View Full Version : trainer maker
00kes
23rd November 2004, 14:26
how can i add a pointer in my trainer maker, read the value of the pointer add to it read the dma and set the value of the dma?
is it possible that pointer changed location from pc to pc? because a friend cant use the same pointer i use for same game vs.
faldo
23rd November 2004, 14:39
If you refer "trainer maker" to the program "Trainer maker kit" it's not possible. You need to "read" the pointers in a more complexe language, like C++ or VB.
And no, pointers allways stay the same, unless the process executing the pointers have different versions. Pointers are static, unlike the DMA addresses they use.
00kes
26th November 2004, 16:04
no i dont use tmk, the tool i use has a pointer option...i read that in RVS the pointers are different from pc to pc , i tried to get a pointer to a pointer but cant test further because since 1 day my game freeze when i attach a debugger lol maybe my ram is ******* , but i think for this game the pointer is only static on 1 pc like in RVS(ravenshield)
faldo
26th November 2004, 16:28
I think the pointers you're talking about isn't really pointers, but semi-static DMAs. These can look like pointers but really arn't.
What tool are you useing has a "pointer option"?
00kes
26th November 2004, 20:21
iam using Game Trainer Studio (Epsilon) 1.6.2 By Divine Shadow and i figured out how to use the poiner option was not hard i think last time i tried i was a bit tired :P
k i will try to find the correct pointer
faldo
26th November 2004, 20:37
I explained how to find the basepointer here:
http://www.mpcforum.com/showthread.php?t=63333
Also, the pointer function was introduced in version 1.5 of GTS, and is pretty usefull, i agree =o)
00kes
28th November 2004, 11:40
yea u was right the pointer r the same....after getting 4 other pointers its working on another pc too... :)
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.