View Full Version : Map Hack Prob
CaptainCox
21st March 2004, 23:18
Ok did the reading, did a tag hack, almost did a map hack, now found and NOPed the 2 JNZ lines and it worked when I was in Tsearch, I could see the other team and the other teams vehicles.
Pressed button script and got the on of values..ok so far I hope?.
Used a trainer maker (wich one is the best anyway)
Now my tag works using the trainer but when I press my key for map...dont laugh, the arrows dissapear, ALL of them???. Did this exersice twice just to be sure I didnt mess up the first time but with the same result.
I am sure I am pretty close just need that last nudge...I hope.
Would be grateful for some pointers at this point.:confused:
Spontaneous
21st March 2004, 23:28
dont use a trainer maker. All trainer makers will get detected by PB easy. Its best to just code your own trainer in whatever language you want. Personally I started out with Max Powers VB.NET trainer template.
CaptainCox
21st March 2004, 23:32
Ok Spont got it downloaded, but before you walk you have to learn to cralw etc etc.
Any qlue to my prob?
PS Doing this to learn, I am not eaven thinking PB at this stage.
Spontaneous
21st March 2004, 23:37
Nope, but it might be with the trainer maker kit. See with the kits, you cant put in the exact coding you want. It all works on preset coding. As long as you have VB.Net, you can use the template to get you started with all you need.
I used the template to get me started in this. Daz used the template when he started off. A lot of people have used it to start and learn with.
CaptainCox
21st March 2004, 23:38
Thanks Spont I will read up on it ASAP BUT!! sorry for being persistent what am I doing wrong here, why does the arrows turn of when they turned on in Tserach, I am sure its something simple but right now its 6h later and its getting a littlebit frustrating just a littlebit.
Like I said the tag works like a clock
elninost0rm
22nd March 2004, 01:32
That's happening because you're leaving yourself on the switched DMA side. Return to a default team (change the DMA back to normal if you have to) That way, they will show up rather than disappear. Also, there is an address (that I found, anyway) that makes your entire team vanish. It's purposeless, I know. Also, make sure you're getting the correct poke code for the on button (or whatever you called it)
Hope this helps
St0rM
CaptainCox
22nd March 2004, 09:13
Thanks St0rM I will try it out after work today.
And then I will for sure read up some more on cave coding and VB.
A small step for man but a giant leap for Cox.
Googleh
11th April 2004, 19:38
how exactly do i use this template.. iv never touched vb or anything dealing with coding... so far iv got my taghack to work ... with a trainer creator.. iv just opened it turned it on and closed the program.. hack stays on just gotta do it over on each map change...
but anyway where do i even start with this VB template
caliber1942
11th April 2004, 20:31
well, you also have to actually have visual basic and a version of it that will compile code that is .net compatible. do you have visual basic by microsoft? if not, you might want to use the assembly template and download MASM which is free.
Googleh
11th April 2004, 20:49
i have visual basic 6.. im currently on the hunt for .NET
hmm well i went and got masm.. cuase well its easier to get my hands on lol... so what do i do....
are there any links with tuts or something
caliber1942
11th April 2004, 20:59
see if you can just get the original template to compile or something, just as it is. there are MASM forums which would be able to help you with coding and compiling. there's just too many ways to program for the members here to give you a tutorial on assembly language. plus, there are many fine tutorials on assembly programming and using MASM specifically. i use fasm and will likely post a blank template for that at some point. i am currently busy still working on my own hacks. you must learn how to compile using the MASM GUI and compiler. make a simple program that just says hello in a windows dialog box or something. do something simple and then get the MASM template from max and try to make a simple trainer with it and just get it to compile without errors. sorry but the members here are probably not going to be able to give you a course in assembly language and programming. there's a lot of info out there and to be frank, max has done a lot of the work for you. see if you can compile a simple program first (find a tutorial on the web about assembly with MASM or something) and then work your way from there.
Googleh
11th April 2004, 21:13
well ya.. basicly all i wanna know is how to take my pokes and make em into masm
caliber1942
11th April 2004, 21:18
i haven't looked at the MASM trainer template, but his vb template had comments in it that basically led you through it (where and how to put your pokes in, etc.) is there no commented code? have you even been able to compile anything, even a simple program? you might want to get used to the interface and know how to compile something first.
Googleh
11th April 2004, 21:30
short little comments.. nothing that really directs me on how to do it nah i havnt even played with it yet.. iv just been tryin to find some info on it reading up a bit
caliber1942
12th April 2004, 05:38
i know this sucks, but you might just want to create and compile a little "hello world!" program and get that to work first, and then you will know how compiling goes, etc. i have little experience working with MASM but i know that it has a lot of people using it and should be well supported. there has to be some good forums somewhere.
good assembly starting point:
http://webster.cs.ucr.edu/index.html
MASM links:
http://webster.cs.ucr.edu/AsmTools/MASM/index.html
documentation:
http://webster.cs.ucr.edu/Page_TechDocs/MASMDoc/
Talmar
30th June 2004, 02:59
i use fasm and will likely post a blank template for that at some point. i am currently busy still working on my own hacks. ...then get the MASM template from max and try to make a simple trainer with it and just get it to compile without errors.
I have created my own hacks for BF1942 and used them for months without detection through information exclusively from this Website. Now I am ready to add PB Screenshot Avoidance; following test0r's process from HERE (http://www.mpcforum.com/showthread.php?t=34696&page=3&p=338668) I was able to get the 'Application Not Active' Black Screen result which is exactly what I want. This was accomplished through OllyDbg but due to my lack of programming knowledge, I don't how to implement this into my Trainer.
If memory serves me correctly, you had stated that you have implemented it into your Trainer written entirely in Assembly. I have attempted to Compile/Build Max's MASM Trainer Template through RadASM in an attempt to learn more about how to process this particular hack without success; many errors are produced.
So, my question to you is, are you in a position to release your Trainer in a Blank Template Form yet? This would certainly provide a great learning tool just for the Screenshot Avoidance alone, not to mention everything else.
Thanks in advance!
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