PDA

View Full Version : Maybe a 100% damage G36


(8)Hollowman
13th December 2004, 03:50
//================================================== ==============================
// AssaultG36K.
//================================================== ==============================

class AssaultG36K extends R6AssaultRifle
Abstract;

defaultproperties
{
m_pWithWeaponReticuleClass=Class'R6Weapons.R6WithW eaponDotReticule'

m_pBulletClass=Class'R6Weapons.ammo762mmNATO'

m_pEmptyShells=Class'R6SFX.R6Shell762mmNATO'

m_pMuzzleFlash=Class'R6SFX.R6MuzzleFlash556mm'

m_stWeaponCaps=8"


This is what I have come up with for the G36K to be 100 Damage. I simple looked at the bullet class and Empty Shells class for the m4 and plugged those numbers in for the G36K. If someone that knows how to compile could check this, I would greatly appreciate it. And if it works......help me.

drewpaul86
13th December 2004, 05:35
apparently u do not understand the concept of creating .u

u need to compile an brand new .u, not recompile one of the original ones, and have it so it gets loaded along with the rest of the original .u files.

and then in ur new .u u can modify values in other .u's (the original files) for ur own advantage.

pasmado
13th December 2004, 23:15
yera.. pyro has it.. it works!!

(8)Hollowman
14th December 2004, 04:35
It does work? Well, that's good, now I just need to figure out how to make an SDK.

snowcatxx87
14th December 2004, 06:31
theres one out there right now