(8)Hollowman
13th December 2004, 03:50
//================================================== ==============================
// AssaultG36K.
//================================================== ==============================
class AssaultG36K extends R6AssaultRifle
Abstract;
defaultproperties
{
m_pWithWeaponReticuleClass=Class'R6Weapons.R6WithW eaponDotReticule'
m_pBulletClass=Class'R6Weapons.ammo762mmNATO'
m_pEmptyShells=Class'R6SFX.R6Shell762mmNATO'
m_pMuzzleFlash=Class'R6SFX.R6MuzzleFlash556mm'
m_stWeaponCaps=8"
This is what I have come up with for the G36K to be 100 Damage. I simple looked at the bullet class and Empty Shells class for the m4 and plugged those numbers in for the G36K. If someone that knows how to compile could check this, I would greatly appreciate it. And if it works......help me.
// AssaultG36K.
//================================================== ==============================
class AssaultG36K extends R6AssaultRifle
Abstract;
defaultproperties
{
m_pWithWeaponReticuleClass=Class'R6Weapons.R6WithW eaponDotReticule'
m_pBulletClass=Class'R6Weapons.ammo762mmNATO'
m_pEmptyShells=Class'R6SFX.R6Shell762mmNATO'
m_pMuzzleFlash=Class'R6SFX.R6MuzzleFlash556mm'
m_stWeaponCaps=8"
This is what I have come up with for the G36K to be 100 Damage. I simple looked at the bullet class and Empty Shells class for the m4 and plugged those numbers in for the G36K. If someone that knows how to compile could check this, I would greatly appreciate it. And if it works......help me.