to adjust things to accommodate any patches they release) and “GG” Doom 3.
The second possibility is that I make the “L. Spiro Auto-Aim” for it, which can not be patched out of any game.
Notice how it works on all the LastHope (and related) servers in Starsiege: Tribes?
Patches aren’t enough to get rid of that one.
Anyway, for them to patch it out is part of my idea.
I prefer to play games fairly—it is really disappointing to see people who downloaded some cheat they didn’t even make and suddenly they see me through walls, never miss, blah blah blah.
I don’t respect those ****s, so think for a moment why I would do something like this and help them out.
As soon as I said “tutorial” and “source code” an alarm should have definitely been going off in your head.
L. Spiro
choch85
3rd April 2005, 01:03
ur very wise L spiro and u choch, u remind me of an 12 year old boy who really hates cheaters....i dont no y but u just remind of a lil boy....
http://www.urbandictionary.com/define.php?term=****+rider&defid=586713
See # 2
Haha.
If I wanted to make something that hadn’t been done before I would have made auto-aim for Starsiege: Tribes.
Oh wait. …
Tajora, soon you should realize that auto-aims have become mainstream now and that it doesn’t matter how you make it anymore—it’s been done in every way for every game.
Don’t be so naive.
The point of this isn’t to make something new.
This time the point is to give me tutorial material.
I might make several auto-aims for Doom 3, making a tutorial for each method.
Now then, if it has been done but hasn’t been released, well then I guess that’s what separates me from them.
Heh, you really think so?
There are two possibilities.
My native-code auto-aim can be patched out, but reinstalled.
So the first possibility is that I make a native-code auto-aim, they patch it out, and then I adjust it to work on their patch (considering making it in the first place is going to take about 2 hours tops once I get the Windows Server 2003 DDK, it will not be hard to adjust things to accommodate any patches they release) and “GG” Doom 3.
The second possibility is that I make the “L. Spiro Auto-Aim” for it, which can not be patched out of any game.
Notice how it works on all the LastHope (and related) servers in Starsiege: Tribes?
Patches aren’t enough to get rid of that one.
Anyway, for them to patch it out is part of my idea.
I prefer to play games fairly—it is really disappointing to see people who downloaded some cheat they didn’t even make and suddenly they see me through walls, never miss, blah blah blah.
I don’t respect those ****s, so think for a moment why I would do something like this and help them out.
As soon as I said “tutorial” and “source code” an alarm should have definitely been going off in your head.
L. Spiro
Okay...uhh have fun w/ that m8.
L-Spiro, you talk too much.
In case you didn't know, simplistic hooking has been around since, well, Windows has been around.
Why do you insist on playing to a crowd that knows no better? Most the people in this thread have, or had, some amount of respect for you, yet you're playing them as fools.
Shame on you...
L. Spiro
6th April 2005, 18:15
Here again your reply is too ambiguous to be made into heads or tails, so I will just cover the few areas to which I could imagine your words apply.
Okay, let’s see. Hooking.
What could you mean…
Well my auto-aim does not use any hooking, so that is out.
My upcoming Doom™ 3 cheat does not use hooking in the conventional sense that you mean, so that is out.
Hmm, maybe I said something that made you think I thought hooking was new?
Heh, if that is the case, try reading more carefully.
Heh, that’s the problem with hooking. Too common.
Too easy to detect, even with a free game such as Maple Story.
I wonder why I’ve never even encountered a game that hooks ReadProcessMemory() and WriteProcessMemory()…
Oh yeah, I know why.
Heh, I can’t believe I am still trying so hard to get along with you, NoFiX.
Man, what’s the point?
L. Spiro
stevelai
6th April 2005, 20:52
is it auto-aim can use in MOH_BT?
Whoever
7th April 2005, 00:16
shutup noob!
L.Spiro, seldom do you know what you're talking about, so I'm not at all surprised you can't figure out what I was refering to.
Someday you'll figure it out, maybe when your nose stops bleeding...
L. Spiro
8th April 2005, 08:32
Bleep dogs snitchel on ladders mount trousers banana in high.
There, I think that made more sense than your post.
Heh.
There used to be a time when what you said mattered.
I actually cared what you think.
But those times are gone and I’ve left you behind.
You can spout whatever you want, but hopefully (sooner better than later) you’ll come to the realization that you aren’t all you think you are.
You annoy everyone who meets you, and even though I was patient and forgiving (in regards to the countless times you attacked me and my software, in both forums and in chat), even I can hold out for only so long.
As a measurement, I would estimate myself as one of the most forgiving people you will ever meet, and one of those most willing to get along (it isn’t fun having *******s hound you all day about this and that just because they need to grow up).
However, no matter how much I try to get along, you always have to put yourself on a plateau. You are fine getting along with me, as long as you can say to yourself, “But I’m better.”
This isn’t something you say to anyone, but you definitely make it easy to see.
So, champ, since you seem to be stuck in the days when I didn’t know what I was saying, what would you do if you ever found out I’ve already caught up to you and passed you?
Heh, I’m just giving an example (a hypothetical situation, if you will). I am not so arrogant as to say such a thing as fact, but you can make of it what you will (and I know you will make it into the worst possible thing it can be).
Well live whatever dream feeds your ego best.
Your ego is your problem, and the larger it is, the larger your problems.
Have you accepted The Lord Jesus Christ as your savior?
L. Spiro
Supremespeed
8th April 2005, 11:54
Wow, can you people let this stupid thread die already. Gana report it cause its filled with flames and nonsense.
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