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View Full Version : Running hack


dacruel
29th March 2004, 02:03
some1 working on this? it's time to erase this d*mn f***ing speed reduction while zooming. after finding some dma's representing run,walk,duck speed, i breakpointed them resulting in 5 non-ones. every1 of them pushes the value of speed-address onto the stack. (fld,fstp,fadd,fst)
so.. to be honest.. my asm knowledge can't handle this. ;)
i tried to modify the value (insert value for running) via code cave before it is pushed but then any movement was impossible.

caliber1942
29th March 2004, 05:53
it is likely that you can find the value in the rfa and then change that and then find it in the game using a debugger or memsearch. there has to be a way to change this in the rfa's so that mods working on their own games can modify this particular "feature". perhaps each "type" of player (medic, grunt, whatever) has runspeed, walkspeed, zoomspeed, or something of the like in the object files- anyways, just a thought-