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Shadow789
11th April 2004, 02:48
I use alot of scripts but I don't see how you know, for example "set R6Engine.R6Playercontroller m_fDesignerSpeedFactor 700". how did you know where the "m_fDesignerSpeedFactor " came from? A .dll file? A .ini file?

Please share!

supadupe
11th April 2004, 03:21
read the scripting thread.... look back in the other posts.. there are tutorials on it

snowcatxx87
11th April 2004, 03:51
Yeah hes right.
But I will help you a little here.
Everything are stored in *.u files, known as Uscript (Unreal Script) A boiled down version of C++ and some java, I've heard. These files are in your system folder.

.U files are read by UTPT (Unreal Tornament Pacakge Tool) and you can have a look around. The unreal engine is what RVS is built on, so if you have some knowledge of the engine, you would have figured out you can do some set commands.

Everything works in singleplayer, so you can do some really cool stuff, but in MP it is different. Hope this helps.

Nigero
12th April 2004, 00:18
what does that script do?

bigboijohn
13th April 2004, 05:56
It is part of a reduce recoil hack if you look back in the rvs forums about 3 pages you will see a topic about it...
The topic is called Slackers no recoil.txt hack or something to that effect.
good luck :-D