ikra
28th November 2004, 12:07
due to my constant search for gaining fps i stumbled upon this
i got this tweak right here, it should help
btw i got this from another forum so credits to them
and be sure to run the dxlevel of what ure card is made for it does increase fps too
fog_enable "0" ; alias fog_enable
fog_enable_water_fog "0" ; alias fog_enable_water_fog
fog_enableskybox "0" ; alias fog_enableskybox
cl_pushaway_force "0"
cl_pushaway_max_force "0"
cl_ejectbrass "0" ; alias cl_ejectbrass
cl_drawshadowtexture "0"
cl_detailfade "0"
cl_detaildist "0"
cl_phys_props_enable "0" ; alias cl_phys_props_enable
mat_picmip "0"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_trilinear "0"
mat_forceaniso "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_mipmaptextures "1"
mat_showmiplevels "0"
mat_bumpmap "0"
mat_dxlevel "90"
mat_antialias "0"
mat_diffuse "1"
mat_showlowresimage "0"
mat_bufferprimitives "1"
mat_softwarelighting "0"
mat_compressedtextures "1"
mat_fastnobump "0"
mat_showenvmapmask "0"
mat_texture_limit "-1"
mat_loadtextures "1"
mat_levelflush "1"
mat_bumpbasis "0"
mat_showlightmappage "-1"
mat_norendering "0"
mat_specular "0"
mat_drawwater "1"
mat_monitorgamma "1.8"
r_dynamic "0"
r_newflashlight "1"
r_lightaverage "0"
r_avglight "0"
r_worldlightmin "1"
r_renderoverlayfragment "0"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_shadows "0"
r_rootlod "2"
r_decals "200"
r_dispfullradius "2"
r_lightinterp "0"
r_lightaverage "0"
r_modellodscale "0.3"
r_worldlights "1"
r_shadows "0"
r_renderoverlayfragment "0"
r_eyes "0"
r_flex "0"
r_teeth "0"
r_drawbatchdecals "0"
// testing
r_waterforceexpensive "0"
r_fastzreject "1"
r_modellodscale "0.5"
r_ForceWaterLeaf "0"
muzzleflash_light "0" ; alias muzzleflash_light
jpeg_quality "100"
cl_phys_timescale "0.5"
cl_autohelp "0" ; alias cl_autohelp
mat_savechanges
//; echo " "
//; echo "] Engine tweaked (Directx 9)"
//; echo " "
version
//; echo " "
i got this tweak right here, it should help
btw i got this from another forum so credits to them
and be sure to run the dxlevel of what ure card is made for it does increase fps too
fog_enable "0" ; alias fog_enable
fog_enable_water_fog "0" ; alias fog_enable_water_fog
fog_enableskybox "0" ; alias fog_enableskybox
cl_pushaway_force "0"
cl_pushaway_max_force "0"
cl_ejectbrass "0" ; alias cl_ejectbrass
cl_drawshadowtexture "0"
cl_detailfade "0"
cl_detaildist "0"
cl_phys_props_enable "0" ; alias cl_phys_props_enable
mat_picmip "0"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_trilinear "0"
mat_forceaniso "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_mipmaptextures "1"
mat_showmiplevels "0"
mat_bumpmap "0"
mat_dxlevel "90"
mat_antialias "0"
mat_diffuse "1"
mat_showlowresimage "0"
mat_bufferprimitives "1"
mat_softwarelighting "0"
mat_compressedtextures "1"
mat_fastnobump "0"
mat_showenvmapmask "0"
mat_texture_limit "-1"
mat_loadtextures "1"
mat_levelflush "1"
mat_bumpbasis "0"
mat_showlightmappage "-1"
mat_norendering "0"
mat_specular "0"
mat_drawwater "1"
mat_monitorgamma "1.8"
r_dynamic "0"
r_newflashlight "1"
r_lightaverage "0"
r_avglight "0"
r_worldlightmin "1"
r_renderoverlayfragment "0"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_shadows "0"
r_rootlod "2"
r_decals "200"
r_dispfullradius "2"
r_lightinterp "0"
r_lightaverage "0"
r_modellodscale "0.3"
r_worldlights "1"
r_shadows "0"
r_renderoverlayfragment "0"
r_eyes "0"
r_flex "0"
r_teeth "0"
r_drawbatchdecals "0"
// testing
r_waterforceexpensive "0"
r_fastzreject "1"
r_modellodscale "0.5"
r_ForceWaterLeaf "0"
muzzleflash_light "0" ; alias muzzleflash_light
jpeg_quality "100"
cl_phys_timescale "0.5"
cl_autohelp "0" ; alias cl_autohelp
mat_savechanges
//; echo " "
//; echo "] Engine tweaked (Directx 9)"
//; echo " "
version
//; echo " "