View Full Version : Cvar hack help (HiW)
Tr33neur
14th July 2002, 13:40
plz help me how work's it what are the commands
i know one command r_shownormals but then i see white pins out :(
marv
15th July 2002, 05:57
/r_nocurves 1 = see through curved geometery in the maps!
/r_znear 20 = nice setting for wallhack
/r_shownormals 1 = enables a wallhack
/r_shownormals = need to bind this to a key as when you change map r_shownormals goes back to 0 - so make a bind to toggle these variables!
/r_showtris 1 :P
have fun!
«eXe©ut!on»
15th July 2002, 08:18
/me is n00b to SoF cheats
what exactly is a cvar hack? :)
Tr33neur
15th July 2002, 11:41
thnx marv , that will do it :D , but what is the best (you prefer)?
marv
15th July 2002, 16:28
Originally posted by «eXe©ut!on»
/me is n00b to SoF cheats
what exactly is a cvar hack? :)
The quake3 engine has client variables (cvars) which can be modified by the the client. You know like /cg_bobup and shit like that!, but!! some cvars are 'cheat' protected like gravity and other stuff...... You can download a cvar hack program which can bypass the cheat protection and let you modify the cvars like the ones I listed and it gives a basic wallhack :p
Tr33neur I actually use my own programs for wallhack for SoF, and before you ask me to upload my programs then you might want to visit the main forum where I lambast the moderators for not sorting out the ftp server.
I think my latest reply to them will get me banned soon from here .. :ermm:
«eXe©ut!on»
15th July 2002, 20:41
well if u can do wall hack with the cvars, what else is technically possible? Is it possible to amplify damage? Probably not since its server controlled, but i would like to know what and what isn't possible....
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