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View Full Version : About the Halo D3D Wrapper..


Toxik0ne
8th December 2004, 20:45
I was wondering.. could the creator of this hack or someone who knows anything about direct3d to add a crosshair to the wireframe? i mean i thought about it and stuff i dont think it would be that hard.. just assign like kp_0 to add a red dot in the middle of the screen.. BOOM a crosshair.

I tried to learn d3d but its not something i could do overnight its pretty weird and confusing.. so yea anyone who knows a little about this can you please just add a red dot? that shouldnt be too hard and i think a lot of us who like to play halo with this hack would appreciate it! thx!

CD_Killer_K
12th December 2004, 19:30
Another good thing to add (what Im going to try and do) is have highlighted models, or make it look as though the shields have been hit (and therfor, lighted up).

monoxide
13th December 2004, 04:32
yea that'd be awesome

LiX
24th December 2004, 15:23
Lol i'm downloading SDK. ****ing 229MEG!!!!!

-Majic
25th December 2004, 01:20
all help from you guys would be appreciated!

Clique
25th December 2004, 21:34
isn't SDK for Half Life 2?

NOPing for Food
26th December 2004, 07:34
please tell me you aren't serious? SDK = software development kit. He is downloading the d3d9 sdk, not HL2 sdk.

TranceK
30th December 2004, 13:24
I don't understand why all these games are just trying to own the acronym "SDK" by popularizing it with their game. It's just greedy.

Xgibit
31st December 2004, 23:03
re-read #7 there bubs
lots of games nowadays will have a sdk. very handy to have if your making a mod, new maps/levels, hacks/cheats, total/partial conversions... that sort of thing
you're not gonna see any "valve's sdk totaly pwns bungie's sdk" because they're two different sets of tools for two totatlly different games