Unclepitty
17th August 2004, 22:37
What is a good aimbot thats pbproof, and is easy to use and not easy to spot? :tired:
GrumpySpyGuy
17th August 2004, 22:40
Toward your "easy to spot" comment, you make yourself as obvious as you want to be.. The program does it's job, you show how it should be performed.
[oC]pingu
17th August 2004, 22:47
also, if you dont want to use Taurine bot, you can wait a bit for Eclipse v1.1 Multihack. Its got an opengl aimbot and then some :)
Unclepitty
18th August 2004, 01:16
thx bro, how do i start esp and the aimbot :S i dont know commands
cRAZyDESi
18th August 2004, 06:30
1. INSTALLATION
Extract codbot.exe anywhere you want, EXCEPT the directory where you installed Call of Duty, and use codbot.exe to start the game instead of codmp.exe.
2. CONFIGURATION
Codbots cvars can be changed with the "set" command, just like any other cvar. Normal cvars have the syntax "\set <cvar name> <new value>". The special cvars take more arguments.
When you have ESP enabled, the names of enemy players will be drawn in red color and your teammates will be green. The same colors apply for the radar.
Note that the times used in the burstfire configuration are milliseconds.
Normal cvars
bothelp: prints a help screen to the console
aimkey: sets a key which you can use to toggle the autoaim on and off. valid values are any character from a to z, and the following special values:
space, for the spacebar
shift, for either of the shift keys
ctrl, for either if the control keys
alt, for either if the alt keys
mouse1, for the left mouse button
mouse2, for the right mouse button
mouse3, for the middle button
quiet: 1 = disable all bot console messages, 0 = quiet mode off. default value is 0.
predict: how much the bot will try to predict the movements of it's target. default value is 1.
fov: the aimbot's field of view, in degrees. default is 0, which means fov checking is disabled.
teamcheck: this cvar affects autoaiming and esp. it's used to tell te bot who it should be a shooting at. 2 = opposing team, 1 = same team, 0 = everyone. you should always set this to 0 when playing deathmatch. default value is 2.
fire: 1 = autofire on, 0 = autofire off. default value is 1.
esp: tells the bot what info it should draw on screen about other players. 2 = name and distance, 1 = name only, 0 = ESP off. default value is 0.
wallhack: 1 = wallhack on, 0 = wallhack off. default value is 0.
thirdp: 1 = third person mode on, 0 = third person mode off. default value is 0.
radar: 1 = radar on, 0 = radar off
norecoil: 2 = disable recoil always, 1 = disable recoil only when the bot is aiming, 0 = off
targetmode: select targets by: 2 = smallest angle from crosshair, 1 = shortest distance, 0 = points calculation, based on angle, distance and where the target is aiming. default is 0. has no effect when using triggerbot.
aim: 2 = triggerbot, 1 = autoaim, 0 = off. default value is 0.
when in triggerbot mode, the bot will automatically shoot for you when your crosshair is over a target. the fov cvar is used here to determine how close your crosshair has to be to the target for the bot to start shooting.
autoaim mode obviously takes care of aiming for you...
Special cvars
burst: takes two arguments: the time to keep firing and the time to wait before firing the next burst. note that the times are in milliseconds! example: set burst 300 800. default values are 0 and 0.
aimvec: takes four arguments: number of aimvec to change, x, y and z axis. codbot uses three different aiming vectors: #1 is for standing targets, #2 is for crouching targets and #3 is for prone targets. for example, to set vec_stand to 0 0 60, you would enter "\set aimvec 1 0 0 60" and so on. The defaults are:
vec_stand: 0 0 60
vec_crouch: 0 0 40
vec_prone: 0 0 11
thirdpcfg: this command changes the third person mode settings. it has two options:
range: specifies how far the camera is from your player. default range is 100.
angle: adjusts the horizontal angle of the camera. valid values are from -180 to 180, default is 0
radarconf: changes the radar settings. possible arguments:
pos <x> <y>: set the x and y coordinates of the radar. example: "\set radarconf pos 530 110"
rad <range> <radius>: set radar range and radius. range specifies how far away the radar will pick up players, and radius changes the size of the radar screen. example: "\set radarconf rad 4000 100"
alpha <num>: set radar transparency. example: "\set radarconf alpha 0.3"
RENAMING THE CVARS:
The "alias.ini" file can be used to rename all codbot cvars and commands. The file must be placed in the same directory as codbot.exe. The contents of alias.ini take the form "<cvar name>=<cvar alias>", one cvar per line. Please take a look at the default alias.ini for an example. Note that the names specified in alias.ini take precedence over other cvars, so if you, for example, alias the "aim" cvar to "cg_drawFPS", you will be able to enable autoaim with "\set cg_drawFPS 1". The real cg_drawFPS cvar could also still be accessed with "\cg_drawFPS 1".
u shoud read the readme.txt
kasperhauser
18th August 2004, 10:52
you can use this cfg files for codbot 1.10b, but that are cfg files for 1.08d.
but that`s ok.
:eek:
lt.tribute
25th August 2004, 14:20
does anyone have a call of duty hach i can use like the ghostz hack for ghost recon where i can open it up and hit shortcut keys, must have name esp
InuyashaITB
22nd February 2005, 04:55
how do i make CFG and autoexec.rar to work it doesn't give me any instructions.....?
r34LitY
22nd February 2005, 05:22
It should make itself after you point it to your CoDMP.exe for the first time.
BlackDove
22nd February 2005, 06:28
InuyashaITB - do not dig up ancient threads. The last post in here was six months ago.
Use the search button.
Closed.
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