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BUDlol
20th March 2004, 15:29
hi Mpc guys.... ive ask lot of time how acn i set a subcommand of utpt... i mean.... in a new problem
watch in R6WEAPONS.R6BreachingChargeGadget... how i set the value under CanPlaceCharge?
for setting Something under a first menu like r6BreachingChargeGadget i do this:
set r6weapons.r6BreachingChargeGadget valuename xxx
But if i need set something in a menu under r6BreachingCh.... what is the correct command?
( for set "HitActor" under "r6BreachingCh.../CanPlaceCharge" the property is a object property. what i put for command for get the value?) Sorry for my english...



Another question is: i was making a "laser sight" where everyone watch. it for me work on my team of raven shield when playng in SP... BUT i ve lost the command... CAN someone say me how i put the lasers on visual??

snowcatxx87
21st March 2004, 03:20
If I understand you correctly, I don't think it can be done. It is done an entirely different way that I don't know of, or it can't.

steveter
26th March 2004, 05:44
is that english?.... anyways it would be pretty cool to have a lasersight (kindda like this hax movie i saw) but id be surprised if u could do that in utpt, i think ud have to uscript.

4udigy
29th March 2004, 19:12
BUD, the laser stuff is in this script - This is not my work, sum1 gave me this. Works only on SP, nothing for MP, but here it is anyways:

set R6Weapons.R6Weapons m_fMaxZoom 3.50
set R6Weapons.R6Grenades m_fDuration 25.00
set R6Weapons.R6SmokeGrenade m_fDuration 2.00
set input r set engine.particleemitter lifetimerange (Min=0.00,Max=0.00) | set engine.particleemitter lifetimerange (Min=4.00,Max=4.00)
set R6Weapons.R6Bullet m_iPenetrationFactor 50
set Engine.ParticleEmitter MaxParticles 0
set R6Engine.R6PlayerController m_bShakeactive False
set R6Engine.R6PlayerController m_fCurrentShake 0.00
set R6Engine.R6PlayerController m_fCurrRetPosX 0.00
set R6Engine.R6PlayerController m_fCurrRetPosY 0.00
set R6Engine.R6PlayerController m_fmaxshake 0.00
set R6Engine.R6PlayerController m_fmaxshaketime 0.00
set R6Engine.R6PlayerController m_fRetLockPosX 0.00
set R6Engine.R6PlayerController m_fRetLockPosY 0.00
set R6Engine.R6PlayerController m_fRetLockTime 0.00
set R6Engine.R6PlayerController m_fshaketime 0.00
set R6Engine.R6PlayerController m_fshakereturntime 0.00
set R6Engine.R6PlayerController m_vnewreturnvalue (X=0.00,Y=0.00,Z=0.00)
set R6Engine.R6PlayerController m_fCurrentShake 0.00
set R6Engine.R6PlayerController m_fMaxShakeTime 0.00
set R6Engine.R6PlayerController m_fMaxShake 0.00
set R6Engine.R6PlayerController m_fShakeTime 0.00
set R6Engine.R6PlayerController m_rCurrentShakeRotation (X=0.00,Y=0.00,Z=0.00)
set R6Engine.R6PlayerController MaxShakeOffset 0.00
set R6Engine.R6PlayerController MaxShakeRoll 0.00
set R6Engine.R6PlayerController ShakeRollTime 0.00
set R6Engine.R6PlayerController m_rTotalShake 0.00
set R6Engine.R6PlayerController m_fShakeReturnTime 0.00
set R6Engine.R6PlayerController m_vNewReturnValue 0.00
set R6Engine.R6PlayerController m_bShakeActive False
set R6Engine.R6PlayerController max_pitch 0.00
set R6Engine.R6PlayerController m_iShakeBlurIntensity 0.00
set R6Weapons.R6Weapons m_stAccuracyValues (fBaseAccuracy=1.00,fShuffleAccuracy=1.00,fWalking Accuracy=1.00,fRunningAccuracy=1.00,fReticuleTime= 1.00,fAccuracyChange=0.00)
set R6Engine.R6Pawn m_fStunShakeTime 0.00
set R6Engine.R6Pawn m_fWeaponJump 0.00
set Engine.PlayerController shakerollrate 0.00
set Engine.PlayerController shakerolltime 0.00
set R6Engine.R6Pawn m_fStunShakeTime 0.00
set R6Engine.R6Pawn m_fWeaponJump 0.00
set Engine.PlayerController MaxshakeOffset 0.00
set Engine.PlayerController shakeOffset 0.00
set Engine.PlayerController MaxShakeRoll (X=0.00,Y=0.00,Z=0.00)
set Engine.PlayerController ShakeoffsetRate 0.00
set Engine.PlayerController shakeOffsetTime 0.00
set Engine.PlayerController abasex 0
set Engine.PlayerController abasey 0
set Engine.PlayerController abasez 0
set Engine.PlayerController maxtimemargin 0.00
set R6Weapons.stAccuracyType fAccuracychange
set R6Weapons.stAccuracyType fBaseAccuracy
set R6Weapons.stAccuracyType fReticuletime
set R6Weapons.stAccuracyType fRunningAccuracy
set R6Weapons.stAccuracyType fshuffleAccuracy
set R6Weapons.stAccuracyType fWalkingAccuracy
set R6Weapons.stAccuracyType fWalkingFastAccuracy
set R6Weapons.stAccuracyType fWeaponJump
set R6Engine.R6CheatManager m_bRenderGunDirection True
set R6Engine.R6PlayerController m_iYawReturn 32765
set R6Engine.R6PlayerController m_iPitchReturn 32765
set R6Engine.R6PlayerController m_iReturnSpeed 32765
set R6Weapons.R6Weapons m_stAccuracyValue(fBaseAccuracy=1.00)
set R6Weapons.r6pawn m_fGunswitchSpeedMultiplier 11.11

h4cker33
30th March 2004, 02:15
That anti-recoil owns in single player, but in multiplayer its not that usefull