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View Full Version : cod UO wallhack code


wurzil
20th September 2004, 08:04
There may be a couple of sizes left for you to find on your own.I advise you use mguys 1.3 codhelper to find the sizes.

Thanks to gsds for the method and mguy for help.

#include <gl/glext.h>

struct models{
public:
bool mh;
bool allwh;
bool allwh2;
bool allwh3;
bool allwh4;
bool modelhack;
int index;
};
models mods;

float allwh[]={12408, 9756, 5340, 3324, 10200, 5532, 3444, 11760, 7092, 5004, 16128, 11184, 6096, 4512, 18144, 13200, 8112, 6528, 17352, 12408, 9756, 5340, 16896, 11952, 9300, 4884, 9660, 4716, 8916, 3828, 10392, 7740, 3324, 10200, 5424, 3324,12216, 7572, 5460};

float allwh2[]={13080, 8304, 6204, 3324, 16896, 11952, 9300, 4884, 8952, 6300, 7824, 16704, 11760, 7092, 5004, 10080, 5436, 3324, 10968, 8316, 3900, 12216, 7440, 5340, 13272, 10620, 6204, 3324, 10200, 5556, 3444, 14520, 9576, 4356, 1884, 12216, 7572, 5460, 11928, 2304, 6840};

float allwh3[]={9108, 3924, 1944, 12984, 8040, 3924, 8904, 4092, 2328, 14376, 5160, 3552, 7164, 5076, 5628, 10212, 5268, 3180, 17856, 8100, 6492, 4884, 12864, 7920, 5832, 6384, 13056, 8112, 6024, 6576, 5460, 3372, 12924, 7344, 7968, 3888, 16248, 6492, 4884, 12108,};

float allwh4[]={7164, 7740, 5652, 6204, 14292, 4212, 2904, 14856, 4656, 3348, 14736, 4656, 3348, 19680, 14736, 4656, 3348, 14736, 4656, 3348, 14856, 4656, 3348, 2904, 11880, 6444, 2328, 10032, 4596, 2328};

GLsizeiptrARB savesize;


void DoModelRec(int size)
{
mods.modelhack=false;

for(mods.index =0; mods.index<200; mods.index++)
{
if(size == allwh[mods.index]) mods.modelhack=true;
if(size == allwh2[mods.index]) mods.modelhack=true;
if(size == allwh3[mods.index]) mods.modelhack=true;
if(size == allwh4[mods.index]) mods.modelhack=true;
}
}

Then In glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)

if(GetAsyncKeyState(VK_NUMPAD1)&1==1) mh=!mh;

if(mods.mh)
{
glEnable(GL_DEPTH_TEST);
savesize=size;
DoModelRec(size);

if(mods.modelhack)
{
glDisable(GL_DEPTH_TEST);
}
}


Have phun :)

cRAZyDESi
21st September 2004, 02:07
thank u wurzil
a lot of noob coders will benifet

BioHazard
21st September 2004, 02:53
thank u wurzil
a lot of noob coders will benifet

and probably pb for this too :lick:

dM
21st September 2004, 04:10
nice work :)

counts if im not mistaken

De@th.
21st September 2004, 04:16
Ya pb probably pics this crap up so beware...

wurzil
21st September 2004, 04:16
nice work :)

counts if im not mistaken

No m8 , sizes in glBufferSubDataARB.
@ ch00bs:: If you copy n paste the code, then no doubt pb will detect it.
Takes less than 2 mins to make it undtected and your own private verthough:P