View Full Version : instant heal infinite ammo
kiLLer_001
8th April 2004, 09:36
I dont know if this might work i know that ammo is server side and health to but this just changes the range of the ammo boxes and health kits
cause then the server will just think your close enough to it
does anybody know if this can be done
cauise if you can change the how far can i stand away from it range for health kit that you wil heal in the entire level and also do that with the ammo box
you still have some kind of infinte ammo and auto heal
Just an idea maby a stupid one maby not cause i dont know any of the possibilities so
GameWizard
8th April 2004, 09:40
Its possible but it would require editing the map and if the clients dont have the same version of the map they wont be able to join..... on top of that, even if they did have the map.... EVERYONE would heal be healed, making it ultimatly useless, just making it harder to kill someone.
kiLLer_001
8th April 2004, 12:47
ooh cause i thought that maby it was in the game scripts the range of those things and that that range cuold be edited i mean if it was in there it could but its not in there you say
so thanks for clearing that up for me
P.S ill never think i have a good idea again
test0r
8th April 2004, 14:02
yes, and also all those values are stored serverside (player position, map settings etc).
If you just think logical, it is clear that EA never would implement such a shit...:D
kiLLer_001
8th April 2004, 14:04
yeah oke but who knows I dont
chilli
8th April 2004, 18:19
this has been researched by veterans in deep (including me) and no thats not possible...
caliber1942
8th April 2004, 20:01
don't feel bad, killer... we are all looking for new ways and ideas to hack this game. if you have an idea, bring it up-
Steatlh
10th April 2004, 06:05
Yes it's possible...a friend of mine had the exact thing, but it healded himself and gave himself ammo.....BUT it wasn't in BFV it was only in BF which was cool..cause everyone was confused
Loke
10th April 2004, 07:31
i found a hack like that online
i never used it
not sure if it will work on multiplayer or pb
by the way how do you post a file in the forums
i dont know how, so i cant post it
Spontaneous
10th April 2004, 11:43
This is only possible in single player games. The values are stored on the server when playing multiplayer so it is not possible to do in multiplayer. End of story. Steatlh dont know what the heck he is talking about.
C-Section
10th April 2004, 12:28
I just tried it with ArtMoney on a US Official server. As you know, those are PB enabled. I busted out the M60 and used AM to sniff out the integers etc etc. Sho nuff, unlimited ammo for the M60. Killed a few people too. Tried it with the F-4 Phantom, didn't have to fly low over a runway to reload napalm if you know what I mean. So yes, this can be done....and PB didn't detect it. After a half-hour, my game froze up on me. A friend said I was disconnected, and not kicked from PB. (didn't think so due to the fact I run AM to remove fog on BF:1942 non-stop)
Now, as far as health goes, I'm learning how to find the integers for that. It's hard because health is represented on screen as boxes and not numbers. AM does have a guide to help out with games that use shapes and images to represent health and damage etc. So bottom line is, it's a matter of time to see if it works or not. If it works for ammo, it might for health.....we'll see!
Spontaneous
10th April 2004, 14:02
LOL C-Section, there is something you dont know yet. The experts at this forum have tested all this before. What your seeing is PHANTOM BULLETS. Hehe. The client is fooled into thinking you are shooting more bullets then the server knows. This is all done by hacking the client side but having the values stored server side. Mainly what happens is, your computer alone will show you have more ammo or what not. The only thing the client side hack does is pull up the graphic showwing your close enough. This specially goes for ammo.
See there is a thing called picking up dead peoples gun packs or getting in a vehicle that someone else has been in. Do you think that your client is going to store this value for each pack and vehicle on the server or do you think that value would be stored on the server?
Another thing is, dont know if they fixxed the netcode a bit, but in bf1942 you could tell very much that the server was holding this value. By shooting and watching your bullets. It would got 100-99-100-99-98-99-98-97-98.... the graphic would always jump back up a number. This is from your client shooting faster then what the server was computing it so your computer would show a lowwer number of bullets then you actually shoot, then the server sends the client a packet sayying, ohh no you have this many of bullets cause I(server) only calced you shooting this many bullets.
Now to explain phantom bullets. Since your client thinks you have more bullets or reloaded it faster, you would be able to shoot more or quicker, BUT on the server it will not see it and not take damage away from the enemy. So you could shoot and shoot all you want but unless the server thinks you have reloaded fully(server side value how long it takes to reload each weapon) or you are hitting the target more times(cause you have more ammo then the server knows) and not take damage away from enemy each hit(client would shot 5 hits but server only took damage away for 3 hits).
Edit: Now let me explain something about your position on the map. This is also controled by the server. All the client does is sends a packet to the server, client has pressed forward button. The server controls your whole x,y,z position on the map, otherwise other players would not be able to know where you are. That means it also knows when your really close enough to get more ammo or health. The client and server by default have the same settings so they work together. Your client is giving you more ammo or health when your close enough to the ammo/health packs, but the server does not know this, when normally the client would only give you more ammo/health when the server also knows when your close enough. Again its a matter of the client/server working with the same values by default but when you edit the clients value, the server does not know. In effect your fooled into thinking your getting more ammo/health but according to the server, your not.
The client shows it all, but the server shows truth. Same goes for recoil. Recoil done on client side will show no recoil yet the server will show you aimming WAY high. See just because the client shows what you think is working, but on the server its a way different story.
n00bie_gamer
10th April 2004, 14:28
hey what about a kit switch... i know its been brought up b4... is this the same as Ammo, and HEalth? Because if possible to trick the pc that a kit is close to you then, you would have inf ammo/health.... just think that you could keep switching until you got a medic's kit to heal your self with ammo etc....
Not sure if possible since from the above information on this thread says things like this is controlled server side......
Regards..
Spontaneous
10th April 2004, 14:52
n00bie_gamer, read my edit in my post above. It explains some about distance to packs. Also about changing packs, this is also done server side as the value of what pack you have currently is stored serverside.
Another thing that I would like to point out is that its mainly things that are drawn on your screen that you can hack. Actual values of just about everything is stored server side. Accuracy is the only thing you can effect that is not something drawn, but see there is both accuracy and recoil. Accuracy you can edit client side, but recoil is stored server side(you can edit recoil client side but then client and server have different values and dont work right).
C-Section
10th April 2004, 22:36
D'OH!
These are all very good points, and they fall perfectly into place...cause it's all true. lol
Ok, so for now I'll let the hackers do the hacking and just stick with my music.
RaDaR
10th April 2004, 23:44
could it be made so that to players on the red team, saw ur tag as red, and players on blue saw ur tag as blue, then u wudnt need to heal urself :P
Spontaneous
10th April 2004, 23:53
No. That is done by what team your on which is server side value.
RaDaR
10th April 2004, 23:54
what values arent serverside?
Loke
11th April 2004, 01:58
i tried that hack dosent work in mp
Spontaneous
11th April 2004, 02:02
RaDaR, accuracy and I think thats about it.
RaDaR
11th April 2004, 02:13
hmm accuracy hacks never seem to make 100% of ur bullets go in one place.
kiLLer_001
11th April 2004, 02:22
at least i know about those PHANTOM BULLETS this also happens when u use a infinite bullets trainer online it says your ammo is 255 and the you can rapid fire with the rocketlauncher but only 1 of the 5 rockets do damage and you also have to reload 1 time on the 5 rockets and after some reloads you stil run out of ammo
Spontaneous
11th April 2004, 03:43
yes kiLLer_001
RaDaR, that is due to there is 2 things effecting bullet travel. Accuracy which is controled client side and recoil which is controled server side(it involves actual movement.
test0r
11th April 2004, 13:17
yes and I can say that my accuracy hack has perfect accuracy (deviation = 0). Radar edit the objects.rfa file by changing the recoil value of one weapon (to 0) and try out in a local game with my hack - you will see ;)
caliber1942
11th April 2004, 20:53
test0r, it seems i noticed like a gravity effect in some games, where the bullet or projectile "falls" a certain degree. anyone else have to adjust their aim for extreme distances due to gravity? if so or if not, which weapons are affected or not affected by gravity? i know that tank shells have an arc to them. what about the hand weapons or mounted machine guns, etc?
test0r
11th April 2004, 21:28
I didnt notice that handweapons are affected by gravity in BFV...
caliber1942
12th April 2004, 05:39
so if you zoomed in across the map with a 45 cal handgun and aimed it at someone's head (assuming the game let the weapon fire that far), then you would hit them. i think there is also a weapon cutoff distance where your bullets no longer fire that distance (effective killing range). could be another thing to modify/hack, at least for sniper rifles....
test0r
12th April 2004, 13:27
I am pretty sure that this is serverside controlled. When you shoot, only the information that you shot is sent to the server - the server does the rest (calculating if hit, headshot etc..) and then sends you the result back.
I think you can say that many values are serverside when you just think about it ;)
WMYG_dEiMoS
12th April 2004, 22:30
Originally posted by caliber1942 on 12th April 2004 at 02:39
so if you zoomed in across the map with a 45 cal handgun and aimed it at someone's head (assuming the game let the weapon fire that far), then you would hit them. i think there is also a weapon cutoff distance where your bullets no longer fire that distance (effective killing range). could be another thing to modify/hack, at least for sniper rifles....
Mosberg example.
object.con
rem ObjectTemplate.minDamage 0.5
rem ObjectTemplate.distToStartLoseDamage 20
rem ObjectTemplate.distToMinDamage 40
DistanceMod = MinDamage + (1-MinDamage) * (DistToMinDamage - distance) / (DistToMinDamage - DistToStartLoseDamage)
So if a shotgun pellet was to hit at 50m =
DistanceMod = 0.5 + (1-0.5) * (80 - 50) / (80 - 40) = 0.875
DistToStartLoseDamage = distance in meters when the bullet damage starts to decrease
distToMinDamage = distance beyond which the projectile does its minimum amount of damage
http://www.planetbattlefield.com/MDT/scripting/ObjectTemplate/Properties/DistToMinDamage.shtm
^^explains it in nice full detail.
caliber1942
13th April 2004, 01:45
thanks WMYG_dEiMoS -
i'll have to check out that link
SNAFUBAR
13th April 2004, 03:03
We all tried this back in the day. Same thing with "overheat". It may look like you are not overheating/out of ammo, but you aint spittin nuthin but air....lol
Radar, accuracy, fog are all client side effects. Those can be toyed with.
Coward
13th April 2004, 03:20
eh, everything's possible. btw snaf, i love that quote--"you aint spittin nuthin but air"-- i could relate that to a couple of other "things" too.
SNAFUBAR
13th April 2004, 03:35
Originally posted by Coward on 12th April 2004 at 18:20
eh, everything's possible. btw snaf, i love that quote--"you aint spittin nuthin but air"-- i could relate that to a couple of other "things" too.
LMMFAO, havin some issue with yer lil soldiers..??? LOL
Coward
13th April 2004, 03:48
haha, bad use of quotation marks blurs misguided remarks
Spontaneous
13th April 2004, 08:32
Blah, not everything is possible and I sure know someone that "aint spittin nuthin but air"
Coward
13th April 2004, 14:56
lol spont. good one.
Bubb Rubb
13th April 2004, 18:08
Originally posted by WMYG_dEiMoS
Mosberg example.
object.con
rem ObjectTemplate.minDamage 0.5
rem ObjectTemplate.distToStartLoseDamage 20
rem ObjectTemplate.distToMinDamage 40
DistanceMod = MinDamage + (1-MinDamage) * (DistToMinDamage - distance) / (DistToMinDamage - DistToStartLoseDamage)
So if a shotgun pellet was to hit at 50m =
DistanceMod = 0.5 + (1-0.5) * (80 - 50) / (80 - 40) = 0.875
DistToStartLoseDamage = distance in meters when the bullet damage starts to decrease
distToMinDamage = distance beyond which the projectile does its minimum amount of damage
http://www.planetbattlefield.com/MDT/scripting/ObjectTemplate/Properties/DistToMinDamage.shtm
^^explains it in nice full detail.
Coward, that is a good start for a aimbot isn't it? ;)
kiLLer_001
16th April 2004, 23:18
if finally read al post here
that means i actually learned something
your asking what il tell you
actually two are playing the game for every player client and server
if you change something client sees it at the way its edited
but server sees the un edited version the true version
thats why al the phantom thing are there you see it but server does not thats why its
phantom you see it but its actually not there in the true game and then its not there either
cause normally the game starts with the starting stat and they both are counting the same but when youchange something the stat are just not the same anymore there just difrent and the other players get whats on the srever not whats on your client
so all what can be done is fog and minimap hack and tags
unless somebody finds out a way to temper with the server
Spontaneous
17th April 2004, 00:42
kiLLer_001, very good. You did learn something. Congrats cause you got it right on. There can be a limited ammount of things that can be done. I think there might be a thing or 2 we are not thinking of at this point that could be done client that would not depend on server but yea
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