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temp2
25th September 2004, 11:26
Has been sent to people. If you have not got it your email address is the problem…

N.B. gmail and hotmail cannot recieve this zip.

To stay with the program email progress reports to temp1290@hotmail.com by the weekend even if it just says "keep me in", “struggling on…” with your name. This is so I don’t have to work out which person has which email address and where to send releases... I will BCC so that peoples email addresses are not revealed. I’m expecting to have 0.3 for this time next weekend.


I will indicate on this forum when a new release has been made.

Canvas->Viewport->Actor->Pawn->PlayerReplicationInfo->PlayerName = "Recruit"

Now thats what the headers can do 4 u. :-)

lionheart5358
25th September 2004, 11:38
the weekend as in this weekend thats already started or a week from now weekend?

tamimego
25th September 2004, 11:47
well i got an email sayin it coming out this weekend would that b tommorow or the next day :S

micu_h3x
25th September 2004, 13:25
do you mean we can write engine hook with this sdk??

ic_champ
25th September 2004, 14:28
omg really good job man, i hope i am also 1 of the lucky guys who can use it :P

temp2
26th September 2004, 06:19
Just a quick not to say I have had Delivery Fail Notifications from all Hotmail accounts and gmail accounts.

Mr_Rain
26th September 2004, 06:28
First off:

You have too much time

Second:

Good stuff

Third:

What is this about?

temp2
26th September 2004, 09:38
Third:

What is this about?

Total client control 20 * faster than UnrealScript.

I Like Chicken
26th September 2004, 13:00
Just a quick not to say I have had Delivery Fail Notifications from all Hotmail accounts and gmail accounts.

Can you send it to the other address I gave you then please :)

Format
26th September 2004, 13:17
I wasnt got. Can you send me please i will write my adress to you on private message.

temp2
26th September 2004, 13:49
Can you send it to the other address I gave you then please :)

I Like Chicken I sent it to ALL the email addresses you gave me!

To get going:

Make the example dll in Visual Studio,
Start AA:O and
Use the injector to inject the example.dll into armyops.exe.
Start experimenting....


Do not expect instant results. The Unreal Engine is complex buit I'm sure you will find it a worthwhile experience.

Looks like 0.3 Alpha might be a sweet release as integration of the demangler and reverse engineering tool is going well ...


class DLL_IMPORT UObject : public FUnknown // 0x10266158
{
private:
void AddObject(int);
static void __cdecl CacheDrivers(int);
static class UObject * GAutoRegister;
static int GImportCount;
static unsigned short * GLanguage;
static class TArray<int> GObjAvailable;
static int GObjBeginLoadCount;
static unsigned short * GObjCachedLanguage;
static class TArray<class FRegistryObjectInfo> GObjDrivers;
static class UObject * * GObjHash;
static int GObjInitialized;
static class TArray<class UObject *> GObjLoaded;
static class TArray<class UObject *> GObjLoaders;
static int GObjNoRegister;
static class TArray<class UObject *> GObjObjects;
static class TMultiMap<class FName,class FName> * GObjPackageRemap;
static class TArray<class FPreferencesInfo> GObjPreferences;
static int GObjRegisterCount;
static class TArray<class UObject *> GObjRegistrants;
static class TArray<class UObject *> GObjRoot;
static class UPackage * GObjTransientPkg;
static class ULinkerLoad * __cdecl GetLoader(int);
void HashObject(void);
static class FName __cdecl MakeUniqueObjectName(class UObject *,class UClass *);
static class UClass PrivateStaticClass;
static void __cdecl PurgeGarbage(void);
static int __cdecl ResolveName(class UObject * &,unsigned short const * &,int,int);
static void __cdecl SafeLoadError(unsigned long,unsigned short const *,unsigned short const *,...);
void SetLinker(class ULinkerLoad *,int);
void UnhashObject(int);
public:
INT ObjectInternal[6]; // Offset=0x0000 CPF_Const|CPF_Native
...

I Like Chicken
26th September 2004, 14:39
Can you send it to the other address I gave you then please :)

I Like Chicken I sent it to ALL the email addresses you gave me!

Looks like 0.3 Alpha might be a sweet release as integration of the demangler and reverse engineering tool is going well ...



Time I found a new email address then....
here we go, thechickenster@yahoo.com.au

stnrob88
26th September 2004, 15:50
yo temp nj m8 btw i sent u an email about a certain ue game could u plz reply :)

JohnBLucky
26th September 2004, 21:34
Sweet see'ing the updates Temp. I've tried to keep up in the engine hacking thread but with all that's happening around me I got left in the dust, heh. It definately appears though that in whatever circles are working on these, it's going great. Keep it up ya'll :)