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View Full Version : Modifying OGC at source for HL1.1.1.0



SonOfNitrous
16th June 2002, 20:39
Can anyone guide me towards how to make OGC 9.01 compatible with HL1.1.1.0.

I currently get "OpenGL mode not supported" errors.

By that i dont mean VAC proof, i just need to get it working on HL1.1.1.0 (unsecure servers).

Ive never tried to edit something of this scale... so i need a point in the right direction.

Cheers

warden
18th June 2002, 16:15
u could save the trouble by d/ling joolz 1.11 or the other numerous ripoffs........joolz works for non-secure cs 1.5 servers

SonOfNitrous
18th June 2002, 19:40
Im not fussed on Joolz, anyway i use Bone Aiming and the Joolz bone aiming is crap :P

Plus i want to do this project, to help me learn more C++

Im not asking people to do it for me, im asking for people to point me in the right direction so i can attempt it myself

warden
18th June 2002, 20:50
perhaps u should post this in the cs forum instead of tech support, coz no one really comes here...lol ;)

SonOfNitrous
18th June 2002, 23:11
Suppose... new location:

http://www.cb3rob.net/~wooolf/forum/showthread.php?s=&threadid=5505