View Full Version : SetMyRotation
Xmas
22nd July 2004, 00:38
Sup guys..someone can help me....(drew , wormx )...i have a AutoAim but my ****ing SetMyRotation is not working....my aa aim the guys but always in a different place...so..anyone can help me plz.... O.O (sorry my english is bad)
supadupe
22nd July 2004, 01:49
i believe its because rvs doesnt have as goos a rotation function as unreal tournament and therefore you have no choice but to rewrite your own rotation function... simply taking the ut setmyrotation function from one of helios' bots simply wont do the trick
Xmas
22nd July 2004, 01:54
gimmi a tips or something
WoRmX
22nd July 2004, 02:11
boneaim
Xmas
22nd July 2004, 02:21
boneaim
ok..i will talk to you on msn wormx
DyslexicCheater
22nd July 2004, 11:17
Making an AA function is not difficult. I used the fact coordinates that are updated upon moving are sent to your client to be displayed everytime they change in an update packet. Simply have your AA Function move the mouse cursor to said coordinates instead of actually moving the character. The built in game code should alter your characters view correctly and seamlessly automatically.
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