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test0r
2nd April 2004, 19:21
Hi again!


The "BFV Multihack" version .99 is out now for all you cheaters! ;) I dont want to say anything unnecessary so here the features/fixes list:


new:
- accuracy hack
- (working!) no fog
- removed 3D-Map-Hack button (now within the Nametag-Hack)
- new dialog layout ;)
- automatic process-"detection"

fixed:
- bug, that hack disables/enables when pushing Ins/Del/Home/End (Hotkeys) and ALT later on
- hotkeys work properly


So have fun with this version again! :D



Greetz test0r


*** NEW VERSION AVAILABLE: GO TO http://www.mpcheatz.de/mpc/forum/showthread.php?s=&threadid=37027

CheckerMail
2nd April 2004, 19:50
is the Hack secure?


does now PunkBuster from it?

CaptainCox
2nd April 2004, 20:00
If U have downloaded it, it says
"Working with BFVietnam 1.0, PUNKBUSTER DISABLED"!!!!!!!!!!!!!!


To test0r.
Thanks man so U finaly got the view end to work?.
I am busy just to try to "CAVE" a normal Tag, Map and 3D Map.
I guess I will give fog a try again after I have mastered the above.

test0r
2nd April 2004, 20:33
captain, fog worked always, if not how could your screen get white then (as in v0.90)? :D
The problem is the view distance, and there is no reading/writing of view distance offsets in this hack.

fog start is set to 999.0, fog end to 1000.0 so you have NO fog on any map (- view distances are below 1000.0 ;))



btw, could an admin/mod pin this thread and un-pin the old one? :D

Spontaneous
2nd April 2004, 22:15
done

ThaElement
2nd April 2004, 22:29
good job.

renyan
2nd April 2004, 22:38
thanks a lot :)

Milescool
2nd April 2004, 23:14
Yeah...good work :classic:

NightStalKeR
3rd April 2004, 01:19
Just lovin it. Awsome work done by test0r! Thanks man.

RaDaR
3rd April 2004, 02:50
why the hell did u get rid off the 3d map hack!?!?!?!?!?!?
so much easier than using the mini map

test0r
3rd April 2004, 02:54
- removed 3D-Map-Hack button (now within the Nametag-Hack)



3D-Map-Hack is still implemented. I only made it easier for you to activate, because you also need nametag-hack enabled when you want the 3D-Map-Hack to work. Just enable the Nametags-Hack and push Q (the button you definied in BFV) ingame to enable your cheated 3D-Map.

I know that 3D-Map is really nice an much better than just the 2D-Minimap - so forget about it, I will never remove it :D

RaDaR
3rd April 2004, 02:56
ah sorry dude SWEET THNX ALOT, keep up the gd work and make mre :classic: :classic: :classic:

GUESS WHO!!!
3rd April 2004, 11:42
exellent work test0r, very nice job.It rocks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:classic: :bunny: :classic:

VonMeyer
3rd April 2004, 12:12
How does the accuracy work?

test0r
3rd April 2004, 13:24
@VonMeyer: Accuracy means that when you shoot at one point , all the "bullets" go straight into this. The crosshair still spreads, but it works (take a M60 and try it :D)

VoN DuTch™
3rd April 2004, 19:38
The file you submitted, "BFV Multihack v0.99" was uploaded to our download section under BF1942 (http://www.mpcdownloads.com/_mpc_d0wn_h4x_/BF1942/)

Late on this one but thank's testor. :p

Coward
3rd April 2004, 20:01
ZEROS128, it should work by just clicking the file, saving to a place like your desktop. If you don't have an extractor, download one free from http://www.rararchiver.com/dl/wrar330.exe After winrar has been installed, you can just click on the .rar or .zip (not sure which one it is) and it should extract it. It might sound confusing, but that's the way people get smaller files on the forum. Once you have the extracted files, you can run the multihack. By the way, your english is better than most native speakers here.

shadow110
3rd April 2004, 22:15
Hello.

Nice work finding the right offsets test0r. *G
I have some little questions...

1. Accuracy.. Is it true, that the accuracy is now always the same, as if i would ly on the ground?

2. Map, Tag, 3d and Accuracy are all hard offsets. But for fog.. I saw you are reading something.. adding... something to the address... and then write your new value.. But i haven´t understood what you are reading...


Do you work on the recoil problem at the moment?


Greetings Shadow110

test0r
4th April 2004, 02:29
1. yes accuracy is always the same.

2. I simply searched for the fog end/start values (float) in tsearch and then BP it. Then I get a few instrcutions in autohack window that all "use" e.g. [register]+0x6C (only an example). now I take the found DMA address and calculate fog_addr-0x6C = [register] (register e.g.: ecx, ebp...).
Then I simply tsearched for the calculated register (4 bytes like any address) and found a few addresses - but only 2 of them are static. Those addresses now simply always point to the base address (register) I need for calculating the fog DMA address (fog_addr = [register]+0x6C you know).
So now in my hack I simply readout that address, add 0x6C to its value and then I have the fog DMA - which I can readout or write to.
(NOTE: Again the 0x6C offset is only an example, for fog it isnt 0x6C)

shadow110
4th April 2004, 13:06
Ah..
I see. Ok. I will take another look at it.

Thanks for the info.

Greetings
Shadow110

{col} damien
5th April 2004, 03:12
thanks for the hack very good work.
i have seen some one who can take shots from 300ms and all shot hit and then kill
i tryed it and cound not hit any one

caliber1942
5th April 2004, 06:47
ok, test0r. you are correct about the viewdistance thing before. it did not work on my brother's machine. are you still working on it? at any rate, i will let you know how i get around it when i work on it-

SGT.EVIL
5th April 2004, 07:26
Thanks test0r for all your hard work for us that dont know how to hack appreciate it:classic:

Spontaneous
5th April 2004, 10:36
See how a public hack attracks people to this site. hehe this is part of the reason why I said we needed a public hack, even if it is for NON-PB servers. Now only if we can release a public hack and bring even more people(if a public hack is EVER released anyways)

test0r
5th April 2004, 16:32
caliber, yes I said it ;) look at the old "v0.9 release" thread. bf194lover describes how he gets it done. You now have to store the view dist base adddress via code caving - but this is also very strange; because (for more information look into the thread) all the code listed in the autohack window are also used by 2 other values (not only the view dist) (-> so the stored address changes under some conditions). bf194lover tried to find a difference between those 3 addresses/values in memory (e.g. what values the neighbour-addresses contain), but he didnt succeed. So now the only way he found to differentiate between them is that the others always have the value 1000.0f and 40000.0f. He simply tests for those values and if they are one of them he doesnt store their base address. - if you dont understand what I wrote here, go to the thread...

I am not going to add view distance to my hack. I once said that my hack only is a NOP-hack and I dont want to implement "complicated" ASM code caves (like bf194lover). I think it also isnt needed at all - you have no-fog (fog_start = 999.0; fog_end = 1000.0 -> in my hack) and nice stuff like 3D-Map-Hack, so be happy :)

caliber1942
5th April 2004, 18:48
well my hack is private and works on my own computer so not too worried about working around it for the time being anyways. however, it is unusual that it works EVERY time on my computer and that i used the DMA defeat method only and that there seems to be no mixing of other addresses like you are talking about with the code cave thing. there's probably something simple here that we are missing. also, did you crack the console and can you change the viewdistance there? maybe if we crack that and change it there instead of having to do it via rfa changes it will show us where what we are missing about the viewdistance.

edit: also, i think we could change the weapon working distance via rfa (effective killing range) so that we could extend it's range across the map, so that if you can see the enemy you can kill them. as it stands, your gun may not fire as far as you can see. another project-

test0r
5th April 2004, 19:37
read the other thread. There are two other addresses that go through those listed ASM.
If you did the code caving-defeat method, you must get several addresses at your store address. If not, you didnt test it very good (bf194lover has the same results as me...)

Benni
5th April 2004, 21:00
Thanks for the effort on this one. Quiet fun to use it .. however I am getting occasional CTD or the gam ecompletely hangs.
I though it was when using the 3D Map Feature on the 0.92 version. Now it still happens even when I do not use it at all but have it just sitting in the background.

Most of the time the offset is xxxxxxxx

Maybe this helps .. or you can help *g*

Lemme know if you need any info on this

Cheers

B

MarlonB
5th April 2004, 22:27
Yeah, thanx test0r...

I reversed enginered it, so i don't have to find the offsets for fog myself :D
Ripping the offsets from your program is much faster then finding them myself......i'm lazy like that....;)

I wonder how long it will take PB to do the same.....

MarlonB
5th April 2004, 23:43
Originally posted by test0r

I am not going to add view distance to my hack. I once said that my hack only is a NOP-hack and I dont want to implement "complicated" ASM code caves (like bf194lover). I think it also isnt needed at all - you have no-fog (fog_start = 999.0; fog_end = 1000.0 -> in my hack) and nice stuff like 3D-Map-Hack, so be happy :)

I was bored tonight, so i cracked viewdistance.....But it's quite useless....

When you double the viewdistance, the performance gets hit so badly, that you can't play anymore...i think it is caused by the trees.....it has to show so much trees, that it can't handle it. You can however disable the foilage (in bf1942 you could, not sure about bfnam) ...that might help :)

I increased viewdistance from 600 to 9999......i couldn't even move anymore :)

test0r
6th April 2004, 00:50
yes another negative effect of using view distance hack ;)

caliber1942
6th April 2004, 01:08
i max it at 3000 (viewdistance) and i guess since i am running a pentium 4 at 3.2 with a 9600 ati card then i don't see the slowdowns (at least here). never tried 9999, heh-

it's very useful to have it though if the fog is removed. the enemy honestly can't see you. they can't even see your muzzle flashes. if some dude is being still, it's almost too easy. also, when flying aircraft, you can get the jump on lots of stuff so easily-

{col} damien
6th April 2004, 05:12
i bet it was you killing me when you was flying your aircraft 4 times out of ten i get killed

caliber1942
6th April 2004, 05:27
i don't play very much, so likely i wasn't the one who killed you. i spend most of my "play" time hacking at the game and testing stuff- i don't like to run up the score or try to play god. it's more fun to me to experiment and test it. sitting for an hour and just capping people's heads from across the map when they spawn at the air fields is tempting but not fun for me. however, for like 10-20 minutes here and there, i just go hack/cheat crazy on people's asses to see how many i can kill- however, i still have to improve my skills. i don't get to play as much as a lot of guys here-

ThaElement
6th April 2004, 08:21
hmm punkbuster just released a new patch ('maintenance patch'), Is this stopping your multihack from working on PB servers?

Spontaneous
6th April 2004, 08:29
DO NOT USE IT ON A PB SERVER. It is made for non-pb servers. PB will detect this hack very soon as its made using the most simplest of commands which is detected in bf1942 pb so it should be here in vietnam too.

ThaElement
6th April 2004, 09:36
what happens if yuio do? just curious.. are you gonna get ur cdkey banned or just your name banned or what exactly?

Spontaneous
6th April 2004, 10:05
We are not sure. You could very much get your cdkey banned. Is it worth the risk? This hack was made for NON-PB servers, NOT pb servers. If you get your cdkey banned, dont come cryying here cause we warned ya. People that want to play on PB servers and cheat, make your own hack.

Originally posted by CaptainCox on 2nd April 2004 at 11:00
If U have downloaded it, it says
"Working with BFVietnam 1.0, PUNKBUSTER DISABLED"!!!!!!!!!!!!!!

People still dont read this huh

test0r
6th April 2004, 16:02
yes, there is always a risk - though PB has no reason to global ban you for THIS hack.

@ThaElement: Punkbuster doesnt detect you by updating the files. The information/data it needs gets PB from the Master Servers, while playing (e.g. offsets to scan)...

When the PB files get updated, that only means that the PB software itself updated, not that it now detects new hacks.
But I'm also sure that PB will soon detect BFV Multihack...

{col} damien
6th April 2004, 21:13
pb just got me kicked for 2 mins hack no good on pb servers it as been fun playing on pb servers :=}

Spontaneous
6th April 2004, 21:37
Figured, the PB update was preparing for acception of scanning memory offsets. Since this hack only does simple NOPs, we expected it to be detected.

targeted
6th April 2004, 22:13
Yeah i got booted for 2 minutes also, Oh well it lasted for a couple of weeks. I had fun with it, time to stick with non pb until the next one. thnks testro

MrMedic
6th April 2004, 22:26
Originally posted by Spontaneous on 6th April 2004 at 18:37
Figured, the PB update was preparing for acception of scanning memory offsets. Since this hack only does simple NOPs, we expected it to be detected.



this NOP's shit you all talk about , what exactly is it ? no operanding something is what NOP meens , please dont confuse everyone by using 'COOL' words when you actually meen what you have actually done is found a dma adress

caliber1942
6th April 2004, 22:34
NOP is an opcode which means that it is an assembly command. it shows as a 090 in hex within memory. basically machine code is what the computer uses to run programs. assembly is a breakdown of that machine code into recognizable commands like NOP or JNX or MOV or whatever. it's not COOL or LEET or anything, it's just an opcode command that is used in assembly language. it effectively means "do nothing" or "no operation". so when you change an actual working command like JMP 548334 to a command like NOP then the computer no longer does the jump it simply does nothing at that point in the commands and moves to the next command. it has nothing to do with DMA addresses. now, obviously you have no idea what assembly is, what assembly commands are, or what opcodes are, so now you do. this wasn't something we were doing to impress you. using NOPS is like the simplest of ways to hack. hope this helps you see what we are talking about-

Spontaneous
6th April 2004, 22:39
lol

targeted
6th April 2004, 22:51
I was just going to tell him that. lol

caliber1942
7th April 2004, 01:58
yes, the punkbuster update is now kicking for use of cheats. i think we should test it now and see what the error codes are. for instance, using the map only and see if it kicks and then use the no fog, or tags or whatever. i'll try to post what i find. all my hacks to this point were simple nops and changing values in memory. so i "think" the nops to the map section are what is getting caught at this point. at any rate some backup testers would be helpeful-

{col} damien
7th April 2004, 04:06
i did it all and it kicks for all of them.
but i have been running around with hack on but pb dont kick for the hack only when you put the no fog and so on.
so the starting of the hack pb will not kick for that.
some cheats pb gets you for just the starting of it but not this one

Chronologix
7th April 2004, 04:17
I have not been kiked once using both the v.192 and 199 they both work great and are wonderful :)

{col} damien
7th April 2004, 04:19
i have just been kicked on pb servers for it.
its just time and it will get you.
re did the map just got kicked in 5mins
its got to be the nops that it gets

caliber1942
7th April 2004, 07:13
thanks for the feedback. can people tell me what code(s) it writes when you are disconnected? (like it says kicked for x mins due to "gamehack" 80060) or whatever it says. this would be appreciated. i will be testing this stuff tommorrow and also try to tell people some workarounds if i find out what works. i guess the time for public hacks is now gone. keep giving feedback, if you can.

Spontaneous
7th April 2004, 13:19
I thought you were not going to update to get around PB. Caliber, check PM once.

test0r
7th April 2004, 15:07
yeah you are right, with the client update, PB now has full functionality of searching in the BFV memory (lol it didnt have before - rofl...).

Now use it on Non-PB Servers. I am not going to support cheaters on PB-Servers. If you still want to cheat make your own, and skin the cat in a different way (its not very hard)...

Maybe, I am going to post the offsets you shouldnt use in your hack - though you can test it yourself - you wont get global banned for it your see ;)

Spontaneous
7th April 2004, 15:20
yep test0r, they just included PB in the release to intergrate the system. They did not have scanning yet. The update brought scanning. Now its time to find out what is exactly detected like we did with bf1942. I know my hack is still not detected and my way is one of the more simple ways. I only use codecave for nametags, but then again, I never worked accuracy and fog in yet. I been having enough fun playing for awhile.

The_Abrador
7th April 2004, 15:37
I got kicked yesterday evening after playing about 1 hour on the same server. Reason: Gamehack 8060 (or 80060? - after 1 second I was already disconnected) while using a simple private name tag and map hack (with nops). When I reconnected to the same game server I was able to play for another hour without being kicked again - strange.

caliber1942
7th April 2004, 16:46
it seems the kicks come, but they aren't always consistent. that was the number i got, too, i think- gamehack 80060. thanks to all members who are giving us feedback. it helps the forum-

test0r- it was nice of you to release a public hack at all. we have been a little worried about how it would affect our private hacks and so now we will see. i hope that we won't be releasing any public hacks that include "fixes" to them to allow pb use. your public hack should always work on non pb servers and so we can always point to that for download when peeps are looking for a public hack for vietnam.

caliber1942
7th April 2004, 18:54
the specific kick i got was gamehack 80062. i was only testing the maphack and so i think this is the code for maphack (not 3d map, but minimap).

{col} damien
7th April 2004, 20:08
Originally posted by caliber1942
the specific kick i got was gamehack 80062. i was only testing the maphack and so i think this is the code for maphack (not 3d map, but minimap).

do you have c++ or borland i have the 2 of them. just trying to get some thing out of it need some good hacking tips
got any???

when you say its easy its not realy its only easy when you know how to.

caliber1942
7th April 2004, 20:41
um, i am programming my hacks in assembly. i don't need any programming language stuff. can you be more specific with your question about hacking? there are great tips all over this forum, both in this and the bf1942 threads. do some reading and see how we came up with the addresses and etc. you've been a member apparently since last year sometime so i assume you have been hacking some already?

{col} damien
8th April 2004, 03:15
i have that t-search thats realy cool.

caliber1942
8th April 2004, 08:02
heh-