View Full Version : Remove Blackout from scope
h4cker33
29th March 2004, 06:53
I was messing around with some of the values and found a weird bug that took away the black around the scope...
The script is...
set R6Weapons.R6Weapons m_fMaxZoom 1.00
After you toggle this, switch to your secondary and try to scope, than go back to your primary and scope in. The black section will be removed. After you scope out again, the black will be there. Pretty weird, tell me what you think.
steveter
29th March 2004, 06:57
dude good find, but humm how do i write this, oh yeah, its been posted like a million times b4.... just to let you know... but at least ur trying
snowcatxx87
29th March 2004, 07:56
Is that if you have a scope? I dont think it will work. This is for guns w/o scopes only!
Damage Inc.
29th March 2004, 09:08
=/ same old line... I don’t think that u can take out the black from
the scope with a line... im almost sure that its a texture thing
h4cker33
29th March 2004, 18:06
Trust me bro, it takes away the black from the SCOPED weapons. Just do the actions in the order I stated earlier and see for yourself
Damage Inc.
29th March 2004, 18:39
well im still seeing the black but funny I don’t remember being able to
zoom further with the all the weapons I thought it was just the ones
with out the scopes on them
bigboijohn
29th March 2004, 18:59
Nope. It should zoom futher even with a scope no matter what.
h4cker33
30th March 2004, 00:43
It works for me, after i hit the script I switch to my secondary, push the zoom key, switch back to my primary and zoom in. There is no black... weird.
steveter
30th March 2004, 02:08
maybe my game is screwed up with all the scripts i put it (im trying to say maybe mine is like <<overwriting>> urs) cuz it doesnt work at my house, but if its goood for the others nj, didnt the old torm have one of those????
h4cker33
30th March 2004, 02:16
Yeah you can scope as far as you want by increasing the values and the rets are the same so its better accuracy...
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