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View Full Version : Omg~ how to solve it?? @@!!


desmond tan
17th November 2004, 15:45
I am using open core and botting my aco at gl_prison...but the mesage alway " attacking zombie prisoner"...." Dropping target - you will not kill steal others" ..why like tat one?

this my my bot config


# See the documentation for what these variables do
# New variables have comments above them

bindIp
master_name_0 mRO: Malaysia's English Server
master_host_0 61.220.63.129
master_port_0 6900
master_version_0 17

version 7
encrypt 0

secureLogin 0
secureLogin_type 0
secureLogin_account 0
secureLogin_requestCode

XKore 0
exeName ragexe.exe
commandPrefix ;

master 0
server 2
username
password
char 1
sex 1

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword spabrimo
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange 0
autoConfChange_files
autoConfChange_min 25200
autoConfChange_seed 7200

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains

message_length_max 80

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 12,11,10,9,8,7,6,5,4,3,2,1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPortalDistance 4
attackUseWeapon 0

lockMap gl_prison
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap aldebaran
saveMap_warpToBuyOrSell 1

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_step 15

#
# attackSkillSlot_0 [skill to use, lookup from tables/skills.txt or type 'skills' in console]
# attackSkillSlot_0_lvl [number]
# attackSkillSlot_0_dist [number]
# attackSkillSlot_0_maxCastTime [number, in seconds]
# attackSkillSlot_0_minCastTime [number, in seconds]
# attackSkillSlot_0_hp [range, in %]
# attackSkillSlot_0_sp [range, in %]
# attackSkillSlot_0_onAction [activate the skill only on current AI action, eg attack, move]
# attackSkillSlot_0_whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# attackSkillSlot_0_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# attackSkillSlot_0_whenFollowing [flag]
# attackSkillSlot_0_spirit [range, number of sprit ball]
# attackSkillSlot_0_aggressives [range, number of monster attacking]
# attackSkillSlot_0_stopWhenHit [flag]
# attackSkillSlot_0_inLockOnly [flag]
# attackSkillSlot_0_notWhileSitting [flag]
# attackSkillSlot_0_notInTown [flag]
# attackSkillSlot_0_timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# attackSkillSlot_0_disabled [flag, to disable this block temporary]
# attackSkillSlot_0_monsters [list of monster to use this skill with, coma separated]
# attackSkillSlot_0_maxUses 0 [number]
# attackSkillSlot_0_target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# attackSkillSlot_0_target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# attackSkillSlot_0_inInventory_name [activate skill only if you have a certain item in inventory]
# attackSkillSlot_0_inInventory_qty [range, specify how many items you must have in order to activate this skill]
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: attackSkillSlot_0_hp <-- don't care
# eg: attackSkillSlot_0_sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot_0 heal
attackSkillSlot_0_lvl 10
attackSkillSlot_0_dist 12,10,9,8,7,6,5,4,3,2,1
attackSkillSlot_0_maxCastTime 3
attackSkillSlot_0_minCastTime 1
attackSkillSlot_0_hp
attackSkillSlot_0_sp > 10
attackSkillSlot_0_onAction
attackSkillSlot_0_whenStatusActive
attackSkillSlot_0_whenStatusInactive
attackSkillSlot_0_whenFollowing
attackSkillSlot_0_spirit
attackSkillSlot_0_aggressives
attackSkillSlot_0_stopWhenHit 0
attackSkillSlot_0_inLockOnly 0
attackSkillSlot_0_notInTown 0
attackSkillSlot_0_timeout 0
attackSkillSlot_0_disabled 0
attackSkillSlot_0_monsters zombie prisoner
attackSkillSlot_0_maxUses 5
attackSkillSlot_0_target_whenStatusActive
attackSkillSlot_0_target_whenStatusInactive
attackSkillSlot_0_inInventory_name
attackSkillSlot_0_inInventory_qty

attackSkillSlot_1 holy light
attackSkillSlot_1_lvl 1
attackSkillSlot_1_dist 12,10,9,8,7,6,5,4,3,2,1
attackSkillSlot_1_maxCastTime 3
attackSkillSlot_1_minCastTime 1
attackSkillSlot_1_hp
attackSkillSlot_1_sp > 10
attackSkillSlot_1_onAction
attackSkillSlot_1_whenStatusActive
attackSkillSlot_1_whenStatusInactive
attackSkillSlot_1_whenFollowing
attackSkillSlot_1_spirit
attackSkillSlot_1_aggressives
attackSkillSlot_1_stopWhenHit 0
attackSkillSlot_1_inLockOnly 0
attackSkillSlot_1_notInTown 0
attackSkillSlot_1_timeout 0
attackSkillSlot_1_disabled 0
attackSkillSlot_1_monsters injustice
attackSkillSlot_1_maxUses 5
attackSkillSlot_1_target_whenStatusActive
attackSkillSlot_1_target_whenStatusInactive
attackSkillSlot_1_inInventory_name
attackSkillSlot_1_inInventory_qty

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 30
sitAuto_sp_upper 100
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 70
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 1
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 1000
teleportAuto_deadly 1
teleportAuto_useItem 0
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_unstuck 0

#
# useSelf_skill_0 Heal
# useSelf_skill_0_lvl 10
# useSelf_skill_0_maxCastTime 0
# useSelf_skill_0_minCastTime 0
# useSelf_skill_0_hp < 80 [range]
# useSelf_skill_0_sp > 0 [range]
# useSelf_skill_0_onAction
# useSelf_skill_0_whenStatusActive
# useSelf_skill_0_whenStatusInactive
# useSelf_skill_0_whenFollowing [flag]
# useSelf_skill_0_spirit [range]
# useSelf_skill_0_aggressives [range]
# useSelf_skill_0_stopWhenHit 0
# useSelf_skill_0_inLockOnly 0
# useSelf_skill_0_notWhileSitting 0
# useSelf_skill_0_notInTown 0
# useSelf_skill_0_timeout 0
# useSelf_skill_0_disabled 0
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: useSelf_skill_0_hp <-- don't care
# eg: useSelf_skill_0_sp > 10 <-- only when we have more then 10% sp left

useSelf_skill_0 heal
useSelf_skill_0_lvl 10
useSelf_skill_0_maxCastTime 0
useSelf_skill_0_minCastTime 0
useSelf_skill_0_hp < 60
useSelf_skill_0_sp > 0
useSelf_skill_0_onAction
useSelf_skill_0_whenStatusActive
useSelf_skill_0_whenStatusInactive
useSelf_skill_0_whenFollowing
useSelf_skill_0_spirit
useSelf_skill_0_aggressives
useSelf_skill_0_stopWhenHit 0
useSelf_skill_0_inLockOnly 0
useSelf_skill_0_notWhileSitting 0
useSelf_skill_0_notInTown 0
useSelf_skill_0_timeout 0
useSelf_skill_0_disabled 0
useSelf_skill_0_inInventory_name
useSelf_skill_0_inInventory_qty

useSelf_skill_1 blessing
useSelf_skill_1_lvl 10
useSelf_skill_1_maxCastTime 1
useSelf_skill_1_minCastTime 0
useSelf_skill_1_hp
useSelf_skill_1_sp > 10
useSelf_skill_1_onAction
useSelf_skill_1_whenStatusActive
useSelf_skill_1_whenStatusInactive
useSelf_skill_1_whenFollowing
useSelf_skill_1_spirit
useSelf_skill_1_aggressives
useSelf_skill_1_stopWhenHit 0
useSelf_skill_1_inLockOnly 0
useSelf_skill_1_notWhileSitting 0
useSelf_skill_1_notInTown 0
useSelf_skill_1_timeout 240
useSelf_skill_1_disabled 0
useSelf_skill_1_inInventory_name
useSelf_skill_1_inInventory_qty

useSelf_skill_2 increase agi
useSelf_skill_2_lvl 9
useSelf_skill_2_maxCastTime 2
useSelf_skill_2_minCastTime 0.5
useSelf_skill_2_hp
useSelf_skill_2_sp > 10
useSelf_skill_2_onAction
useSelf_skill_2_whenStatusActive
useSelf_skill_2_whenStatusInactive
useSelf_skill_2_whenFollowing
useSelf_skill_2_spirit
useSelf_skill_2_aggressives
useSelf_skill_2_stopWhenHit 0
useSelf_skill_2_inLockOnly 0
useSelf_skill_2_notWhileSitting 0
useSelf_skill_2_notInTown 0
useSelf_skill_2_timeout 185
useSelf_skill_2_disabled 0
useSelf_skill_2_inInventory_name
useSelf_skill_2_inInventory_qty

useSelf_skill_smartHeal 1

#
# useSelf_item_0 Meat,Apple,Carrot,Sweet Potato,Banana,Monster's Feed,Red Potion,Orange Potion,Yellow Potion,White Potion
# useSelf_item_0_hp < 90 [range]
# useSelf_item_0_sp < 50 [range]
# useSelf_item_0_onAction
# useSelf_item_0_whenStatusActive
# useSelf_item_0_whenStatusInactive
# useSelf_item_0_whenFollowing [flag]
# useSelf_item_0_spirit [range]
# useSelf_item_0_aggressives [range]
# useSelf_item_0_stopWhenHit 0
# useSelf_item_0_inLockOnly 0
# useSelf_item_0_notWhileSitting 0
# useSelf_item_0_notInTown 0
# useSelf_item_0_timeout 1
# useSelf_item_0_disabled 0
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: useSelf_item_0_hp < 90 <-- when we have less then 90% hp and
# eg: useSelf_item_0_hp < 50 <-- less then 50% sp

useSelf_item_0 Meat,Apple,Carrot,Red Potion
useSelf_item_0_hp <= 50
useSelf_item_0_sp
useSelf_item_0_onAction
useSelf_item_0_whenStatusActive
useSelf_item_0_whenStatusInactive
useSelf_item_0_whenFollowing
useSelf_item_0_spirit
useSelf_item_0_aggressives
useSelf_item_0_stopWhenHit 0
useSelf_item_0_inLockOnly 0
useSelf_item_0_notWhileSitting 0
useSelf_item_0_notInTown 0
useSelf_item_0_timeout
useSelf_item_0_disabled 0
useSelf_item_0_inInventory_name
useSelf_item_0_inInventory_qty

#
# partySkill_0 Heal
# partySkill_0_lvl 10
# partySkill_0_maxCastTime 0
# partySkill_0_minCastTime 0
# partySkill_0_hp [range]
# partySkill_0_sp > 10 [range]
# partySkill_0_onAction
# partySkill_0_whenStatusActive
# partySkill_0_whenStatusInactive
# partySkill_0_whenFollowing [flag]
# partySkill_0_spirit [range]
# partySkill_0_aggressives [range]
# partySkill_0_stopWhenHit 0
# partySkill_0_inLockOnly 0
# partySkill_0_notWhileSitting 0
# partySkill_0_notInTown 0
# partySkill_0_timeout 0
# partySkill_0_disabled 0
# partySkill_0_target
# partySkill_0_target_hp < 98 [range]
# partySkill_0_target_whenStatusActive
# partySkill_0_target_whenStatusInactive
# partySkill_0_target_timeout 0
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: partySkill_0_hp <-- don't care
# eg: partySkill_0_sp > 10 <-- keep the last 10% for our own use...

partySkill_0
partySkill_0_lvl 10
partySkill_0_maxCastTime 0
partySkill_0_minCastTime 0
partySkill_0_hp
partySkill_0_sp
partySkill_0_onAction
partySkill_0_whenStatusActive
partySkill_0_whenStatusInactive
partySkill_0_whenFollowing
partySkill_0_spirit
partySkill_0_aggressives
partySkill_0_stopWhenHit 0
partySkill_0_inLockOnly 0
partySkill_0_notWhileSitting 0
partySkill_0_notInTown 0
partySkill_0_timeout 0
partySkill_0_disabled 0
partySkill_0_target
partySkill_0_target_hp
partySkill_0_target_whenStatusActive
partySkill_0_target_whenStatusInactive
partySkill_0_target_timeout 0
partySkill_0_inInventory_name
partySkill_0_inInventory_qty

itemsTakeAuto 1
itemsGatherAuto 1
itemsMaxWeight 47
itemsMaxWeight_sellOrStore 70

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto_0
buyAuto_0_npc
buyAuto_0_distance 5
buyAuto_0_minAmount 2
buyAuto_0_maxAmount 3

sellAuto 0
sellAuto_npc
sellAuto_distance 5

storageAuto 0
storageAuto_npc prontera 152 326
storageAuto_distance 3
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto_0 Steel Arrow
getAuto_0_minAmount 100
getAuto_0_maxAmount 2000
getAuto_0_passive 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 240

avoid_ignore_0

avoidList 1
avoidList_reconnect 240

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch_0
autoSwitch_0_rightHand
autoSwitch_0_leftHand
autoSwitch_0_arrow
autoSwitch_0_distance
autoSwitch_0_useWeapon


#NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for "autoSwitch_shield_new_#

#
# equipAuto_0
# equipAuto_0_def
# equipAuto_0_monster
# equipAuto_0_skills
# equipAuto_0_weight 0
# equipAuto_0_whileSitting 0
# equipAuto_0_onTeleport 0
# equipAuto_0_hp [range]
# equipAuto_0_sp [range]
# equipAuto_0_onAction
# equipAuto_0_whenStatusActive
# equipAuto_0_whenStatusInactive
# equipAuto_0_whenFollowing [flag]
# equipAuto_0_spirit [range]
# equipAuto_0_aggressives [range]
# equipAuto_0_stopWhenHit 0
# equipAuto_0_inLockOnly 0
# equipAuto_0_notWhileSitting 0
# equipAuto_0_notInTown 0
# equipAuto_0_timeout 0
# equipAuto_0_disabled 0
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80

equipAuto_0
equipAuto_0_def
equipAuto_0_monster
equipAuto_0_skills
equipAuto_0_weight 0
equipAuto_0_whileSitting 0
equipAuto_0_onTeleport 0
equipAuto_0_hp
equipAuto_0_sp
equipAuto_0_onAction
equipAuto_0_whenStatusActive
equipAuto_0_whenStatusInactive
equipAuto_0_whenFollowing
equipAuto_0_spirit
equipAuto_0_aggressives
equipAuto_0_stopWhenHit 0
equipAuto_0_inLockOnly 0
equipAuto_0_notWhileSitting 0
equipAuto_0_notInTown 0
equipAuto_0_timeout 0
equipAuto_0_disabled 0
equipAuto_0_inInventory_name
equipAuto_0_inInventory_qty

autoResponseOnHeal 0
autoResponse 1

ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0

alias_heal sp 9

Sieg Warheit
17th November 2004, 16:21
Search for KSKore.

oclahoma
17th November 2004, 16:21
ur bot isn't made to KS hehehe

that's why

desmond tan
17th November 2004, 17:34
How to set it kill steal others? when I trainning myself the other botter can ks mine monster