View Full Version : Utpt Classes
steveter
26th March 2004, 02:19
So im browsing in utpt import table and theres alot of classes i just wanted to know how to i <<managed them>>
1) boolproperty = true or false
2) Whats a byteproperty?
3)whats a classproperty?
4) Enum?
5)Float property?
6) fonction
When i ask what are they i mean do u put a value or a tru or false, thanks.
SuperCman
26th March 2004, 03:30
Byte is an integer from 0-255 im pretty sure
Floats are numbers like -1.5369098345 *like long values if you know VB*
Functions tell multiple things to happen at once
Maybe someone who knows more can fill you in the the enum
steveter
26th March 2004, 04:05
txs anyways
steveter
26th March 2004, 06:02
so no one else knows about utpt classes? comon i know theres some 1337s out there, plz help me
steveter
26th March 2004, 18:45
..........
frikos
26th March 2004, 20:21
if noone knows it, or noone wants to help u anyone will post
then a "...." also wont help :cross-eye :cross-eye
steveter
26th March 2004, 23:52
k so im basicly fuxed?
drewpaul86
27th March 2004, 02:15
Originally posted by steveter on 25th March 2004 at 17:19
So im browsing in utpt import table and theres alot of classes i just wanted to know how to i <<managed them>>
1) boolproperty = true or false
2) Whats a byteproperty? <---- integer from 0 to 255 i think
3)whats a classproperty? <---- i don't mess with this
4) Enum? <---- don't worry about
5)Float property? <----- any number including decimals so like 1.564
6) function <----- inside are definitions of this function, and this name is used later in the coding of that package. like later u will see a call like this: ThisFunction (20, true) something like that.
When i ask what are they i mean do u put a value or a tru or false, thanks.
SuperCman
27th March 2004, 03:43
Thanks drew ;p
WoRmX
27th March 2004, 04:02
First of all, all this stuff are variables(Exept from the class stuff...)
1) boolproperty
this is just a variable that can be set to true or false
2) Whats a byteproperty?
a integer yeah like supercman said
3)whats a classproperty?
Well, a class is a "member" of the .u file
Like: R6PrimaryWeapons is a class of the R6Weapons.u or PlayerController is from Engine.u
4) Enum?
This is some kind of variable with variables in it...
for example:
enum eWeapon
{
var shotgun
}
ect ect
5)Float property?
same as supercman said yeah
6) function
This is actually the code... where all the variables get used. Its pretty handy if u know how to use them. Like if u can find the function for recoil then u could find which values in the function gets changed and change the values to ur needs then to reduce recoil (Tip: Try to find the rmode 1 function... maybe u can find out how they did the wireframe then ;))
Well i hoped i helped enough... and proved again that iam not lazy enough to help people (i actually like to help people...)
steveter
27th March 2004, 04:37
nj guys!
destructor2004
27th March 2004, 09:00
yea ty man :classic: :classic: :classic:
frikos
27th March 2004, 12:19
lol thx, its funny to go through the classes
but the problem is, that i have no idea how to use those fuctions (decompile etc etc...)
for example
exec function God ()
{
if ( !CanExec() )
{
return;
}
if ( R6Pawn(Outer.Pawn) == None )
{
return;
}
Outer.bGodMode= !Outer.bGodMode;
R6Pawn(Outer.Pawn).ServerGod(Outer.bGodMode,False, False,Outer.PlayerReplicationInfo.PlayerName,False );
Outer.Player.Console.Message("God " $ string(Outer.bGodMode),6.00);
}
how to recompile something like that for working in MP (ok god-mode is to hard for beginning :D )
WoRmX
27th March 2004, 12:32
compile?? uhmmm what are u doing??
Are u trying to edit the original .u files?? and then recompile them?? Well then u can better stop, because
1. Its detected
2. It wont compile because of the crappy code of ravenshield.
Just try to do it trough console commands first before thinking about coding a whole own .u file like i did...
Because u need alot more to do that, i had to write my whole own SDK to compile my uscript bot. (The SDK took me waay longer to create then the uscript bot)
But in ur example... the godmode, thats kinda hard.
Just a tip:
Just try in Engine.u, and start somewhere u like, then try to start following the code trough the whole engine and all the other .u files... then after a while u totally understand the whole engine. And knows which variables are changed by which function and when....
hope i helped ya
frikos
27th March 2004, 13:29
yes it was just an example :P
i know the original files are checked by PB :(
i'll try the way u discribed it, to "follow" the way through the engine...
maybe I'll find something interesting,
when i've got a question I'll ask u :cross-eye
but at first I'll search a uscript, or Utpt-tutorial in my motherlanguage
a got a uscript-tutorial in english (over 140 pages) and it's too incomprehensible for me :(
WoRmX
27th March 2004, 14:27
dont read uscript tutorials if u cant compile yet... its waste of time... I suggest u download unreal tournament and try to make uscript bots on that, because u can compile with the ucc there without errors in the original files. Practise on that and then just try to make the (BIG) step to ravenshield... because if u think ravenshield is a easy step up, then u have it wrong... its the hardest game to uscript in because like always, ubisoft ****ed the whole engine code up... It took me 30 minutes to create a working aimbot/esp/wallhack/skinhack ect ect everything for ut2k4.... and for ravenshield iam allready busy for about 1/1,5 months and i still dont got an aimbot, because i have to write my whole own SetRotation function because ubi ****ed up that function to...
well gl and ask when u need
steveter
27th March 2004, 18:40
how far can u go with utpt, i mean just by making a txt file, can u wallhhax, esp, godmode, and aimbot or making a txt is limited , example like no recoil, minimal wallhax and tuff like that, txs.
snowcatxx87
27th March 2004, 22:31
I think the txt exec commands are limited, to only recoil and maybe some reticule stuff (sp). Dont think you can do wallhack, because that is visual, or anything else.
TXT stuff is very limited... You have to do some coding to doa anything good.
Wow ubi really messed it up that bad? How did Helios do it then? I remember you saying took him 2 hours or something to get what he has for rvs?
steveter
27th March 2004, 23:17
txs snow, and btw helios is god, we cant follow in his path lol
anyone know the elf clan irc??? i dont want to ask for cheats or anything i want to go in it thats all, just to be an iddle
and btw last question, anti pb ss, well can that be made with utpt or again is it uscripting or something else.
Damage Inc.
28th March 2004, 00:31
Steveter,
im almost sure that u cant do any thing to punkbuster through
set commands cause as far as ive seen pb doesnt work through
the .u files
steveter
28th March 2004, 01:05
txs dmg
snowcatxx87
28th March 2004, 09:12
lol steveter wants to be an iddle!
I think helios made his own engine, now it makes sense :P
steveter
28th March 2004, 19:55
How the fcuk can u make ur own engine, geez, he should be making games, not destroying them :P !
snowcatxx87
28th March 2004, 20:38
Downloading some of helios's stuff, he includes his on .u file, looks like an engine to me. So he must run all his stuff through there and making hook into the game, so his engine does all the fancy stuff.
And no, hes not wrecking the game, he is making it "funner?" lol
bigboijohn
28th March 2004, 20:42
I am so confused but that is ok...
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