PDA

View Full Version : Interactive trainer??


beserk1
23rd October 2004, 20:34
I dunno what people call it, so I just made up that name. It is simple a trainer that interact with the data client recieve, ie, auto-loot. It pick up the packet that something is drop, then send a packet back to pick it up.

How can we search for values to build a trainer?

If I want this to be done in C++ or Java, what will the code look like?(what I need to import, what method/function I need to use)


thanks

faldo
24th October 2004, 20:48
Yes, in theory this is a pretty simple task... but you'd have to extract the packets doing certain tasks and put them in your own packetsender trainer. I don't know of any "packet sender trainer maker" like TMK though. If you're good with C++ this wouldn't be an obstacle.

If you want to laborate on your own, i'd suggest you download Winsock Packet Editor or equivalent.

beserk1
24th October 2004, 21:51
Do you have any GOOD tutorial on C++ packet send?

I can't find a good one, all the ones I found are too advanced for me.

Also, what if you dont know what the looting-packet is? How would you make a auto-loot??

faldo
24th October 2004, 21:58
If you loot something in the game and scan the packets at the same time, you'll find the packet you're looking for.

And well, to be hosest... to be able to make a C++ trainer, you'd best learn C++.

beserk1
24th October 2004, 22:07
the 2 games that I tried to do this auto-loot program is maplestory and a mud, one has its packet encrypted, the other does not.

I know the basic of C++, but have yet to found out what the syntax is for sending or receieve packet....

ka0s
24th October 2004, 22:11
http://www.overholt.thinkhost.com/tutorials/winsock/

there, a winsock tutorial.

beserk1
24th October 2004, 22:13
OMG! I love you~!

you wouldn't have one on java now, would you??

I only know it involve a class call libcap something....