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Xmas
26th July 2004, 01:50
Sup guys..i made my dll and i have probleme with WallHack..When i got in a server i a see a guys...i got a ****ing critical error.....

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 803 MHz with 511MB RAM
Video: SAPPHIRE RADEON 9600 ATLANTIS (6451)

General protection fault!

History: FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

i know its the wallhack...when i compile without wallhack..that work fine...someone know this probleme plz

Arclyte
26th July 2004, 15:23
my almighty advice....dont use the wallhack..

Xmas
26th July 2004, 17:59
my almighty advice....dont use the wallhack..
lol thx but..i post the thread for found the solution at this probleme i know if i dont use my wallhack its work but i need my wallhack

pwn1337
27th July 2004, 02:44
lol sigh....

DyslexicCheater
28th July 2004, 01:46
Something is wrong with the way your dll is altering the games functions. A good way to find out where the error is is to look at the history.

The history is set up this way:

<- Etc <- Module2::Function2 <- Module::Function

If the History shows "RenderLevel <- FDynamicActor::Render", then in this situation, FDynamicActor is the Module, and the program calls Render(), then, it is assumed the function RenderLevel() which is called next is present in the same module.

Read the history from the bottom up, from oldest called functions to newest called functions, from right to left. So it is hitting the error @ FD3DRenderInterface::DrawPrimitive

Hope that helps you pinpoint your problem.

Arsec
3rd August 2004, 19:43
i have same problem with mine 1 outta 4 times it gives that fault but otherwise it works