BorgKing
8th July 2002, 17:02
0. When change a job into the 2nd profession,
remaining skill points until the moment will be deleted.
We suggest you to spend every valuable skill points into
1st professions before changing a job.
1. 6 kinds of Advanced jobs are added.
Various skills,interface,systems are added also.
2. Quests for changing jobs are added on both 1st and 2nd professions.
From now on if you want to change a job
you must pass the quest of each job after gaining levels.
3. Guild System Added
1) Guild is organized with one ore named `Emperium".
The Command is `/guild [guild name]",
shorcut for guild information is ALT+G.
2) Chat between guildmen is possible with the command /gc [dialogue] ,$ [dialogue ]
or just write down dialogue first and press ALT+ENTER.
3) New Ore `Emperium" is dropped by few of Newly added Monsters
by low chance.
4) With this system added,Various lesser systems are added too.
(Emblem, Party EXP and Lv, Exceptional skills for Party(Not implemented yet) )
4. Alignment System Added
1) Enable to use from Basic Skill Level 8.
2) When right click of a mouse,a small window containing `Aligning" Menu.
You can give a good/bad point on others with this system.
3) `View" menu will be added and you will check the other"s tendency.
4) Regarding Alignment system,
Item Drop Chance,Tendency Penalty/Bonus will be added soon.
5. Refining System Added.
1) Allow to refine Certain Items with NPC in charge.
2) Enable to overlap refining on one item continuously,
but as many as refined,its success chance will get lower and lower.
3) When failed,that item"s state will return to the infant.
6. Compounding(with Cards) Added.
1) When click `view" on the description of a card,
you can see the enlarged illustration of itself.
2) Every card affects the equippment items.
Double-click on a card allows compounding on a equippment.
3) Some Card abilities are not implemented yet.
But it will does soon.
7. Arena Added in Izlude,the Satellite of Prontera.
1) There are Two types of Arena-Battle Ordeal(AKA Royal Rumble),Time Limit Fight.
More styles will be added soon.
2) Rank record system is not implemented yet.
9. Fog effect Added.
You can arrange it off/on with the comand,` /fog".
10. Abnormal Status Added.
- Stunned : Make the status `Fainted" so immobile for a while.
- Darkened : Color the player"s Screen black(like color the character blind),
in case of a monster,its sight becomes narrow.
- Sleep : Block all activities of a Character.
When hit by a Monster,awake again.
* Those are not fully implemented yet.
11. Skill Delay time Implemented.
Its time can be different by each skill/its level.
- Acolyte(Heal,Increase AGI, Decrease AGI, Aqua Benedicta, Sygnum Crusis, Angelus,Cure)
- Priest(Impositio Manus, Suffragium, Aspersio,Recovery,Magnificat, Lex Divina, Turn Undead,Lex Aeterna,
Magnus Excorsismus)
- Mage(Napalm Beat,Soul strike, Cold Bolt, Fire Bolt,Lightening Bolt, Frost Diver, Fire Ball,Thunder Storm)
- Wizard(Sightlasher,Meteor Storm, Lord of Vermilion, Frost Nova, Storm Gust, Earth Spike,Heaven"s Drive,Quagmire)
12.Training Ground(Newbie Land) Activated
13. When change a Job into the 2nd profession, Fixed Stat Points given on the 1st profession will be fully reset.
New fixed stat points will be given by the 2nd profession when level up.
Following are articles has changed from the former Beta.
1. Some of 1st Skills are re-balanced or implemented.
- When a Swordman learns [Increase HP recovery],
it affects on the amount of recovery(edible) items.
(When Lv 1 - 110%, Lv 2 - 120%, Lv 10 - 200%)
Amount of HP regenerated by [Increase HP recovery] are increased by MaxHP.
(It was Limited from 5 to Max 50 in the Beta 1)
- Mage"s Fire Wall Repeat-casting has limited by skill level
and Damage has reduced as a Half.
- Acolyte"s Pnuma forms a prefect barrier against long-ranged attacks.
- Acolyte"s Aqua Benedicta makes Holy Water with an Emptry Bottle under the Water.
- Merchant"s Item Appraisal identifies unidentified items without `Amplifier",the tool for one appraisal.
1) Two-Handed Sword Mastery"s skill requirement has lowered to One-Handed Mastery Lv 1.
Also effects of both Mastery have changed into + 5 points from + 3 points.
2) Divine Protection,Demonbane,Signum Crusis,Blessing affects on the Spirit also not only on the Undead.
3) Ruwache and Sight can be mastered on LV 1.
So other conditions has changed as well.
4) Teleport has been limited by Lv 2,
On Teleport Lv2,Warp Portal can be learned.
Warp Portal has been limited by Lv 4.
(It means you can learn these two skills in intensive methods.)
2. Vital ability has changed.
- Amount of Recovery(Edible) items are increased by VIT.
(VIT 1 allows 1% of them)
3. Teleport Corporation removed
4. With the condition 3,Kapra"s Staffs provide the Cart Service,Storage Service,Save Service.
5. Equipment dropped from a monster needs appraisal with an Amplifier,the disposable identifying tool.
Kit shop sells Amplifier.
6. Former Monster Abilities have been modified,
Item Price has been changed also.
7. When died,5% of EXP points are reduced as the Death Penalty.
When died in Dungeon,equipped item could be dropped by 3% chance.
Also these probabilities will be affected by Alignment soon.
8. Right after using Skill or during fight,it is impossible to exit the Game.
9. Party EXP bug fixed
10. The Stat which allows to quicken magic casting has changed into DEX from AGI.
11. Looting Monsters swallow items without limit,
But only they can record first 10 things of items.
12. Arrow has 0.1 weight by each one. Silver/Fire Arrow has 0.2 weight by each one.
------------------------------------------------------------------------------
We can't use the ESC ENTER bug now to exit from loosing fights!!! ARG!!! We'll loose EXP and a chance of loosing items when dying!!!! ARG!!!
remaining skill points until the moment will be deleted.
We suggest you to spend every valuable skill points into
1st professions before changing a job.
1. 6 kinds of Advanced jobs are added.
Various skills,interface,systems are added also.
2. Quests for changing jobs are added on both 1st and 2nd professions.
From now on if you want to change a job
you must pass the quest of each job after gaining levels.
3. Guild System Added
1) Guild is organized with one ore named `Emperium".
The Command is `/guild [guild name]",
shorcut for guild information is ALT+G.
2) Chat between guildmen is possible with the command /gc [dialogue] ,$ [dialogue ]
or just write down dialogue first and press ALT+ENTER.
3) New Ore `Emperium" is dropped by few of Newly added Monsters
by low chance.
4) With this system added,Various lesser systems are added too.
(Emblem, Party EXP and Lv, Exceptional skills for Party(Not implemented yet) )
4. Alignment System Added
1) Enable to use from Basic Skill Level 8.
2) When right click of a mouse,a small window containing `Aligning" Menu.
You can give a good/bad point on others with this system.
3) `View" menu will be added and you will check the other"s tendency.
4) Regarding Alignment system,
Item Drop Chance,Tendency Penalty/Bonus will be added soon.
5. Refining System Added.
1) Allow to refine Certain Items with NPC in charge.
2) Enable to overlap refining on one item continuously,
but as many as refined,its success chance will get lower and lower.
3) When failed,that item"s state will return to the infant.
6. Compounding(with Cards) Added.
1) When click `view" on the description of a card,
you can see the enlarged illustration of itself.
2) Every card affects the equippment items.
Double-click on a card allows compounding on a equippment.
3) Some Card abilities are not implemented yet.
But it will does soon.
7. Arena Added in Izlude,the Satellite of Prontera.
1) There are Two types of Arena-Battle Ordeal(AKA Royal Rumble),Time Limit Fight.
More styles will be added soon.
2) Rank record system is not implemented yet.
9. Fog effect Added.
You can arrange it off/on with the comand,` /fog".
10. Abnormal Status Added.
- Stunned : Make the status `Fainted" so immobile for a while.
- Darkened : Color the player"s Screen black(like color the character blind),
in case of a monster,its sight becomes narrow.
- Sleep : Block all activities of a Character.
When hit by a Monster,awake again.
* Those are not fully implemented yet.
11. Skill Delay time Implemented.
Its time can be different by each skill/its level.
- Acolyte(Heal,Increase AGI, Decrease AGI, Aqua Benedicta, Sygnum Crusis, Angelus,Cure)
- Priest(Impositio Manus, Suffragium, Aspersio,Recovery,Magnificat, Lex Divina, Turn Undead,Lex Aeterna,
Magnus Excorsismus)
- Mage(Napalm Beat,Soul strike, Cold Bolt, Fire Bolt,Lightening Bolt, Frost Diver, Fire Ball,Thunder Storm)
- Wizard(Sightlasher,Meteor Storm, Lord of Vermilion, Frost Nova, Storm Gust, Earth Spike,Heaven"s Drive,Quagmire)
12.Training Ground(Newbie Land) Activated
13. When change a Job into the 2nd profession, Fixed Stat Points given on the 1st profession will be fully reset.
New fixed stat points will be given by the 2nd profession when level up.
Following are articles has changed from the former Beta.
1. Some of 1st Skills are re-balanced or implemented.
- When a Swordman learns [Increase HP recovery],
it affects on the amount of recovery(edible) items.
(When Lv 1 - 110%, Lv 2 - 120%, Lv 10 - 200%)
Amount of HP regenerated by [Increase HP recovery] are increased by MaxHP.
(It was Limited from 5 to Max 50 in the Beta 1)
- Mage"s Fire Wall Repeat-casting has limited by skill level
and Damage has reduced as a Half.
- Acolyte"s Pnuma forms a prefect barrier against long-ranged attacks.
- Acolyte"s Aqua Benedicta makes Holy Water with an Emptry Bottle under the Water.
- Merchant"s Item Appraisal identifies unidentified items without `Amplifier",the tool for one appraisal.
1) Two-Handed Sword Mastery"s skill requirement has lowered to One-Handed Mastery Lv 1.
Also effects of both Mastery have changed into + 5 points from + 3 points.
2) Divine Protection,Demonbane,Signum Crusis,Blessing affects on the Spirit also not only on the Undead.
3) Ruwache and Sight can be mastered on LV 1.
So other conditions has changed as well.
4) Teleport has been limited by Lv 2,
On Teleport Lv2,Warp Portal can be learned.
Warp Portal has been limited by Lv 4.
(It means you can learn these two skills in intensive methods.)
2. Vital ability has changed.
- Amount of Recovery(Edible) items are increased by VIT.
(VIT 1 allows 1% of them)
3. Teleport Corporation removed
4. With the condition 3,Kapra"s Staffs provide the Cart Service,Storage Service,Save Service.
5. Equipment dropped from a monster needs appraisal with an Amplifier,the disposable identifying tool.
Kit shop sells Amplifier.
6. Former Monster Abilities have been modified,
Item Price has been changed also.
7. When died,5% of EXP points are reduced as the Death Penalty.
When died in Dungeon,equipped item could be dropped by 3% chance.
Also these probabilities will be affected by Alignment soon.
8. Right after using Skill or during fight,it is impossible to exit the Game.
9. Party EXP bug fixed
10. The Stat which allows to quicken magic casting has changed into DEX from AGI.
11. Looting Monsters swallow items without limit,
But only they can record first 10 things of items.
12. Arrow has 0.1 weight by each one. Silver/Fire Arrow has 0.2 weight by each one.
------------------------------------------------------------------------------
We can't use the ESC ENTER bug now to exit from loosing fights!!! ARG!!! We'll loose EXP and a chance of loosing items when dying!!!! ARG!!!